Player Matchup

Athena
Athena
CoachCoyle03
Athena
Level 27
God Stats
2W - 5L
1,378 SR
Queue Stats
54W - 57L
1,467 Elo+
Party 2
Cernunnos
Cernunnos
Inmate_Al
Cernunnos
Level 37
God Stats
1W - 1L
1,823 SR
Queue Stats
81W - 89L
1,470 Elo+
Party 2
Janus
Janus
Marlowe326
Janus
Level 106
God Stats
1W - 4L
1,501 SR
Queue Stats
104W - 107L
1,492 Elo+
Party 1
Artio
Artio
OMGCharizard27
Artio
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 153L
1,387 Elo+
Solo
Hun Batz
Hun Batz
tortilladogg326
Hun Batz
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 52L
1,422 Elo+
Party 1
Team Averages
Level 45
1,540 SR
1,448 Elo+

VS

Team Averages
Level 88
1,605 SR
1,498 Elo+
Tiamat
Tiamat
B3ASTM0D399
Tiamat
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,530 Elo+
Party 3
Sol
Sol
Davey0wnz
Sol
Level 129
God Stats
3W - 2L
1,782 SR
Queue Stats
112W - 85L
1,581 Elo+
Party 3
Medusa
Medusa
FallenAngel0005
Medusa
Level 100
God Stats
8W - 3L
1,690 SR
Queue Stats
208W - 220L
1,426 Elo+
Solo
King Arthur
King Arthur
MagicDropout
King Arthur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
untouchablue2
Gilgamesh
Level 108
God Stats
1W - 0L
1,552 SR
Queue Stats
55W - 58L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
17
5 / 3 / 10
9,960
711
9,250
25,409
19,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
Inmate_Al
Cernunnos
16
5 / 8 / 9
9,441
674
15,621
19,297
6,341
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
17
4 / 6 / 11
9,797
700
20,082
13,492
3,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 4 / 11
9,714
694
7,306
27,221
15,733
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
15
2 / 7 / 5
8,900
636
5,877
14,509
4,507
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
6 / 2 / 21
11,597
828
23,417
13,609
7,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
11 / 3 / 15
12,495
893
31,536
13,008
5,307
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 6 / 16
10,130
724
13,783
12,130
4,931
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
MagicDropout
King Arthur
14
2 / 5 / 13
9,233
660
7,092
14,624
15,401
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
untouchablue2
Gilgamesh
17
7 / 4 / 8
11,054
790
13,983
14,243
9,501
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
101
20
Kills
28
28
Deaths
20
46
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Tiamat
6
2
21
8.25
L
Athena
5
3
10
3.33
W
11
3
15
6.17
W
2
6
16
1.67
L
Cernunnos
Inmate_Al
Cernunnos
5
8
9
1.19
W
King Arthur
MagicDropout
King Arthur
2
5
13
1.7
L
Janus
4
6
11
1.58
L
4
4
11
2.38
L
Hun Batz
2
7
5
0.64
W
Gilgamesh
untouchablue2
Gilgamesh
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,136
Damage
89,811
99,928
Taken
67,614
49,465
Mitigated
42,667
43,259
Healing
24,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
23,417
2,518
878
6,056
13,609
7,527
214
7,423
6,186
42,419
0
L
Athena
9,250
1,718
1,243
9,872
25,409
19,024
0
14,435
10,147
14,582
0
W
31,536
7,105
2,711
6,580
13,008
5,307
3,077
6,108
6,900
50,460
0
W
13,783
6,430
1,488
1,239
12,130
4,931
782
6,962
5,168
0
31,059
L
Cernunnos
Inmate_Al
Cernunnos
15,621
7,512
1,921
5,788
19,297
6,341
0
11,475
7,174
0
34,067
W
King Arthur
MagicDropout
King Arthur
7,092
627
1,223
885
14,624
15,401
28
7,316
7,308
0
9,216
L
Janus
20,082
554
1,908
2,792
13,492
3,860
37
7,155
5,949
34,945
0
L
7,306
312
4,376
12,433
27,221
15,733
0
11,975
14,511
16,885
0
L
Hun Batz
5,877
466
1,542
1,384
14,509
4,507
0
6,961
7,194
0
11,816
W
Gilgamesh
untouchablue2
Gilgamesh
13,983
2,488
1,565
1,696
14,243
9,501
633
8,829
5,414
0
21,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,812
Gold Earned
54,509
120
Minions Killed
139
0
Camps Cleared
0
1,305,761
Distance Traveled
1,354,555
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,597
828
40
3
0
276,180
0
L
Athena
9,960
711
15
1
0
289,490
0
W
Sol
12,495
893
51
4
0
288,515
2
W
Medusa
10,130
724
33
2
0
246,348
2
L
Cernunnos
9,441
674
27
2
0
208,995
0
W
King Arthur
9,233
660
2
0
0
273,043
0
L
Janus
9,797
700
42
3
0
270,088
4
L
Artio
9,714
694
24
2
0
268,809
0
L
Hun Batz
8,900
636
12
1
0
268,379
0
W
Gilgamesh
11,054
790
13
1
0
270,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role