Player Matchup

Cerberus
Cerberus
Silver II
Benjimainn
Cerberus
Silver II
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,376 MMR
Party 2
Baron Samedi
Baron Samedi
Silver IV
HazzaEv
Baron Samedi
Silver IV
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 20L
1,256 MMR
Party 2
Ullr
Ullr
Silver I
MORNDOG
Ullr
Silver I
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 22L
1,249 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 97
1,500 SR
1,294 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,491 SR
1,054 MMR
Raijin
Raijin
Silver II
FakeEvil
Raijin
Silver II
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,129 MMR
Party 1
Apollo
Apollo
Silver II
Jimmyxr
Apollo
Silver II
Level 127
God Stats
0W - 2L
1,549 SR
Queue Stats
13W - 18L
1,129 MMR
Party 1
Chaac
Chaac
Silver V
JustFlor
Chaac
Silver V
Level 152
God Stats
3W - 7L
1,424 SR
Queue Stats
64W - 110L
903 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Benjimainn
Cerberus
15
4 / 2 / 7
10,963
783
11,554
20,111
19,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
HazzaEv
Baron Samedi
16
3 / 2 / 8
9,957
711
10,821
11,779
6,050
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ullr
MORNDOG
Ullr
15
4 / 2 / 7
10,259
733
11,052
12,454
5,373
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AgniBastetThothAh Muzen CabHou Yi

VS

Bans
ZeusAthenaAwilixArtioHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
FakeEvil
Raijin
14
2 / 3 / 3
9,257
661
15,242
13,649
4,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Jimmyxr
Apollo
14
3 / 4 / 1
9,050
646
11,289
12,516
4,694
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
JustFlor
Chaac
12
1 / 4 / 4
8,648
618
9,918
12,118
14,666
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
11
Kills
6
6
Deaths
11
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Benjimainn
Cerberus
4
2
7
3.75
L
Raijin
FakeEvil
Raijin
2
3
3
1.17
W
Baron Samedi
HazzaEv
Baron Samedi
3
2
8
3.5
L
Apollo
Jimmyxr
Apollo
3
4
1
0.88
L
Chaac
JustFlor
Chaac
1
4
4
0.75
W
Ullr
MORNDOG
Ullr
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,427
Damage
36,449
44,344
Taken
38,283
30,900
Mitigated
23,790
19,702
Healing
7,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Benjimainn
Cerberus
11,554
777
467
6,670
20,111
19,477
278
6,282
13,281
28,797
0
L
Raijin
FakeEvil
Raijin
15,242
953
159
1,988
13,649
4,430
0
8,761
4,888
39,849
0
W
Baron Samedi
HazzaEv
Baron Samedi
10,821
666
2,918
6,238
11,779
6,050
654
4,007
7,424
29,014
0
L
Apollo
Jimmyxr
Apollo
11,289
7,581
0
2,421
12,516
4,694
392
7,220
5,296
0
33,789
L
Chaac
JustFlor
Chaac
9,918
290
0
2,595
12,118
14,666
0
7,007
5,111
0
22,666
W
Ullr
MORNDOG
Ullr
11,052
3,408
0
3,409
12,454
5,373
1,365
4,200
7,974
0
48,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,179
Gold Earned
26,955
169
Minions Killed
147
5
Camps Cleared
6
770,084
Distance Traveled
703,328
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,963
783
40
3
0
269,444
3
L
Raijin
9,257
661
54
4
1
237,096
3
W
Baron Samedi
9,957
711
45
3
3
249,494
4
L
Apollo
9,050
646
67
5
5
244,760
5
L
Chaac
8,648
618
26
2
0
221,472
4
W
Ullr
10,259
733
84
6
2
251,146
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role