Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Cr0wnNC0ke29
Bastet
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
234W - 257L
1,411 Elo+
Solo
Danzaburou
Danzaburou
ILLESTKAMIKAZII
Danzaburou
Level 27
God Stats
12W - 18L
1,506 SR
Queue Stats
13W - 24L
1,366 Elo+
Solo
Ares
Ares
LeanBeef
Ares
Level 15
God Stats
4W - 2L
1,936 SR
Queue Stats
15W - 12L
1,538 Elo+
Solo
Discordia
Discordia
Mr Vandelay 68
Discordia
Level 159
God Stats
8W - 11L
1,135 SR
Queue Stats
372W - 437L
1,450 Elo+
Solo
Team Averages
Level 96
1,515 SR
1,453 Elo+

VS

Team Averages
Level 70
1,499 SR
1,495 Elo+
Baron Samedi
Baron Samedi
BONCLAY002
Baron Samedi
Level 101
God Stats
0W - 1L
1,483 SR
Queue Stats
30W - 24L
1,483 Elo+
Solo
Set
Set
Great Rain Man
Set
Level 86
God Stats
41W - 35L
1,513 SR
Queue Stats
93W - 91L
1,445 Elo+
Solo
Medusa
Medusa
Izhereal
Medusa
Level 18
God Stats
10W - 8L
1,652 SR
Queue Stats
21W - 21L
1,580 Elo+
Solo
Shiva
Shiva
SobersWorld
Shiva
Level 123
God Stats
1W - 5L
1,346 SR
Queue Stats
28W - 43L
1,467 Elo+
Solo
Arachne
Arachne
V3gieL4sanga
Arachne
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
17
0 / 3 / 10
10,676
628
5,310
17,967
12,999
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bastet
20
7 / 1 / 8
13,646
803
20,725
13,266
6,600
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
ILLESTKAMIKAZII
Danzaburou
18
1 / 7 / 8
11,324
666
9,529
15,713
7,409
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
20
9 / 0 / 13
12,797
753
21,689
21,234
32,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Discordia
Mr Vandelay 68
Discordia
20
7 / 3 / 8
12,744
750
19,808
9,646
4,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BONCLAY002
Baron Samedi
16
1 / 4 / 5
9,841
579
7,840
12,950
5,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 6 / 5
10,046
591
8,777
15,238
6,014
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Izhereal
Medusa
20
4 / 3 / 2
12,284
723
14,529
15,863
6,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
1 / 2 / 4
10,264
604
10,128
21,253
28,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
V3gieL4sanga
Arachne
18
7 / 10 / 3
11,486
676
14,206
23,756
10,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
33
24
Kills
14
14
Deaths
25
47
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
3
10
1.67
L
Baron Samedi
BONCLAY002
Baron Samedi
1
4
5
0.88
W
Bastet
7
1
8
11
L
1
6
5
0.58
W
Danzaburou
ILLESTKAMIKAZII
Danzaburou
1
7
8
0.71
L
Medusa
Izhereal
Medusa
4
3
2
1.67
W
Ares
9
0
13
15.5
W
Discordia
Mr Vandelay 68
Discordia
7
3
8
3.67
L
1
2
4
1.5
L
Arachne
V3gieL4sanga
Arachne
7
10
3
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,061
Damage
55,480
77,826
Taken
89,060
63,674
Mitigated
56,948
14,281
Healing
18,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
5,310
1,797
173
6,430
17,967
12,999
956
1,063
16,904
241
21,855
L
Baron Samedi
BONCLAY002
Baron Samedi
7,840
566
1,960
2,583
12,950
5,700
40
6,157
6,793
22,193
0
W
Bastet
20,725
4,369
0
3,636
13,266
6,600
558
1,869
11,397
0
76,088
L
8,777
3,016
0
738
15,238
6,014
189
7,302
7,936
0
28,251
W
Danzaburou
ILLESTKAMIKAZII
Danzaburou
9,529
3,556
0
2,757
15,713
7,409
1,916
1,466
14,247
0
37,220
L
Medusa
Izhereal
Medusa
14,529
5,650
0
4,772
15,863
6,615
0
7,110
8,753
0
62,446
W
Ares
21,689
291
0
1,055
21,234
32,466
332
2,888
18,346
29,401
0
W
Discordia
Mr Vandelay 68
Discordia
19,808
547
0
230
9,646
4,200
1,992
554
9,092
57,914
0
L
10,128
1,712
104
2,445
21,253
28,015
70
9,461
11,792
0
27,004
L
Arachne
V3gieL4sanga
Arachne
14,206
8,020
0
5,983
23,756
10,604
0
11,568
12,188
0
36,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,187
Gold Earned
53,921
302
Minions Killed
274
0
Camps Cleared
0
1,767,710
Distance Traveled
1,526,471
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,676
628
33
2
0
324,461
0
L
Baron Samedi
9,841
579
36
2
0
225,699
1
W
Bastet
13,646
803
100
6
0
402,407
4
L
Set
10,046
591
31
2
0
308,176
1
W
Danzaburou
11,324
666
76
4
0
301,689
2
L
Medusa
12,284
723
112
7
0
322,253
2
W
Ares
12,797
753
19
1
0
391,164
3
W
Discordia
12,744
750
74
4
0
347,989
1
L
Shiva
10,264
604
55
3
0
344,019
5
L
Arachne
11,486
676
40
2
0
326,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role