Player Matchup

Danzaburou
Danzaburou
BoomLoL
Danzaburou
Level 100
God Stats
17W - 14L
1,547 SR
Queue Stats
172W - 160L
1,547 Elo+
Solo
Sylvanus
Sylvanus
FreshHotdogs
Sylvanus
Level 138
God Stats
5W - 3L
1,500 SR
Queue Stats
148W - 136L
1,500 Elo+
Solo
Chang'e
Chang'e
Nadiar6070
Chang'e
Level 103
God Stats
2W - 5L
1,296 SR
Queue Stats
81W - 96L
1,538 Elo+
Solo
Guan Yu
Guan Yu
XSIN SKYSHOCK X
Guan Yu
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 134L
1,430 Elo+
Party 1
Arachne
Arachne
strictgrub7721
Arachne
Level 105
God Stats
1W - 1L
1,324 SR
Queue Stats
78W - 78L
1,414 Elo+
Party 1
Team Averages
Level 115
1,433 SR
1,486 Elo+

VS

Team Averages
Level 116
1,439 SR
1,535 Elo+
Anubis
Anubis
Lancedelisser
Anubis
Level 157
God Stats
5W - 4L
1,205 SR
Queue Stats
186W - 209L
1,479 Elo+
Party 2
Merlin
Merlin
SnoopEastwoodGD
Merlin
Level 126
God Stats
10W - 11L
1,358 SR
Queue Stats
183W - 179L
1,661 Elo+
Solo
Neith
Neith
YT_T8RT0T312
Neith
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 130L
1,554 Elo+
Solo
Tsukuyomi
Tsukuyomi
pedro a qt
Tsukuyomi
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 99L
1,462 Elo+
Party 2
Terra
Terra
rosiep714
Terra
Level 148
God Stats
12W - 7L
1,631 SR
Queue Stats
560W - 524L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BoomLoL
Danzaburou
20
12 / 4 / 14
17,689
632
26,067
25,996
9,889
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
FreshHotdogs
Sylvanus
20
5 / 6 / 15
14,440
516
21,060
27,496
22,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
Nadiar6070
Chang'e
20
7 / 1 / 13
15,727
562
16,024
15,870
5,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
7 / 3 / 21
15,404
550
17,029
37,312
45,375
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
11 / 2 / 13
15,721
561
16,898
21,536
8,931
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 9 / 7
13,326
476
18,971
26,853
18,713
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 7 / 2
13,953
498
18,692
21,790
7,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
5 / 10 / 5
13,213
472
17,564
21,324
10,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
pedro a qt
Tsukuyomi
16
2 / 10 / 3
10,836
387
11,060
24,441
7,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
rosiep714
Terra
17
0 / 6 / 7
11,403
407
4,989
22,936
23,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
38
42
Kills
14
16
Deaths
42
76
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BoomLoL
Danzaburou
12
4
14
4.75
W
Sylvanus
FreshHotdogs
Sylvanus
5
6
15
2.08
L
2
9
7
0.61
W
Chang'e
Nadiar6070
Chang'e
7
1
13
13.5
L
5
7
2
0.86
W
7
3
21
5.83
L
5
10
5
0.75
L
Tsukuyomi
pedro a qt
Tsukuyomi
2
10
3
0.35
L
Terra
rosiep714
Terra
0
6
7
0.58
W
11
2
13
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,078
Damage
71,276
128,210
Taken
117,344
92,705
Mitigated
66,660
64,228
Healing
32,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BoomLoL
Danzaburou
26,067
12,575
0
10,905
25,996
9,889
6,527
8,018
17,196
0
162,532
W
Sylvanus
FreshHotdogs
Sylvanus
21,060
5,000
2,614
8,011
27,496
22,798
1,149
10,164
17,115
61,602
18,525
L
18,971
1,612
505
10,602
26,853
18,713
357
6,685
19,173
100,315
0
W
Chang'e
Nadiar6070
Chang'e
16,024
689
6,789
9,955
15,870
5,712
2,725
7,141
8,421
106,297
0
L
18,692
433
289
5,366
21,790
7,110
0
10,637
10,609
115,309
0
W
17,029
2,693
5,187
13,305
37,312
45,375
655
11,587
25,543
13,339
69,079
L
17,564
4,148
0
2,296
21,324
10,044
900
4,781
16,334
0
117,512
L
Tsukuyomi
pedro a qt
Tsukuyomi
11,060
2,234
0
5,432
24,441
7,056
0
6,675
17,248
0
72,933
L
Terra
rosiep714
Terra
4,989
544
2,077
5,487
22,936
23,737
0
8,133
13,999
50,901
0
W
16,898
10,116
0
7,462
21,536
8,931
1,119
7,193
14,155
0
87,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,981
Gold Earned
62,731
666
Minions Killed
760
0
Camps Cleared
0
2,703,347
Distance Traveled
2,379,160
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
17,689
632
193
7
0
526,374
7
W
Sylvanus
14,440
516
91
3
0
479,647
3
L
Anubis
13,326
476
186
7
0
404,060
2
W
Chang'e
15,727
562
183
7
0
549,709
3
L
Merlin
13,953
498
203
7
0
469,845
5
W
Guan Yu
15,404
550
99
4
0
542,491
2
L
Neith
13,213
472
165
6
0
448,623
4
L
Tsukuyomi
10,836
387
126
5
0
492,085
3
L
Terra
11,403
407
80
3
0
564,547
10
W
Arachne
15,721
561
100
4
0
605,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role