Player Matchup

Bakasura
Bakasura
Silver III
LaLa-Rafale-21
Bakasura
Silver III
Level 88
God Stats
30W - 24L
1,788 SR
Queue Stats
116W - 119L
1,230 MMR
Party 2
Cthulhu
Cthulhu
Silver I
Ossi_KingIV
Cthulhu
Silver I
Level 147
God Stats
1W - 0L
1,697 SR
Queue Stats
14W - 17L
1,461 MMR
Party 3
Chaac
Chaac
Gold IV
Zepodanslebendo
Chaac
Gold IV
Level 137
God Stats
7W - 6L
1,297 SR
Queue Stats
578W - 561L
1,438 MMR
Party 2
Merlin
Merlin
Gold III
sploouuchh
Merlin
Gold III
Level 158
God Stats
217W - 198L
1,615 SR
Queue Stats
1,684W - 1,752L
1,497 MMR
Solo
Skadi
Skadi
Gold V
vTwiX_GG
Skadi
Gold V
Level 125
God Stats
32W - 20L
1,659 SR
Queue Stats
53W - 36L
1,553 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,611 SR
1,436 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,553 SR
1,521 MMR
Geb
Geb
Silver II
 
Geb
Silver II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Set
Set
Gold II
All Dilligence
Set
Gold II
Level 124
God Stats
5W - 4L
1,724 SR
Queue Stats
532W - 528L
1,502 MMR
Solo
Janus
Janus
Gold I
RogueDev23
Janus
Gold I
Level 46
God Stats
6W - 10L
1,569 SR
Queue Stats
50W - 55L
1,551 MMR
Solo
Medusa
Medusa
Gold IV
arcyato
Medusa
Gold IV
Level 154
God Stats
4W - 5L
1,471 SR
Queue Stats
98W - 82L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
6
2 / 0 / 0
3,571
714
1,105
2,092
670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
Ossi_KingIV
Cthulhu
5
0 / 0 / 2
3,414
683
1,608
2,789
1,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

5
0 / 0 / 0
3,366
673
288
745
325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
sploouuchh
Merlin
6
1 / 0 / 1
3,807
761
1,181
1,272
286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
vTwiX_GG
Skadi
5
0 / 0 / 2
3,420
684
2,364
2,115
366
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
SolArachneCliodhna

VS

Bans
BastetZeusAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
4
0 / 1 / 0
3,014
603
725
3,786
1,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
 
Nu Wa
1
0 / 0 / 0
921
184
0
0
0
6
0 / 0 / 0
3,403
681
1,182
2,717
631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
5
0 / 1 / 0
3,105
621
681
1,981
442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
arcyato
Medusa
4
0 / 1 / 0
2,933
587
1,744
3,087
611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
3
Kills
0
0
Deaths
3
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
0
0
L
Nu Wa
 
Nu Wa
0
0
0
0
L
0
0
0
0
W
Bakasura
2
0
0
2
W
Cthulhu
Ossi_KingIV
Cthulhu
0
0
2
1
L
Janus
0
1
0
0
W
0
0
0
0
L
Medusa
arcyato
Medusa
0
1
0
0
W
Merlin
sploouuchh
Merlin
1
0
1
1.5
W
Skadi
vTwiX_GG
Skadi
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,546
Damage
4,332
9,013
Taken
11,571
3,021
Mitigated
2,899
3,587
Healing
3,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
725
94
0
1,346
3,786
1,215
0
750
3,026
4,868
0
L
Nu Wa
 
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
1,182
566
0
514
2,717
631
0
115
2,535
0
15,050
W
Bakasura
1,105
698
0
1,044
2,092
670
0
311
1,781
0
11,992
W
Cthulhu
Ossi_KingIV
Cthulhu
1,608
183
144
1,119
2,789
1,374
0
457
2,332
6,442
0
L
Janus
681
35
0
605
1,981
442
0
991
947
13,727
0
W
288
0
0
242
745
325
0
0
745
0
10,780
L
Medusa
arcyato
Medusa
1,744
723
0
1,315
3,087
611
0
933
2,154
0
12,787
W
Merlin
sploouuchh
Merlin
1,181
0
0
578
1,272
286
0
451
821
13,530
0
W
Skadi
vTwiX_GG
Skadi
2,364
677
0
460
2,115
366
129
187
1,928
0
18,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,578
Gold Earned
13,376
132
Minions Killed
96
0
Camps Cleared
0
532,703
Distance Traveled
360,359
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
3,014
603
6
1
0
92,636
0
L
Nu Wa
921
184
0
0
0
0
0
L
Set
3,403
681
36
7
0
106,993
1
W
Bakasura
3,571
714
33
7
0
127,929
0
W
Cthulhu
3,414
683
14
3
0
97,615
2
L
Janus
3,105
621
27
5
0
78,256
0
W
Chaac
3,366
673
27
5
0
107,812
1
L
Medusa
2,933
587
27
5
0
82,474
1
W
Merlin
3,807
761
25
5
0
97,383
1
W
Skadi
3,420
684
33
7
0
101,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role