Player Matchup

Nemesis
Nemesis
Bubusiek
Nemesis
Level 151
God Stats
6W - 9L
1,205 SR
Queue Stats
52W - 51L
1,492 Elo+
Party 2
Achilles
Achilles
KoxUp
Achilles
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 93L
1,514 Elo+
Party 2
Poseidon
Poseidon
Maikiller
Poseidon
Level 125
God Stats
28W - 18L
1,698 SR
Queue Stats
111W - 99L
1,620 Elo+
Party 3
Jing Wei
Jing Wei
SZ4JB4
Jing Wei
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 75L
1,549 Elo+
Party 2
Geb
Geb
yagospain
Geb
Level 148
God Stats
0W - 3L
1,219 SR
Queue Stats
101W - 79L
1,624 Elo+
Party 3
Team Averages
Level 145
1,424 SR
1,560 Elo+

VS

Team Averages
Level 107
1,570 SR
1,535 Elo+
Ra
Ra
Adoslavek
Ra
Level 149
God Stats
4W - 0L
1,500 SR
Queue Stats
141W - 132L
1,532 Elo+
Solo
Ullr
Ullr
Aresjk
Ullr
Level 87
God Stats
380W - 388L
1,598 SR
Queue Stats
467W - 472L
1,562 Elo+
Solo
Baron Samedi
Baron Samedi
Demolishek
Baron Samedi
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
142W - 137L
1,516 Elo+
Party 1
Apollo
Apollo
EternallyWanted
Apollo
Level 104
God Stats
2W - 0L
1,754 SR
Queue Stats
16W - 7L
1,560 Elo+
Party 1
Gilgamesh
Gilgamesh
JustOneLastHit
Gilgamesh
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
317W - 323L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bubusiek
Nemesis
19
9 / 10 / 0
12,983
519
18,810
29,093
11,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
KoxUp
Achilles
20
4 / 5 / 2
13,366
535
18,542
26,311
32,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
Maikiller
Poseidon
20
1 / 9 / 7
13,136
525
18,373
20,032
7,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jing Wei
SZ4JB4
Jing Wei
20
4 / 3 / 5
13,405
536
16,248
22,974
8,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 5 / 6
12,259
490
12,474
27,557
28,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 13
15,059
602
16,888
16,804
6,523
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
Aresjk
Ullr
20
11 / 5 / 12
15,914
637
24,595
24,054
8,417
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Demolishek
Baron Samedi
20
6 / 5 / 10
12,981
519
14,617
23,325
22,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
3 / 5 / 8
13,040
522
22,173
24,393
8,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
JustOneLastHit
Gilgamesh
20
3 / 3 / 9
13,634
545
12,187
30,345
29,266
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
83
22
Kills
31
32
Deaths
23
20
Assists
52
Player
Kills
Deaths
Assists
KDA
W
8
5
13
2.9
W
Ullr
Aresjk
Ullr
11
5
12
3.4
L
Nemesis
Bubusiek
Nemesis
9
10
0
0.9
W
Baron Samedi
Demolishek
Baron Samedi
6
5
10
2.2
W
3
5
8
1.4
W
Gilgamesh
JustOneLastHit
Gilgamesh
3
3
9
2.5
L
Achilles
KoxUp
Achilles
4
5
2
1
L
Poseidon
Maikiller
Poseidon
1
9
7
0.5
L
Jing Wei
SZ4JB4
Jing Wei
4
3
5
2.17
L
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,447
Damage
90,460
125,967
Taken
118,921
88,655
Mitigated
75,117
40,851
Healing
45,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,888
1,705
4,465
6,649
16,804
6,523
1,351
9,242
7,036
118,060
0
W
Ullr
Aresjk
Ullr
24,595
7,685
0
3,563
24,054
8,417
1,517
6,882
16,743
0
124,881
L
Nemesis
Bubusiek
Nemesis
18,810
7,343
0
7,278
29,093
11,701
1,065
3,832
25,143
0
99,825
W
Baron Samedi
Demolishek
Baron Samedi
14,617
1,443
2,649
11,722
23,325
22,768
696
9,491
13,395
62,162
3,732
W
22,173
11,939
0
10,958
24,393
8,143
6,341
5,932
17,669
0
107,524
W
Gilgamesh
JustOneLastHit
Gilgamesh
12,187
2,905
0
5,817
30,345
29,266
202
3,331
25,905
8,628
79,289
L
Achilles
KoxUp
Achilles
18,542
5,105
784
9,944
26,311
32,811
287
5,341
20,816
9,560
77,315
L
Poseidon
Maikiller
Poseidon
18,373
2,033
304
4,331
20,032
7,086
316
6,005
13,873
103,868
0
L
Jing Wei
SZ4JB4
Jing Wei
16,248
11,987
0
8,944
22,974
8,204
2,348
6,237
16,687
459
103,716
L
12,474
1,603
3,147
6,119
27,557
28,853
0
10,718
16,576
34,474
826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,149
Gold Earned
70,628
665
Minions Killed
753
0
Camps Cleared
0
2,428,481
Distance Traveled
2,480,309
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
15,059
602
213
9
0
510,599
6
W
Ullr
15,914
637
159
6
0
520,836
0
L
Nemesis
12,983
519
139
6
0
480,770
2
W
Baron Samedi
12,981
519
71
3
0
452,589
2
W
Apollo
13,040
522
151
6
0
508,949
6
W
Gilgamesh
13,634
545
159
6
0
487,336
3
L
Achilles
13,366
535
147
6
0
470,796
4
L
Poseidon
13,136
525
170
7
0
467,798
1
L
Jing Wei
13,405
536
172
7
0
501,804
9
L
Geb
12,259
490
37
1
0
507,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role