Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
ControlledCha0s
Ra
Level 142
God Stats
20W - 17L
1,746 SR
Queue Stats
207W - 191L
1,692 Elo+
Party 2
Izanami
Izanami
TeapotHeed
Izanami
Level 28
God Stats
5W - 0L
1,764 SR
Queue Stats
72W - 32L
1,679 Elo+
Party 1
Ymir
Ymir
Wrysix
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,510 Elo+
Party 2
Team Averages
Level 89
1,602 SR
1,576 Elo+

VS

Team Averages
Level 87
1,690 SR
1,673 Elo+
Kali
Kali
AkzelE
Kali
Level 121
God Stats
2W - 4L
1,616 SR
Queue Stats
260W - 245L
1,679 Elo+
Party 3
Nike
Nike
Donvale
Nike
Level 134
God Stats
2W - 3L
1,628 SR
Queue Stats
121W - 95L
1,584 Elo+
Party 3
Izanami
Izanami
Jeatux
Izanami
Level 88
God Stats
11W - 11L
1,822 SR
Queue Stats
129W - 125L
1,775 Elo+
Party 3
Scylla
Scylla
Thedkrogue
Scylla
Level 49
God Stats
1W - 5L
1,884 SR
Queue Stats
274W - 300L
1,667 Elo+
Party 3
Fafnir
Fafnir
Tríçky
Fafnir
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
6 / 0 / 3
7,478
623
5,855
8,064
3,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shiva
 
Shiva
12
0 / 1 / 6
7,215
601
6,065
7,270
6,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
6 / 0 / 4
8,775
731
3,575
2,401
1,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
TeapotHeed
Izanami
12
8 / 2 / 0
7,861
655
9,700
7,139
1,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
Wrysix
Ymir
10
0 / 1 / 7
6,355
530
3,829
6,391
4,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
AkzelE
Kali
9
1 / 5 / 0
5,571
464
4,626
10,032
3,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nike
Donvale
Nike
10
0 / 3 / 1
5,886
491
3,340
9,125
5,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Jeatux
Izanami
9
1 / 2 / 1
5,470
456
6,318
6,332
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Thedkrogue
Scylla
10
0 / 6 / 0
5,263
439
255
5,555
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Tríçky
Fafnir
8
2 / 4 / 0
5,680
473
3,646
13,148
9,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
20
Kills
4
4
Deaths
20
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
3
7.5
W
Shiva
 
Shiva
0
1
6
3
L
Kali
AkzelE
Kali
1
5
0
0.2
W
6
0
4
8
L
Nike
Donvale
Nike
0
3
1
0.17
L
Izanami
Jeatux
Izanami
1
2
1
0.75
W
Izanami
TeapotHeed
Izanami
8
2
0
4
L
Scylla
Thedkrogue
Scylla
0
6
0
0
L
Fafnir
Tríçky
Fafnir
2
4
0
0.5
W
Ymir
Wrysix
Ymir
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,024
Damage
18,185
31,265
Taken
44,192
17,490
Mitigated
21,888
9,576
Healing
8,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,855
1,853
0
988
8,064
3,656
318
264
7,800
0
46,879
W
Shiva
 
Shiva
6,065
1,718
254
2,898
7,270
6,563
334
0
7,270
0
38,924
L
Kali
AkzelE
Kali
4,626
2,275
0
1,599
10,032
3,984
0
533
9,459
0
35,472
W
3,575
820
911
1,211
2,401
1,064
0
255
2,146
61,055
0
L
Nike
Donvale
Nike
3,340
1,166
0
2,347
9,125
5,817
0
735
8,386
0
33,470
L
Izanami
Jeatux
Izanami
6,318
4,524
0
1,721
6,332
1,374
0
919
5,373
0
37,047
W
Izanami
TeapotHeed
Izanami
9,700
7,140
0
2,233
7,139
1,993
0
1,986
5,153
0
59,682
L
Scylla
Thedkrogue
Scylla
255
36
0
340
5,555
1,190
0
1,644
3,793
25,999
0
L
Fafnir
Tríçky
Fafnir
3,646
1,313
0
2,937
13,148
9,523
0
2,747
10,313
11,533
0
W
Ymir
Wrysix
Ymir
3,829
1,541
0
1,081
6,391
4,214
0
1,396
4,995
5,705
2,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,684
Gold Earned
27,870
411
Minions Killed
275
0
Camps Cleared
0
1,263,268
Distance Traveled
1,110,406
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,478
623
73
6
0
269,107
3
W
Shiva
7,215
601
83
7
0
267,320
4
L
Kali
5,571
464
70
6
0
247,155
2
W
Ra
8,775
731
132
11
0
270,000
2
L
Nike
5,886
491
72
6
0
217,169
1
L
Izanami
5,470
456
74
6
0
223,794
0
W
Izanami
7,861
655
114
10
0
221,311
0
L
Scylla
5,263
439
48
4
0
209,507
3
L
Fafnir
5,680
473
11
1
0
212,781
2
W
Ymir
6,355
530
9
1
0
235,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role