Player Matchup

Sobek
Sobek
LaneOfTerror
Sobek
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
256W - 232L
1,584 Elo+
Party 2
Mercury
Mercury
MenacetheKid
Mercury
Level 105
God Stats
10W - 5L
1,805 SR
Queue Stats
117W - 120L
1,624 Elo+
Party 1
King Arthur
King Arthur
Meropic
King Arthur
Level 27
God Stats
61W - 51L
1,545 SR
Queue Stats
231W - 211L
1,565 Elo+
Party 2
Hel
Hel
ObsidianLee
Hel
Level 38
God Stats
3W - 6L
1,941 SR
Queue Stats
15W - 16L
1,663 Elo+
Solo
Cupid
Cupid
V4Vital
Cupid
Level 29
God Stats
1W - 0L
1,321 SR
Queue Stats
5W - 3L
1,599 Elo+
Party 1
Team Averages
Level 65
1,622 SR
1,607 Elo+

VS

Team Averages
Level 68
1,500 SR
1,511 Elo+
Fafnir
Fafnir
AbbadonAli
Fafnir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,296 Elo+
Solo
Heimdallr
Heimdallr
M0mmyBeatsme
Heimdallr
Level 47
God Stats
4W - 3L
1,683 SR
Queue Stats
163W - 130L
1,666 Elo+
Party 3
Rama
Rama
lordword070708
Rama
Level 37
God Stats
0W - 5L
1,324 SR
Queue Stats
332W - 330L
1,395 Elo+
Solo
Bastet
Bastet
mtbninja
Bastet
Level 101
God Stats
3W - 2L
1,500 SR
Queue Stats
250W - 234L
1,591 Elo+
Party 3
King Arthur
King Arthur
thedrivingking4
King Arthur
Level 107
God Stats
38W - 36L
1,494 SR
Queue Stats
333W - 289L
1,610 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 8
11,484
547
9,305
18,437
28,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mercury
MenacetheKid
Mercury
19
3 / 2 / 5
12,636
602
6,361
16,884
6,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Meropic
King Arthur
19
9 / 3 / 2
13,206
629
17,853
24,633
30,644
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
7 / 1 / 8
13,660
650
14,842
15,780
13,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
V4Vital
Cupid
17
1 / 3 / 3
11,880
566
8,137
15,890
6,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AbbadonAli
Fafnir
2
0 / 0 / 0
5,662
270
762
1,332
508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
M0mmyBeatsme
Heimdallr
15
0 / 7 / 3
8,609
410
8,801
15,408
5,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 6 / 3
8,777
418
5,974
15,448
4,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
mtbninja
Bastet
18
6 / 5 / 1
10,341
492
14,965
18,286
6,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
thedrivingking4
King Arthur
18
2 / 6 / 1
10,837
516
11,784
20,004
22,721
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
24
Kills
8
9
Deaths
24
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fafnir
AbbadonAli
Fafnir
0
0
0
0
W
4
0
8
8
L
Heimdallr
M0mmyBeatsme
Heimdallr
0
7
3
0.21
W
Mercury
MenacetheKid
Mercury
3
2
5
2.75
W
King Arthur
Meropic
King Arthur
9
3
2
3.33
W
7
1
8
11
W
Cupid
V4Vital
Cupid
1
3
3
0.83
L
0
6
3
0.25
L
Bastet
mtbninja
Bastet
6
5
1
1.3
L
King Arthur
thedrivingking4
King Arthur
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,498
Damage
42,286
91,624
Taken
70,478
85,030
Mitigated
39,619
42,090
Healing
17,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
AbbadonAli
Fafnir
762
341
0
588
1,332
508
0
308
1,024
2,646
0
W
9,305
1,134
0
6,203
18,437
28,051
305
536
17,901
29,368
0
L
Heimdallr
M0mmyBeatsme
Heimdallr
8,801
3,397
0
1,645
15,408
5,167
0
8,341
6,833
0
48,392
W
Mercury
MenacetheKid
Mercury
6,361
833
0
5,089
16,884
6,387
2,115
784
16,100
0
111,939
W
King Arthur
Meropic
King Arthur
17,853
3,719
0
4,224
24,633
30,644
243
965
23,668
0
87,631
W
14,842
742
7,274
9,716
15,780
13,586
1,045
525
15,255
101,235
0
W
Cupid
V4Vital
Cupid
8,137
5,063
163
9,421
15,890
6,362
4,671
1,129
14,761
0
81,073
L
5,974
4,168
0
5,086
15,448
4,852
0
4,297
11,107
0
54,991
L
Bastet
mtbninja
Bastet
14,965
4,005
0
5,331
18,286
6,371
13
6,805
11,166
0
75,724
L
King Arthur
thedrivingking4
King Arthur
11,784
2,215
0
4,515
20,004
22,721
41
3,653
16,201
219
76,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,866
Gold Earned
44,226
678
Minions Killed
474
0
Camps Cleared
0
2,245,832
Distance Traveled
1,600,236
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,662
270
6
0
0
32,830
0
W
Sobek
11,484
547
30
1
0
492,438
3
L
Heimdallr
8,609
410
79
4
0
363,264
0
W
Mercury
12,636
602
152
7
0
494,936
2
W
King Arthur
13,206
629
157
7
0
438,524
5
W
Hel
13,660
650
203
10
0
444,426
7
W
Cupid
11,880
566
136
6
0
375,508
3
L
Rama
8,777
418
104
5
0
353,002
6
L
Bastet
10,341
492
118
6
0
447,187
1
L
King Arthur
10,837
516
167
8
0
403,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role