Player Matchup

Gilgamesh
Gilgamesh
SavageNinja1737
Gilgamesh
Level 58
God Stats
4W - 7L
1,500 SR
Queue Stats
85W - 93L
1,413 Elo+
Party 1
Pele
Pele
SuperAce52
Pele
Level 62
God Stats
2W - 2L
1,290 SR
Queue Stats
155W - 164L
1,437 Elo+
Party 1
Sol
Sol
VoezeoV
Sol
Level 21
God Stats
16W - 26L
1,521 SR
Queue Stats
45W - 63L
1,461 Elo+
Party 1
Athena
Athena
julianlenin
Athena
Level 39
God Stats
3W - 3L
1,569 SR
Queue Stats
97W - 109L
1,406 Elo+
Solo
Skadi
Skadi
meatball040704
Skadi
Level 29
God Stats
4W - 12L
1,503 SR
Queue Stats
49W - 61L
1,443 Elo+
Party 1
Team Averages
Level 42
1,477 SR
1,432 Elo+

VS

Team Averages
Level 66
1,445 SR
1,485 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
ImRANGEROwO
Loki
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 3
Cerberus
Cerberus
L0N3W0LFW1LL1AM
Cerberus
Level 8
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Apollo
Apollo
Santi12804
Apollo
Level 139
God Stats
18W - 22L
1,654 SR
Queue Stats
66W - 73L
1,425 Elo+
Solo
King Arthur
King Arthur
xriskyx-_-
King Arthur
Level 67
God Stats
0W - 2L
1,257 SR
Queue Stats
23W - 20L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SavageNinja1737
Gilgamesh
9
1 / 1 / 6
5,384
538
1,793
4,572
1,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
2 / 3 / 0
6,057
606
3,820
9,404
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
11
5 / 2 / 1
6,637
664
6,113
6,529
1,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
9
3 / 3 / 10
6,474
647
4,034
7,410
5,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
11 / 2 / 1
7,051
705
7,081
5,255
1,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
4 / 4 / 0
6,308
631
5,013
9,118
2,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
1 / 5 / 4
5,136
514
2,602
5,923
1,154
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
5
0 / 8 / 2
4,119
412
1,600
7,151
3,748
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
Santi12804
Apollo
9
4 / 4 / 2
5,955
596
4,934
6,265
1,470
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
xriskyx-_-
King Arthur
10
2 / 1 / 1
6,032
603
5,347
7,687
6,205
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
22
Kills
11
11
Deaths
22
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
4
4
0
1
L
1
5
4
0.6
L
Cerberus
0
8
2
0.13
L
Apollo
Santi12804
Apollo
4
4
2
1.25
W
Gilgamesh
SavageNinja1737
Gilgamesh
1
1
6
4
W
2
3
0
0.67
W
Sol
5
2
1
2.75
W
Athena
3
3
10
2.67
W
11
2
1
5.75
L
King Arthur
xriskyx-_-
King Arthur
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,841
Damage
19,496
33,170
Taken
36,144
14,119
Mitigated
15,413
11,682
Healing
5,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
5,013
1,555
0
3,436
9,118
2,836
0
4,546
4,572
27,385
6,084
L
2,602
470
0
269
5,923
1,154
217
1,780
4,143
0
20,198
L
Cerberus
1,600
78
0
406
7,151
3,748
0
2,219
4,932
8,590
0
L
Apollo
Santi12804
Apollo
4,934
2,850
0
1,246
6,265
1,470
0
1,602
4,663
0
26,607
W
Gilgamesh
SavageNinja1737
Gilgamesh
1,793
398
0
1,286
4,572
1,817
0
752
3,820
0
17,585
W
3,820
1,054
0
4,059
9,404
3,226
130
323
9,081
0
34,621
W
Sol
6,113
1,945
0
2,934
6,529
1,949
296
3,383
3,146
27,741
0
W
Athena
4,034
1,093
12
1,516
7,410
5,678
48
1,265
6,145
14,987
0
W
7,081
3,031
0
1,875
5,255
1,449
1,064
335
4,920
0
37,672
L
King Arthur
xriskyx-_-
King Arthur
5,347
876
0
490
7,687
6,205
0
0
7,687
0
31,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,603
Gold Earned
27,550
249
Minions Killed
227
0
Camps Cleared
0
986,224
Distance Traveled
941,577
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,308
631
66
7
0
198,532
2
L
Loki
5,136
514
32
3
0
211,785
0
L
Cerberus
4,119
412
13
1
0
191,250
0
L
Apollo
5,955
596
58
6
0
153,346
5
W
Gilgamesh
5,384
538
28
3
0
208,251
3
W
Pele
6,057
606
73
7
0
174,278
2
W
Sol
6,637
664
52
5
0
195,161
4
W
Athena
6,474
647
29
3
0
213,161
1
W
Skadi
7,051
705
67
7
0
195,373
1
L
King Arthur
6,032
603
58
6
0
186,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role