Player Matchup

Arachne
Arachne
CenturionGuan
Arachne
Level 121
God Stats
4W - 0L
1,849 SR
Queue Stats
38W - 32L
1,577 Elo+
Party 2
Kali
Kali
Deezz Trollz 69
Kali
Level 129
God Stats
21W - 12L
1,670 SR
Queue Stats
45W - 36L
1,568 Elo+
Party 2
Shiva
Shiva
G2 Pungu
Shiva
Level 84
God Stats
3W - 4L
1,416 SR
Queue Stats
6W - 7L
1,392 Elo+
Party 2
Olorun
Olorun
VividCalf76879
Olorun
Level 126
God Stats
4W - 1L
1,848 SR
Queue Stats
47W - 28L
1,753 Elo+
Party 2
Nu Wa
Nu Wa
tulaviok802
Nu Wa
Level 136
God Stats
4W - 3L
1,587 SR
Queue Stats
218W - 234L
1,464 Elo+
Solo
Team Averages
Level 119
1,674 SR
1,551 Elo+

VS

Team Averages
Level 117
1,464 SR
1,448 Elo+
Charybdis
Charybdis
 
Charybdis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
 
Mulan
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
Ayo2k4
Yemoja
Level 86
God Stats
1W - 1L
1,331 SR
Queue Stats
16W - 19L
1,464 Elo+
Party 1
Merlin
Merlin
IncomingWizard4
Merlin
Level 121
God Stats
3W - 4L
1,674 SR
Queue Stats
127W - 151L
1,422 Elo+
Solo
Shiva
Shiva
Pennma
Shiva
Level 145
God Stats
5W - 5L
1,314 SR
Queue Stats
43W - 48L
1,355 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
3 / 1 / 6
7,880
563
5,958
10,684
4,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
7 / 1 / 5
9,139
653
7,703
11,361
3,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shiva
G2 Pungu
Shiva
13
3 / 2 / 1
8,423
602
6,824
7,010
4,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 0 / 3
9,053
647
8,408
5,975
2,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 2
8,647
618
4,785
5,930
1,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
1 / 3 / 1
6,366
455
3,586
7,817
2,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
 
Mulan
10
1 / 6 / 3
6,202
443
4,939
11,460
4,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
Ayo2k4
Yemoja
10
1 / 3 / 1
6,359
454
3,273
10,406
4,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 1 / 0
7,706
550
3,712
4,538
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Shiva
Pennma
Shiva
12
1 / 4 / 1
7,189
514
6,032
12,539
7,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
17
Kills
5
5
Deaths
17
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
3
1
0.5
L
Mulan
 
Mulan
1
6
3
0.42
L
Yemoja
Ayo2k4
Yemoja
1
3
1
0.5
W
Arachne
3
1
6
6
W
7
1
5
9.5
W
Shiva
G2 Pungu
Shiva
3
2
1
1.75
L
1
1
0
1
L
Shiva
Pennma
Shiva
1
4
1
0.38
W
3
0
3
4.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,678
Damage
21,542
40,960
Taken
46,760
16,014
Mitigated
20,927
18,610
Healing
11,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,586
1,246
255
2,315
7,817
2,318
961
4,006
3,811
0
38,415
L
Mulan
 
Mulan
4,939
977
0
2,761
11,460
4,309
0
1,244
10,216
0
33,451
L
Yemoja
Ayo2k4
Yemoja
3,273
425
701
2,988
10,406
4,758
387
6,149
4,257
19,178
0
W
Arachne
5,958
4,156
0
4,380
10,684
4,009
237
1,763
8,858
0
52,025
W
7,703
5,123
0
3,483
11,361
3,896
129
1,268
9,823
0
57,450
W
Shiva
G2 Pungu
Shiva
6,824
2,333
42
3,309
7,010
4,544
365
0
6,617
0
38,312
L
3,712
102
0
1,430
4,538
1,551
0
1,087
3,451
56,321
0
L
Shiva
Pennma
Shiva
6,032
650
41
1,028
12,539
7,991
0
707
11,832
2,190
37,169
W
8,408
3,885
0
5,019
5,975
2,035
333
1,311
4,664
63,856
0
W
4,785
500
0
2,377
5,930
1,530
501
2,457
3,231
61,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,142
Gold Earned
33,822
495
Minions Killed
403
0
Camps Cleared
0
1,427,753
Distance Traveled
1,330,013
12
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,366
455
82
6
0
248,890
3
L
Mulan
6,202
443
59
4
0
273,031
8
L
Yemoja
6,359
454
43
3
0
270,947
4
W
Arachne
7,880
563
75
5
0
285,734
1
W
Kali
9,139
653
90
6
0
324,566
1
W
Shiva
8,423
602
89
6
0
294,662
5
L
Merlin
7,706
550
122
9
0
258,451
8
L
Shiva
7,189
514
97
7
0
278,694
9
W
Olorun
9,053
647
112
8
0
271,704
4
W
Nu Wa
8,647
618
129
9
0
251,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role