Player Matchup

Artemis
Artemis
A Gentle Turtle
Artemis
Level 127
God Stats
0W - 2L
1,713 SR
Queue Stats
40W - 41L
1,482 Elo+
Party 1
Arachne
Arachne
DuckyTrash1234
Arachne
Level 104
God Stats
0W - 1L
1,634 SR
Queue Stats
36W - 41L
1,526 Elo+
Party 1
Fenrir
Fenrir
GruntyFire02
Fenrir
Level 82
God Stats
1W - 2L
1,373 SR
Queue Stats
30W - 33L
1,491 Elo+
Party 1
Ra
Ra
JeanLenzi
Ra
Level 87
God Stats
1W - 1L
1,192 SR
Queue Stats
91W - 90L
1,584 Elo+
Solo
Olorun
Olorun
QuotedVenom
Olorun
Level 108
God Stats
0W - 1L
1,856 SR
Queue Stats
29W - 24L
1,495 Elo+
Party 1
Team Averages
Level 102
1,554 SR
1,515 Elo+

VS

Team Averages
Level 102
1,640 SR
1,525 Elo+
Anhur
Anhur
CptNuggs
Anhur
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,456 Elo+
Party 3
Shiva
Shiva
Muziki Unakuja
Shiva
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,494 Elo+
Party 2
Cthulhu
Cthulhu
PaIadin
Cthulhu
Level 152
God Stats
2W - 0L
1,799 SR
Queue Stats
17W - 14L
1,578 Elo+
Party 2
Ratatoskr
Ratatoskr
RoyaltyReigns11
Ratatoskr
Level 86
God Stats
7W - 6L
1,530 SR
Queue Stats
95W - 72L
1,566 Elo+
Solo
Baron Samedi
Baron Samedi
sydthesquíd
Baron Samedi
Level 84
God Stats
4W - 1L
1,872 SR
Queue Stats
13W - 10L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 5 / 5
11,652
685
12,906
16,624
4,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
3 / 7 / 3
12,211
718
11,067
24,799
8,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
19
7 / 8 / 2
13,052
768
12,966
26,937
13,486
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
2 / 4 / 5
12,410
730
16,504
13,007
4,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
14
0 / 3 / 0
9,530
561
2,342
4,926
1,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CptNuggs
Anhur
20
8 / 2 / 7
13,826
813
12,692
15,533
6,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
7 / 2 / 9
13,727
807
11,779
19,887
19,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
PaIadin
Cthulhu
20
4 / 3 / 14
13,446
791
18,403
24,708
33,041
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ratatoskr
RoyaltyReigns11
Ratatoskr
19
2 / 3 / 12
12,650
744
11,898
21,511
14,488
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
sydthesquíd
Baron Samedi
20
6 / 3 / 12
13,842
814
22,478
16,162
8,009
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
81
12
Kills
27
27
Deaths
13
15
Assists
54
Player
Kills
Deaths
Assists
KDA
L
0
5
5
0.5
W
Anhur
CptNuggs
Anhur
8
2
7
5.75
L
3
7
3
0.64
L
Fenrir
7
8
2
1
L
2
4
5
1.13
W
7
2
9
5.75
W
Cthulhu
PaIadin
Cthulhu
4
3
14
3.67
L
Olorun
0
3
0
0
W
Ratatoskr
RoyaltyReigns11
Ratatoskr
2
3
12
2.67
W
Baron Samedi
sydthesquíd
Baron Samedi
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,785
Damage
77,250
86,293
Taken
97,801
33,399
Mitigated
81,473
14,469
Healing
33,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,906
4,437
0
2,610
16,624
4,852
1,517
9,171
7,197
225
55,395
W
Anhur
CptNuggs
Anhur
12,692
6,885
0
5,416
15,533
6,469
6,540
2,323
12,621
0
42,761
L
11,067
6,217
0
6,575
24,799
8,829
544
8,866
15,259
0
39,805
L
Fenrir
12,966
2,673
0
370
26,937
13,486
0
15,231
10,764
0
27,452
L
16,504
725
1,471
2,272
13,007
4,605
0
4,184
8,367
68,429
0
W
11,779
1,353
828
4,180
19,887
19,466
1,288
6,219
13,668
0
49,146
W
Cthulhu
PaIadin
Cthulhu
18,403
1,369
548
5,097
24,708
33,041
330
2,507
22,201
42,989
0
L
Olorun
2,342
761
155
1,016
4,926
1,627
0
2,869
1,929
8,916
1,179
W
Ratatoskr
RoyaltyReigns11
Ratatoskr
11,898
3,858
0
7,753
21,511
14,488
1,009
5,119
16,392
0
47,200
W
Baron Samedi
sydthesquíd
Baron Samedi
22,478
877
2,897
6,488
16,162
8,009
1,678
2,681
13,481
67,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,855
Gold Earned
67,491
301
Minions Killed
368
0
Camps Cleared
0
1,437,571
Distance Traveled
1,778,110
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,652
685
78
5
0
290,653
3
W
Anhur
13,826
813
73
4
0
336,423
4
L
Arachne
12,211
718
61
4
0
334,319
0
L
Fenrir
13,052
768
29
2
0
349,224
0
L
Ra
12,410
730
120
7
0
368,495
2
W
Shiva
13,727
807
66
4
0
333,065
0
W
Cthulhu
13,446
791
60
4
0
386,000
0
L
Olorun
9,530
561
13
1
0
94,880
0
W
Ratatoskr
12,650
744
53
3
0
349,183
2
W
Baron Samedi
13,842
814
116
7
0
373,439
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role