Player Matchup

Hades
Hades
AcrynxNoah
Hades
Level 39
God Stats
43W - 34L
1,609 SR
Queue Stats
85W - 101L
1,433 Elo+
Party 3
Loki
Loki
GUMGUMBAZOOKA91
Loki
Level 44
God Stats
6W - 6L
1,500 SR
Queue Stats
189W - 213L
1,375 Elo+
Party 2
Izanami
Izanami
GaugeTheKiller
Izanami
Level 38
God Stats
27W - 28L
1,417 SR
Queue Stats
359W - 413L
1,358 Elo+
Party 3
Shiva
Shiva
Princehatake
Shiva
Level 87
God Stats
62W - 61L
1,495 SR
Queue Stats
357W - 410L
1,353 Elo+
Party 3
Sun Wukong
Sun Wukong
xScurrax
Sun Wukong
Level 97
God Stats
7W - 6L
1,501 SR
Queue Stats
393W - 435L
1,365 Elo+
Party 2
Team Averages
Level 61
1,504 SR
1,377 Elo+

VS

Team Averages
Level 67
1,519 SR
1,371 Elo+
Da Ji
Da Ji
Boostioooo3348
Da Ji
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 41L
1,319 Elo+
Party 4
Sun Wukong
Sun Wukong
LosTroll40026
Sun Wukong
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,463 Elo+
Solo
Geb
Geb
TheLandorian
Geb
Level 25
God Stats
6W - 11L
1,507 SR
Queue Stats
12W - 21L
1,365 Elo+
Party 4
Sol
Sol
tate58
Sol
Level 87
God Stats
4W - 3L
1,590 SR
Queue Stats
25W - 30L
1,320 Elo+
Party 1
Raijin
Raijin
wamkinghaji
Raijin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 135L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
17
9 / 5 / 3
10,506
500
13,646
14,835
8,505
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 3 / 5
10,059
479
7,541
14,669
5,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 6 / 4
9,333
444
10,586
13,024
4,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
3 / 1 / 6
10,517
501
11,630
20,791
21,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
xScurrax
Sun Wukong
17
3 / 1 / 9
11,254
536
17,123
22,117
22,512
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 4
10,082
480
12,079
17,998
7,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
LosTroll40026
Sun Wukong
13
1 / 5 / 2
7,949
379
8,905
19,385
10,597
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 1
8,002
381
6,078
16,331
14,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
tate58
Sol
16
4 / 4 / 2
10,189
485
14,722
15,860
5,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
14
6 / 5 / 3
9,362
446
13,258
13,416
4,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
28
21
Kills
16
16
Deaths
21
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hades
9
5
3
2.1
L
5
3
4
2.33
W
2
3
5
1.5
W
4
6
4
1
L
Sun Wukong
LosTroll40026
Sun Wukong
1
5
2
0.4
W
3
1
6
6
L
0
4
1
0.13
L
Sol
tate58
Sol
4
4
2
1.25
L
Raijin
6
5
3
1.5
W
Sun Wukong
xScurrax
Sun Wukong
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,526
Damage
55,042
85,436
Taken
82,990
61,374
Mitigated
42,826
26,504
Healing
20,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
13,646
512
1,054
4,778
14,835
8,505
0
5,561
8,956
49,868
0
L
12,079
3,611
0
3,777
17,998
7,924
0
2,365
15,633
0
66,245
W
7,541
1,564
0
6,121
14,669
5,067
0
2,419
12,133
0
75,422
W
10,586
7,856
0
898
13,024
4,144
1,384
8,224
4,646
0
46,586
L
Sun Wukong
LosTroll40026
Sun Wukong
8,905
1,766
0
4,759
19,385
10,597
0
6,318
13,067
0
39,258
W
11,630
1,496
1,766
4,147
20,791
21,146
0
12,612
7,946
0
42,997
L
6,078
301
352
1,880
16,331
14,429
0
3,724
12,607
14,234
0
L
Sol
tate58
Sol
14,722
6,546
0
5,984
15,860
5,419
3,728
831
15,029
83,313
0
L
Raijin
13,258
1,276
226
3,721
13,416
4,457
712
2,889
10,527
50,390
0
W
Sun Wukong
xScurrax
Sun Wukong
17,123
3,387
0
7,740
22,117
22,512
1,574
4,324
17,697
7,036
66,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,669
Gold Earned
45,584
468
Minions Killed
398
0
Camps Cleared
0
2,047,080
Distance Traveled
1,873,280
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,506
500
70
3
0
416,799
2
L
Da Ji
10,082
480
105
5
0
430,357
0
W
Loki
10,059
479
115
5
0
424,849
1
W
Izanami
9,333
444
96
5
0
366,062
3
L
Sun Wukong
7,949
379
60
3
0
362,077
2
W
Shiva
10,517
501
52
2
0
409,415
7
L
Geb
8,002
381
17
1
0
407,988
2
L
Sol
10,189
485
125
6
0
328,534
4
L
Raijin
9,362
446
91
4
0
344,324
5
W
Sun Wukong
11,254
536
135
6
0
429,955
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role