Player Matchup

Cupid
Cupid
 
Cupid
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DolphinBray
Arachne
Level 121
God Stats
30W - 14L
1,688 SR
Queue Stats
248W - 230L
1,420 Elo+
Party 1
Kuzenbo
Kuzenbo
KuroDarkFire
Kuzenbo
Level 108
God Stats
1W - 3L
1,253 SR
Queue Stats
36W - 34L
1,496 Elo+
Solo
Athena
Athena
MiXeDLettERs
Athena
Level 29
God Stats
18W - 13L
1,590 SR
Queue Stats
105W - 100L
1,400 Elo+
Party 1
Sol
Sol
spl1ffs
Sol
Level 83
God Stats
26W - 21L
1,496 SR
Queue Stats
310W - 285L
1,465 Elo+
Party 1
Team Averages
Level 90
1,505 SR
1,456 Elo+

VS

Team Averages
Level 49
1,486 SR
1,396 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Akuma561
Gilgamesh
Level 28
God Stats
9W - 18L
1,495 SR
Queue Stats
71W - 97L
1,483 Elo+
Party 2
Olorun
Olorun
MattDamonSenpai
Olorun
Level 2
God Stats
4W - 3L
1,318 SR
Queue Stats
8W - 9L
1,238 Elo+
Party 2
Fafnir
Fafnir
PaymentDeclined
Fafnir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,243 Elo+
Party 2
Nemesis
Nemesis
lordsofgolds
Nemesis
Level 63
God Stats
20W - 12L
1,615 SR
Queue Stats
26W - 20L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
2 / 1 / 3
6,385
639
3,443
6,164
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
DolphinBray
Arachne
11
7 / 0 / 3
6,891
689
5,652
6,681
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kuzenbo
KuroDarkFire
Kuzenbo
10
0 / 1 / 1
5,626
563
2,357
5,895
3,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
9
2 / 1 / 5
5,637
564
3,281
6,550
3,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
11
2 / 0 / 5
6,526
653
6,754
5,528
1,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 5 / 1
5,320
532
3,948
6,193
1,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Akuma561
Gilgamesh
10
1 / 1 / 0
5,839
584
3,962
7,552
3,671
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 3 / 0
5,135
514
5,335
6,117
2,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 1 / 2
5,224
522
3,116
6,411
4,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
lordsofgolds
Nemesis
9
1 / 3 / 0
5,553
555
2,021
6,118
2,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
13
Kills
3
3
Deaths
13
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
2
1
3
3.5
L
Nu Wa
 
Nu Wa
0
5
1
0.1
L
Gilgamesh
Akuma561
Gilgamesh
1
1
0
1
W
Arachne
DolphinBray
Arachne
7
0
3
8.5
W
Kuzenbo
KuroDarkFire
Kuzenbo
0
1
1
0.5
L
1
3
0
0.33
W
Athena
2
1
5
4.5
L
0
1
2
1
L
Nemesis
lordsofgolds
Nemesis
1
3
0
0.33
W
Sol
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,487
Damage
18,382
30,818
Taken
32,391
13,192
Mitigated
14,614
14,459
Healing
9,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
3,443
2,228
182
3,371
6,164
1,802
245
3,404
2,682
0
34,413
L
Nu Wa
 
Nu Wa
3,948
1,046
0
500
6,193
1,790
0
2,717
3,476
26,350
0
L
Gilgamesh
Akuma561
Gilgamesh
3,962
813
0
2,270
7,552
3,671
0
2,044
5,195
3,867
24,603
W
Arachne
DolphinBray
Arachne
5,652
3,306
0
3,005
6,681
2,355
0
2,391
4,176
0
39,024
W
Kuzenbo
KuroDarkFire
Kuzenbo
2,357
872
0
2,367
5,895
3,873
0
603
5,220
23,239
0
L
5,335
3,047
0
2,559
6,117
2,196
0
1,657
4,460
28,673
4,782
W
Athena
3,281
1,147
0
2,225
6,550
3,389
0
3,097
3,319
12,227
0
L
3,116
569
7
2,439
6,411
4,532
0
3,219
3,192
10,159
0
L
Nemesis
lordsofgolds
Nemesis
2,021
539
0
1,605
6,118
2,425
0
1,936
4,182
0
26,216
W
Sol
6,754
1,958
0
3,309
5,528
1,773
1,274
1,806
3,608
39,605
5,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,065
Gold Earned
27,071
317
Minions Killed
277
0
Camps Cleared
0
1,042,789
Distance Traveled
992,607
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,385
639
73
7
0
185,565
4
L
Nu Wa
5,320
532
62
6
0
180,332
1
L
Gilgamesh
5,839
584
70
7
0
206,593
1
W
Arachne
6,891
689
78
8
0
237,781
2
W
Kuzenbo
5,626
563
52
5
0
187,117
0
L
Olorun
5,135
514
71
7
0
184,998
1
W
Athena
5,637
564
18
2
0
237,454
3
L
Fafnir
5,224
522
14
1
0
187,272
0
L
Nemesis
5,553
555
60
6
0
233,412
0
W
Sol
6,526
653
96
10
0
194,872
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role