Player Matchup

Sun Wukong
Sun Wukong
KrYpToN_GINGE
Sun Wukong
Level 28
God Stats
3W - 5L
1,928 SR
Queue Stats
46W - 44L
1,450 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Tranquil_River93
Kumbhakarna
Level 49
God Stats
21W - 14L
1,709 SR
Queue Stats
27W - 41L
1,175 Elo+
Solo
Bakasura
Bakasura
sunkies
Bakasura
Level 106
God Stats
0W - 2L
1,478 SR
Queue Stats
42W - 47L
1,452 Elo+
Party 1
Team Averages
Level 61
1,705 SR
1,359 Elo+

VS

Team Averages
Level 39
1,396 SR
1,324 Elo+
Merlin
Merlin
HarbingerDC
Merlin
Level 61
God Stats
40W - 42L
1,463 SR
Queue Stats
406W - 561L
1,385 Elo+
Solo
Horus
Horus
lord_dagon__
Horus
Level 35
God Stats
1W - 4L
1,226 SR
Queue Stats
140W - 204L
1,335 Elo+
Party 2
Bacchus
Bacchus
rasinbun
Bacchus
Level 22
God Stats
3W - 3L
1,500 SR
Queue Stats
44W - 82L
1,252 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KrYpToN_GINGE
Sun Wukong
16
3 / 5 / 3
10,919
575
11,284
21,037
12,803
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kumbhakarna
Tranquil_River93
Kumbhakarna
16
0 / 7 / 6
10,878
573
7,086
19,117
12,499
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
sunkies
Bakasura
19
5 / 6 / 1
12,820
675
15,381
22,860
8,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
9 / 2 / 8
14,201
747
29,927
14,218
5,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
5 / 1 / 13
12,934
681
12,420
15,184
8,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
rasinbun
Bacchus
17
4 / 5 / 13
13,446
708
7,455
17,731
17,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
8
Kills
18
18
Deaths
8
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Merlin
9
2
8
6.5
L
Sun Wukong
KrYpToN_GINGE
Sun Wukong
3
5
3
0.9
L
Kumbhakarna
Tranquil_River93
Kumbhakarna
0
7
6
0.43
W
5
1
13
11.5
W
Bacchus
rasinbun
Bacchus
4
5
13
2.1
L
Bakasura
sunkies
Bakasura
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,751
Damage
49,802
63,014
Taken
47,133
33,440
Mitigated
31,652
9,167
Healing
16,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
29,927
1,887
853
6,105
14,218
5,952
600
1,847
11,602
93,487
0
L
Sun Wukong
KrYpToN_GINGE
Sun Wukong
11,284
2,438
144
955
21,037
12,803
0
11,707
8,904
0
27,807
L
Kumbhakarna
Tranquil_River93
Kumbhakarna
7,086
509
0
124
19,117
12,499
160
12,618
6,322
32,553
0
W
12,420
5,444
3,026
4,649
15,184
8,102
552
2,211
12,180
0
25,887
W
Bacchus
rasinbun
Bacchus
7,455
717
244
1,918
17,731
17,598
635
3,302
13,211
17,966
0
L
Bakasura
sunkies
Bakasura
15,381
9,855
0
7,944
22,860
8,138
0
13,937
8,422
0
46,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,617
Gold Earned
40,581
182
Minions Killed
204
13
Camps Cleared
3
964,379
Distance Traveled
988,605
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,201
747
155
8
2
327,831
0
L
Sun Wukong
10,919
575
31
2
0
340,211
0
L
Kumbhakarna
10,878
573
39
2
0
284,384
2
W
Horus
12,934
681
22
1
1
351,932
0
W
Bacchus
13,446
708
27
1
0
308,842
0
L
Bakasura
12,820
675
112
6
13
339,784
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role