Player Matchup

Horus
Horus
Cestrikia
Horus
Level 5
God Stats
0W - 1L
1,558 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chronos
Chronos
Corklin
Chronos
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1
He Bo
He Bo
JezusFreak316
He Bo
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 76L
1,556 Elo+
Party 1
Neith
Neith
jonmui28
Neith
Level 22
God Stats
0W - 1L
1,451 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Vamana
Vamana
rainrain19
Vamana
Level 4
God Stats
0W - 1L
1,702 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 40
1,542 SR
1,511 Elo+

VS

Team Averages
Level 88
1,467 SR
1,409 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Abhorzen
Scylla
Level 120
God Stats
3W - 6L
1,322 SR
Queue Stats
164W - 197L
1,431 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Azorzzz
Tsukuyomi
Level 67
God Stats
15W - 12L
1,500 SR
Queue Stats
37W - 58L
1,384 Elo+
Solo
Artemis
Artemis
Sssskeybroken
Artemis
Level 124
God Stats
8W - 4L
1,619 SR
Queue Stats
113W - 122L
1,469 Elo+
Solo
Bacchus
Bacchus
SurprisedRuby
Bacchus
Level 54
God Stats
8W - 6L
1,392 SR
Queue Stats
58W - 71L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Cestrikia
Horus
13
2 / 7 / 1
8,176
409
4,921
19,773
10,249
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos
Corklin
Chronos
15
0 / 7 / 2
9,299
465
6,210
14,100
4,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 7 / 4
10,137
507
12,684
16,006
4,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
jonmui28
Neith
14
2 / 8 / 0
9,009
450
10,272
17,470
4,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Vamana
rainrain19
Vamana
15
2 / 4 / 1
9,030
452
3,944
15,563
15,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
18
3 / 0 / 9
11,337
567
12,687
9,841
2,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
Abhorzen
Scylla
16
8 / 3 / 6
10,497
525
16,461
9,939
3,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Azorzzz
Tsukuyomi
18
9 / 3 / 7
11,156
558
11,677
12,670
4,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Artemis
17
8 / 4 / 6
10,974
549
18,273
19,481
7,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
16
5 / 0 / 15
10,819
541
6,787
10,589
13,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
76
10
Kills
33
33
Deaths
10
8
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
3
0
9
7.5
W
Scylla
Abhorzen
Scylla
8
3
6
3.67
W
Tsukuyomi
Azorzzz
Tsukuyomi
9
3
7
4.17
L
Horus
Cestrikia
Horus
2
7
1
0.36
L
Chronos
Corklin
Chronos
0
7
2
0.14
L
4
7
4
0.86
W
Artemis
8
4
6
2.75
W
Bacchus
5
0
15
12.5
L
Neith
jonmui28
Neith
2
8
0
0.25
L
Vamana
rainrain19
Vamana
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,031
Damage
65,885
82,912
Taken
62,520
38,007
Mitigated
32,391
14,478
Healing
22,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
12,687
6,092
0
5,816
9,841
2,959
2,979
3,905
5,094
0
93,453
W
Scylla
Abhorzen
Scylla
16,461
1,528
0
575
9,939
3,432
1,540
1,786
8,153
55,055
0
W
Tsukuyomi
Azorzzz
Tsukuyomi
11,677
3,098
0
3,779
12,670
4,906
627
2,455
10,215
0
66,397
L
Horus
Cestrikia
Horus
4,921
2,197
683
1,754
19,773
10,249
0
7,010
12,763
2,514
13,866
L
Chronos
Corklin
Chronos
6,210
3,003
0
2,960
14,100
4,180
405
3,774
10,326
69,153
0
L
12,684
593
0
1,375
16,006
4,250
0
3,826
12,180
74,180
0
W
Artemis
18,273
10,647
0
8,894
19,481
7,540
5,752
7,208
11,814
0
63,912
W
Bacchus
6,787
1,059
408
2,818
10,589
13,554
889
4,487
6,102
20,264
0
L
Neith
jonmui28
Neith
10,272
5,726
0
3,247
17,470
4,138
742
8,346
9,124
0
44,627
L
Vamana
rainrain19
Vamana
3,944
1,993
0
4,459
15,563
15,190
1,040
292
15,271
0
32,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,651
Gold Earned
54,783
405
Minions Killed
443
0
Camps Cleared
0
1,671,742
Distance Traveled
1,929,032
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,337
567
148
7
0
401,158
5
W
Scylla
10,497
525
73
4
0
379,265
1
W
Tsukuyomi
11,156
558
101
5
0
419,168
3
L
Horus
8,176
409
26
1
0
353,529
0
L
Chronos
9,299
465
133
7
0
344,148
3
L
He Bo
10,137
507
110
6
0
294,737
4
W
Artemis
10,974
549
87
4
0
304,518
1
W
Bacchus
10,819
541
34
2
0
424,923
2
L
Neith
9,009
450
76
4
0
301,560
2
L
Vamana
9,030
452
60
3
0
377,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role