Player Matchup

Gilgamesh
Gilgamesh
Bronze I
Speech_Less
Gilgamesh
Bronze I
Level 78
God Stats
4W - 6L
1,472 SR
Queue Stats
13W - 26L
937 MMR
Party 1
Bacchus
Bacchus
Silver II
charleybeat
Bacchus
Silver II
Level 109
God Stats
35W - 28L
1,511 SR
Queue Stats
199W - 216L
1,016 MMR
Party 1
Scylla
Scylla
Silver III
marc_moes
Scylla
Silver III
Level 88
God Stats
11W - 16L
1,341 SR
Queue Stats
196W - 207L
991 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,441 SR
981 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,371 SR
833 MMR
Vulcan
Vulcan
Silver I
Deathdealer9232
Vulcan
Silver I
Level 160
God Stats
11W - 13L
1,434 SR
Queue Stats
238W - 287L
1,183 MMR
Party 2
Pele
Pele
Silver V
OMG_Its_VERSE
Pele
Silver V
Level 146
God Stats
4W - 8L
1,382 SR
Queue Stats
126W - 183L
578 MMR
Party 2
Rama
Rama
Bronze II
iron_berseker
Rama
Bronze II
Level 86
God Stats
0W - 2L
1,297 SR
Queue Stats
132W - 202L
737 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Speech_Less
Gilgamesh
15
6 / 0 / 6
10,295
735
10,438
16,948
13,424
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
charleybeat
Bacchus
16
5 / 0 / 8
11,156
797
6,668
14,605
16,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Scylla
marc_moes
Scylla
14
3 / 2 / 10
9,580
684
8,597
10,492
3,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BastetMulanMerlinZeusHorus

VS

Bans
JormungandrAtlasAphroditeKumbhakarnaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,879
634
18,508
8,800
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 6 / 0
8,372
598
3,999
9,893
3,064
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 3 / 0
7,678
548
4,395
9,871
2,888
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
14
Kills
2
2
Deaths
14
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
1
6
0
0.17
W
Gilgamesh
Speech_Less
Gilgamesh
6
0
6
9
W
Bacchus
charleybeat
Bacchus
5
0
8
9
L
0
3
0
0
W
Scylla
marc_moes
Scylla
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,703
Damage
26,902
42,045
Taken
28,564
33,139
Mitigated
9,053
16,563
Healing
4,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,508
10,220
0
654
8,800
3,101
164
4,338
4,300
45,278
0
L
3,999
606
0
943
9,893
3,064
216
5,325
4,402
0
15,049
W
Gilgamesh
Speech_Less
Gilgamesh
10,438
2,372
579
5,139
16,948
13,424
140
6,683
9,891
0
35,492
W
Bacchus
charleybeat
Bacchus
6,668
777
1,004
6,104
14,605
16,121
136
6,616
7,774
19,823
0
L
4,395
2,866
0
3,086
9,871
2,888
0
5,364
4,253
0
14,084
W
Scylla
marc_moes
Scylla
8,597
459
313
3,424
10,492
3,594
757
5,060
5,226
42,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,031
Gold Earned
24,929
158
Minions Killed
114
9
Camps Cleared
3
870,127
Distance Traveled
682,802
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,879
634
65
5
1
261,334
2
L
Pele
8,372
598
27
2
2
184,792
4
W
Gilgamesh
10,295
735
38
3
2
314,001
2
W
Bacchus
11,156
797
25
2
2
301,300
5
L
Rama
7,678
548
22
2
0
236,676
1
W
Scylla
9,580
684
95
7
5
254,826
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role