Player Matchup

Arachne
Arachne
KoLe00
Arachne
Level 89
God Stats
11W - 6L
1,500 SR
Queue Stats
398W - 395L
1,541 Elo+
Solo
Izanami
Izanami
PeliRed69
Izanami
Level 120
God Stats
2W - 0L
1,525 SR
Queue Stats
131W - 106L
1,664 Elo+
Solo
Sol
Sol
Tantaloc
Sol
Level 124
God Stats
4W - 2L
1,712 SR
Queue Stats
164W - 165L
1,608 Elo+
Solo
Eset
Eset
Thundercrasher
Eset
Level 137
God Stats
10W - 5L
1,396 SR
Queue Stats
217W - 222L
1,528 Elo+
Solo
Guan Yu
Guan Yu
xxkxznb
Guan Yu
Level 61
God Stats
2W - 1L
1,632 SR
Queue Stats
12W - 15L
1,458 Elo+
Solo
Team Averages
Level 106
1,553 SR
1,560 Elo+

VS

Team Averages
Level 124
1,576 SR
1,556 Elo+
Vamana
Vamana
HadrianJ
Vamana
Level 119
God Stats
1W - 2L
1,646 SR
Queue Stats
112W - 111L
1,596 Elo+
Party 1
Zhong Kui
Zhong Kui
Letsmakeithot
Zhong Kui
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
230W - 265L
1,453 Elo+
Solo
Artio
Artio
MagicTurtlePTSD
Artio
Level 158
God Stats
4W - 3L
1,500 SR
Queue Stats
209W - 204L
1,575 Elo+
Party 1
Serqet
Serqet
jtforrestal
Serqet
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 127L
1,563 Elo+
Party 1
Chiron
Chiron
littleEntropy
Chiron
Level 144
God Stats
3W - 2L
1,733 SR
Queue Stats
176W - 165L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KoLe00
Arachne
6
2 / 0 / 0
3,688
738
1,377
3,314
1,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
PeliRed69
Izanami
5
1 / 2 / 1
3,391
678
1,915
3,162
621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
3 / 1 / 1
4,175
835
2,408
2,427
505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
1 / 1 / 2
3,978
796
1,214
2,940
505
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
xxkxznb
Guan Yu
6
0 / 2 / 0
3,508
702
1,313
3,526
1,074
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
HadrianJ
Vamana
6
2 / 1 / 0
3,699
740
3,050
3,416
1,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Letsmakeithot
Zhong Kui
2
0 / 1 / 0
2,623
525
289
888
344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
1 / 1 / 3
3,829
766
1,680
4,052
2,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Serqet
5
0 / 2 / 1
3,166
633
1,283
2,440
765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
3 / 2 / 0
3,558
712
2,623
3,166
650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
7
Kills
6
6
Deaths
7
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vamana
HadrianJ
Vamana
2
1
0
2
W
Arachne
KoLe00
Arachne
2
0
0
2
L
Zhong Kui
Letsmakeithot
Zhong Kui
0
1
0
0
L
1
1
3
2.5
W
Izanami
PeliRed69
Izanami
1
2
1
0.75
W
3
1
1
3.5
W
1
1
2
2
L
Serqet
0
2
1
0.25
L
3
2
0
1.5
W
Guan Yu
xxkxznb
Guan Yu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,227
Damage
8,925
15,369
Taken
13,962
4,115
Mitigated
5,075
6,127
Healing
5,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
HadrianJ
Vamana
3,050
1,678
0
1,511
3,416
1,314
0
397
3,019
0
14,292
W
Arachne
KoLe00
Arachne
1,377
773
0
1,942
3,314
1,410
15
352
2,962
0
14,955
L
Zhong Kui
Letsmakeithot
Zhong Kui
289
0
0
199
888
344
0
403
485
2,673
0
L
1,680
110
78
1,748
4,052
2,002
0
686
3,366
7,276
0
W
Izanami
PeliRed69
Izanami
1,915
1,539
0
612
3,162
621
0
585
2,577
0
15,912
W
2,408
818
0
788
2,427
505
358
564
1,863
16,117
0
W
1,214
157
513
982
2,940
505
11
468
2,472
6,953
0
L
Serqet
1,283
155
0
331
2,440
765
0
1,461
979
0
7,079
L
2,623
1,416
325
1,147
3,166
650
0
675
2,491
0
12,805
W
Guan Yu
xxkxznb
Guan Yu
1,313
555
0
1,290
3,526
1,074
0
0
3,526
0
14,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,740
Gold Earned
16,875
145
Minions Killed
88
0
Camps Cleared
0
493,237
Distance Traveled
429,530
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
3,699
740
22
4
0
94,658
1
W
Arachne
3,688
738
35
7
0
125,048
1
L
Zhong Kui
2,623
525
4
1
0
25,159
0
L
Artio
3,829
766
17
3
0
103,899
0
W
Izanami
3,391
678
28
6
0
86,485
1
W
Sol
4,175
835
34
7
0
88,036
0
W
Eset
3,978
796
14
3
0
97,517
1
L
Serqet
3,166
633
24
5
0
116,446
2
L
Chiron
3,558
712
21
4
0
89,368
1
W
Guan Yu
3,508
702
34
7
0
96,151
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role