Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Knickš
Ymir
Level 40
God Stats
8W - 3L
1,500 SR
Queue Stats
204W - 126L
1,790 Elo+
Party 3
He Bo
He Bo
LgndGrizzly
He Bo
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 8L
1,628 Elo+
Party 3
Rama
Rama
WordOfMeeseeks
Rama
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 30L
1,187 Elo+
Party 1
Horus
Horus
WordOfOne
Horus
Level 104
God Stats
10W - 10L
1,357 SR
Queue Stats
495W - 533L
1,373 Elo+
Party 1
Team Averages
Level 77
1,471 SR
1,496 Elo+

VS

Team Averages
Level 57
1,462 SR
1,425 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
ChilitoChili
Kuzenbo
Level 22
God Stats
13W - 20L
1,325 SR
Queue Stats
58W - 66L
1,477 Elo+
Party 2
Pele
Pele
DABABA4KT
Pele
Level 41
God Stats
8W - 5L
1,446 SR
Queue Stats
224W - 295L
1,320 Elo+
Solo
Neith
Neith
Kancatzo
Neith
Level 87
God Stats
23W - 19L
1,652 SR
Queue Stats
132W - 134L
1,414 Elo+
Party 4
Bacchus
Bacchus
ajellydoughnut
Bacchus
Level 29
God Stats
12W - 18L
1,390 SR
Queue Stats
96W - 110L
1,414 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 1 / 7
7,311
609
7,897
8,051
2,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Knickš
Ymir
14
9 / 1 / 2
8,582
715
9,005
5,804
3,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 1 / 4
6,625
552
1,820
4,704
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

9
2 / 2 / 0
5,854
488
3,157
7,005
1,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
WordOfOne
Horus
9
1 / 2 / 3
5,489
457
2,757
7,617
2,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 2 / 1
6,922
577
2,270
4,780
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
ChilitoChili
Kuzenbo
10
1 / 6 / 1
5,984
499
2,568
9,113
7,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
11
3 / 3 / 0
6,409
534
4,477
9,386
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Kancatzo
Neith
10
1 / 2 / 2
5,923
494
6,084
5,932
2,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 2 / 1
6,120
510
3,578
7,834
6,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
15
Kills
7
7
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
1
7
5.5
L
Baron Samedi
 
Baron Samedi
0
2
1
0.25
L
Kuzenbo
ChilitoChili
Kuzenbo
1
6
1
0.25
L
Pele
3
3
0
1
L
Neith
Kancatzo
Neith
1
2
2
1
W
Ymir
Knickš
Ymir
9
1
2
10
W
1
1
4
3
W
2
2
0
1
W
Horus
WordOfOne
Horus
1
2
3
1.25
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,636
Damage
18,977
33,181
Taken
37,045
11,655
Mitigated
20,850
10,755
Healing
9,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,897
2,483
0
3,551
8,051
2,359
0
772
7,103
0
45,704
L
Baron Samedi
 
Baron Samedi
2,270
308
50
1,267
4,780
1,654
0
1,614
3,166
46,359
0
L
Kuzenbo
ChilitoChili
Kuzenbo
2,568
845
0
1,834
9,113
7,331
0
6,123
2,990
19,244
0
L
Pele
4,477
954
0
3,205
9,386
2,883
0
2,310
7,076
0
37,407
L
Neith
Kancatzo
Neith
6,084
3,038
0
1,515
5,932
2,430
1,065
176
5,641
0
42,001
W
Ymir
Knickš
Ymir
9,005
3,840
0
1,534
5,804
3,581
0
2,035
3,445
43,415
0
W
1,820
265
0
1,097
4,704
1,294
0
1,836
2,851
32,864
0
W
3,157
2,890
0
2,334
7,005
1,596
0
1,626
5,379
0
28,007
W
Horus
WordOfOne
Horus
2,757
1,386
727
1,512
7,617
2,825
0
1,806
5,811
0
9,566
L
3,578
429
263
1,708
7,834
6,552
139
602
7,010
7,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,861
Gold Earned
31,358
303
Minions Killed
287
0
Camps Cleared
0
1,155,908
Distance Traveled
1,136,778
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,311
609
84
7
0
268,107
5
L
Baron Samedi
6,922
577
87
7
0
207,320
4
L
Kuzenbo
5,984
499
43
4
0
212,518
4
L
Pele
6,409
534
74
6
0
280,316
4
L
Neith
5,923
494
75
6
0
210,952
4
W
Ymir
8,582
715
90
8
0
220,378
2
W
He Bo
6,625
552
70
6
0
218,245
4
W
Rama
5,854
488
46
4
0
194,818
3
W
Horus
5,489
457
13
1
0
254,360
10
L
Bacchus
6,120
510
8
1
0
225,672
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role