Player Matchup

Ra
Ra
FreddyLeandoer
Ra
Level 80
God Stats
1W - 3L
1,500 SR
Queue Stats
75W - 58L
1,500 Elo+
Party 2
Shiva
Shiva
Hakobo
Shiva
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 58L
1,500 Elo+
Party 2
Sobek
Sobek
cYSSING
Sobek
Level 63
God Stats
9W - 7L
1,500 SR
Queue Stats
75W - 58L
1,500 Elo+
Party 2
Team Averages
Level 87
1,500 SR
1,500 Elo+

VS

Team Averages
Level 87
1,494 SR
1,331 Elo+
Vulcan
Vulcan
BigPanda12
Vulcan
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,304 Elo+
Party 1
Kuzenbo
Kuzenbo
GrezlyWhisper
Kuzenbo
Level 54
God Stats
1W - 4L
1,600 SR
Queue Stats
17W - 26L
1,317 Elo+
Party 1
Neith
Neith
a11igator
Neith
Level 102
God Stats
5W - 11L
1,382 SR
Queue Stats
17W - 29L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 2 / 9
13,780
811
18,840
16,109
6,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
Hakobo
Shiva
17
6 / 3 / 16
12,626
743
14,749
21,202
16,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
cYSSING
Sobek
16
6 / 6 / 12
13,023
766
13,384
23,413
25,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BigPanda12
Vulcan
16
5 / 11 / 4
11,609
683
20,589
15,245
5,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
15
2 / 4 / 7
10,808
636
9,672
23,824
28,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
a11igator
Neith
14
2 / 8 / 5
10,274
604
9,132
16,064
5,921
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
23
Kills
9
11
Deaths
23
37
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Vulcan
BigPanda12
Vulcan
5
11
4
0.64
W
11
2
9
7.75
L
Kuzenbo
2
4
7
1.38
W
Shiva
Hakobo
Shiva
6
3
16
4.67
L
Neith
a11igator
Neith
2
8
5
0.56
W
Sobek
cYSSING
Sobek
6
6
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,973
Damage
39,393
60,724
Taken
55,133
48,423
Mitigated
40,049
21,767
Healing
3,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
BigPanda12
Vulcan
20,589
3,667
0
0
15,245
5,797
0
8,730
6,200
58,172
0
W
18,840
2,116
5,036
7,917
16,109
6,645
1,937
11,883
4,226
77,627
0
L
Kuzenbo
9,672
2,369
0
654
23,824
28,331
0
15,354
7,849
26,987
0
W
Shiva
Hakobo
Shiva
14,749
1,864
934
3,565
21,202
16,026
210
11,435
9,767
2,924
34,770
L
Neith
a11igator
Neith
9,132
3,743
0
2,731
16,064
5,921
0
10,175
5,647
0
33,812
W
Sobek
cYSSING
Sobek
13,384
454
0
4,315
23,413
25,752
525
7,475
14,242
36,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,429
Gold Earned
32,691
223
Minions Killed
152
9
Camps Cleared
5
926,289
Distance Traveled
885,949
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,609
683
82
5
3
287,417
4
W
Ra
13,780
811
125
7
7
303,220
3
L
Kuzenbo
10,808
636
19
1
0
343,808
2
W
Shiva
12,626
743
60
4
2
330,903
0
L
Neith
10,274
604
51
3
2
254,724
2
W
Sobek
13,023
766
38
2
0
292,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role