Player Matchup

Artemis
Artemis
BRseraph
Artemis
Level 122
God Stats
8W - 1L
1,500 SR
Queue Stats
231W - 215L
1,494 Elo+
Party 2
Nu Wa
Nu Wa
MissStellaBell
Nu Wa
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
162W - 163L
1,473 Elo+
Party 2
Ra
Ra
Spantik
Ra
Level 135
God Stats
4W - 6L
1,363 SR
Queue Stats
237W - 215L
1,488 Elo+
Party 2
Arachne
Arachne
i_give_up123
Arachne
Level 97
God Stats
11W - 13L
1,511 SR
Queue Stats
126W - 143L
1,512 Elo+
Solo
Athena
Athena
o0_FocusOnMeh_0o
Athena
Level 76
God Stats
4W - 2L
1,657 SR
Queue Stats
150W - 138L
1,493 Elo+
Party 2
Team Averages
Level 91
1,506 SR
1,492 Elo+

VS

Team Averages
Level 95
1,547 SR
1,407 Elo+
Skadi
Skadi
 
Skadi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
DEVILofRAMADI 2
Hera
Level 144
God Stats
33W - 28L
1,529 SR
Queue Stats
424W - 493L
1,441 Elo+
Solo
Sobek
Sobek
Genshin31
Sobek
Level 43
God Stats
0W - 1L
1,638 SR
Queue Stats
0W - 3L
1,311 Elo+
Party 3
Bellona
Bellona
Grimreaper12635
Bellona
Level 135
God Stats
7W - 9L
1,724 SR
Queue Stats
413W - 452L
1,473 Elo+
Party 1
Tyr
Tyr
Tiki74250
Tyr
Level 27
God Stats
0W - 1L
1,343 SR
Queue Stats
0W - 2L
1,311 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BRseraph
Artemis
12
6 / 1 / 3
7,203
600
9,612
6,743
2,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 2 / 0
6,885
574
1,232
6,610
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 0 / 0
8,282
690
6,218
4,575
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
i_give_up123
Arachne
12
1 / 0 / 5
6,909
576
3,479
7,560
3,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 0 / 4
6,608
551
1,471
5,665
3,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
0 / 3 / 0
5,369
447
2,117
6,079
1,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 1 / 0
6,828
569
7,821
3,834
998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Genshin31
Sobek
9
0 / 4 / 0
5,568
464
2,365
9,627
5,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 4 / 0
5,901
492
4,527
8,868
4,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 4 / 0
4,809
401
619
6,917
2,209
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
14
Kills
3
3
Deaths
16
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
3
0
0
W
Artemis
BRseraph
Artemis
6
1
3
7.5
L
2
1
0
2
L
Sobek
Genshin31
Sobek
0
4
0
0
L
1
4
0
0.25
W
2
2
0
1
W
4
0
0
4
L
0
4
0
0
W
Arachne
i_give_up123
Arachne
1
0
5
3.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,012
Damage
17,449
31,153
Taken
35,325
12,097
Mitigated
13,751
11,097
Healing
5,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
2,117
1,166
0
1,826
6,079
1,291
0
284
5,769
0
31,596
W
Artemis
BRseraph
Artemis
9,612
5,313
0
2,784
6,743
2,145
836
1,585
5,132
0
44,251
L
7,821
1,679
0
375
3,834
998
213
515
3,253
50,386
0
L
Sobek
Genshin31
Sobek
2,365
463
0
2,420
9,627
5,134
0
717
8,884
12,558
0
L
4,527
1,203
0
375
8,868
4,119
0
2,363
6,431
0
35,019
W
1,232
178
0
2,437
6,610
1,783
227
3,548
2,852
35,528
0
W
6,218
407
0
2,596
4,575
1,546
896
842
3,653
56,465
0
L
619
93
0
712
6,917
2,209
0
4,548
2,067
0
12,507
W
Arachne
i_give_up123
Arachne
3,479
2,507
0
2,136
7,560
3,279
0
1,743
5,745
0
42,233
W
1,471
372
0
1,144
5,665
3,344
18
2,004
3,585
10,012
3,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,887
Gold Earned
28,475
402
Minions Killed
282
0
Camps Cleared
0
1,207,053
Distance Traveled
1,129,574
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,369
447
65
5
0
207,610
0
W
Artemis
7,203
600
87
7
0
205,780
2
L
Hera
6,828
569
96
8
0
222,511
5
L
Sobek
5,568
464
29
2
0
216,639
0
L
Bellona
5,901
492
70
6
0
247,864
1
W
Nu Wa
6,885
574
82
7
0
202,779
0
W
Ra
8,282
690
129
11
0
252,485
1
L
Tyr
4,809
401
22
2
0
234,950
0
W
Arachne
6,909
576
75
6
0
278,286
0
W
Athena
6,608
551
29
2
0
267,723
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role