Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
APMuffinMan
Ah Muzen Cab
Level 65
God Stats
4W - 7L
1,500 SR
Queue Stats
292W - 252L
1,590 Elo+
Party 1
Geb
Geb
Elitegamer301984
Geb
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 66L
1,511 Elo+
Solo
Cliodhna
Cliodhna
ivapeonurmom
Cliodhna
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 35L
1,544 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
xDRocket
Morgan Le Fay
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 55L
1,533 Elo+
Solo
Team Averages
Level 93
1,500 SR
1,536 Elo+

VS

Team Averages
Level 124
1,590 SR
1,473 Elo+
Arachne
Arachne
 
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
QueenAzra
Sol
Level 154
God Stats
10W - 8L
1,750 SR
Queue Stats
138W - 141L
1,439 Elo+
Party 2
Horus
Horus
ShadowVioIet
Horus
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
142W - 143L
1,439 Elo+
Party 2
Tiamat
Tiamat
haskaal
Tiamat
Level 128
God Stats
8W - 6L
1,698 SR
Queue Stats
478W - 463L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
1 / 4 / 0
6,386
532
3,375
8,648
5,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
APMuffinMan
Ah Muzen Cab
10
0 / 2 / 0
5,680
473
4,803
6,183
1,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 1
5,663
472
3,145
7,245
3,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
ivapeonurmom
Cliodhna
11
1 / 3 / 1
6,312
526
4,920
6,799
1,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
xDRocket
Morgan Le Fay
11
0 / 3 / 1
6,479
540
7,348
5,880
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
4 / 2 / 4
7,131
594
6,565
9,433
3,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
 
Heimdallr
12
2 / 0 / 0
6,586
549
4,101
5,603
1,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
3 / 0 / 0
6,823
569
2,854
7,813
2,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 0 / 3
6,202
517
4,920
9,743
4,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
haskaal
Tiamat
13
2 / 0 / 3
7,213
601
4,355
5,796
3,906
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
12
12
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
4
0
0.25
W
Arachne
 
Arachne
4
2
4
3
W
Heimdallr
 
Heimdallr
2
0
0
2
L
Ah Muzen Cab
APMuffinMan
Ah Muzen Cab
0
2
0
0
L
0
0
1
0.5
W
3
0
0
3
W
1
0
3
2.5
W
Tiamat
haskaal
Tiamat
2
0
3
3.5
L
Cliodhna
ivapeonurmom
Cliodhna
1
3
1
0.5
L
Morgan Le Fay
xDRocket
Morgan Le Fay
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,591
Damage
22,795
34,755
Taken
38,388
14,561
Mitigated
16,433
9,869
Healing
18,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
3,375
1,420
0
1,611
8,648
5,338
0
3,953
4,695
0
38,199
W
Arachne
 
Arachne
6,565
4,124
0
3,694
9,433
3,635
20
1,823
7,526
0
40,130
W
Heimdallr
 
Heimdallr
4,101
1,740
0
3,094
5,603
1,919
0
1,508
4,095
0
43,577
L
Ah Muzen Cab
APMuffinMan
Ah Muzen Cab
4,803
2,095
0
2,639
6,183
1,243
0
0
6,183
0
39,632
L
3,145
194
143
2,117
7,245
3,922
0
507
6,738
15,509
0
W
2,854
342
0
4,450
7,813
2,251
0
4,852
2,671
36,197
2,497
W
4,920
1,854
350
3,532
9,743
4,722
0
1,850
6,999
0
26,343
W
Tiamat
haskaal
Tiamat
4,355
923
0
3,592
5,796
3,906
176
72
5,724
42,414
0
L
Cliodhna
ivapeonurmom
Cliodhna
4,920
671
0
2,710
6,799
1,901
0
738
6,061
0
35,797
L
Morgan Le Fay
xDRocket
Morgan Le Fay
7,348
723
0
649
5,880
2,157
0
1,926
3,954
41,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,520
Gold Earned
33,955
367
Minions Killed
391
0
Camps Cleared
0
1,192,785
Distance Traveled
1,129,514
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,386
532
90
8
0
237,697
7
W
Arachne
7,131
594
73
6
0
247,186
2
W
Heimdallr
6,586
549
101
8
0
201,403
3
L
Ah Muzen Cab
5,680
473
82
7
0
238,895
3
L
Geb
5,663
472
26
2
0
242,418
2
W
Sol
6,823
569
86
7
0
227,995
5
W
Horus
6,202
517
39
3
0
248,532
6
W
Tiamat
7,213
601
92
8
0
204,398
6
L
Cliodhna
6,312
526
77
6
0
266,323
4
L
Morgan Le Fay
6,479
540
92
8
0
207,452
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role