Player Matchup

Ymir
Ymir
Basti9410
Ymir
Level 15
God Stats
3W - 11L
1,201 SR
Queue Stats
41W - 73L
1,277 Elo+
Party 1
Pele
Pele
Fataliity Kazeo
Pele
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 52L
1,235 Elo+
Solo
Izanami
Izanami
TrivialChimp895
Izanami
Level 69
God Stats
14W - 9L
1,667 SR
Queue Stats
290W - 310L
1,394 Elo+
Solo
Olorun
Olorun
Wurstfinger187
Olorun
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 112L
1,185 Elo+
Party 1
Bellona
Bellona
ctsag
Bellona
Level 40
God Stats
2W - 3L
1,495 SR
Queue Stats
50W - 69L
1,234 Elo+
Solo
Team Averages
Level 47
1,472 SR
1,265 Elo+

VS

Team Averages
Level 51
1,531 SR
1,479 Elo+
Shiva
Shiva
Hoffer99
Shiva
Level 66
God Stats
26W - 12L
1,583 SR
Queue Stats
129W - 124L
1,533 Elo+
Solo
Sylvanus
Sylvanus
Khemora
Sylvanus
Level 67
God Stats
2W - 2L
1,312 SR
Queue Stats
75W - 87L
1,384 Elo+
Party 2
Ymir
Ymir
S2013Amber
Ymir
Level 69
God Stats
4W - 3L
1,504 SR
Queue Stats
43W - 38L
1,390 Elo+
Party 2
Chronos
Chronos
gacer_
Chronos
Level 24
God Stats
4W - 4L
1,756 SR
Queue Stats
20W - 35L
1,642 Elo+
Party 3
Da Ji
Da Ji
titbourdon59
Da Ji
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 42L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 8 / 0
4,377
398
3,754
10,012
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

2
0 / 1 / 0
3,666
333
725
1,402
304
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
0 / 3 / 0
4,785
435
6,019
6,031
1,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 0
4,792
436
3,613
6,902
3,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bellona
ctsag
Bellona
10
0 / 0 / 0
4,988
453
2,407
6,845
3,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Hoffer99
Shiva
12
0 / 0 / 0
6,341
576
4,632
5,371
2,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
Khemora
Sylvanus
10
5 / 0 / 7
6,426
584
6,234
6,538
2,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
7 / 0 / 5
6,613
601
7,332
7,868
2,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
gacer_
Chronos
11
2 / 0 / 1
6,420
584
4,324
4,475
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 1 / 2
5,613
510
1,338
7,512
2,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
15
15
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
8
0
0
L
0
1
0
0
W
Shiva
Hoffer99
Shiva
0
0
0
0
W
Sylvanus
Khemora
Sylvanus
5
0
7
8.5
W
7
0
5
9.5
L
0
3
0
0
L
0
3
0
0
L
Bellona
ctsag
Bellona
0
0
0
0
W
Chronos
gacer_
Chronos
2
0
1
2.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,518
Damage
23,860
31,192
Taken
31,764
11,467
Mitigated
12,171
7,127
Healing
12,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,754
1,567
0
430
10,012
2,693
228
7,543
2,469
13,012
0
L
725
336
0
553
1,402
304
0
416
942
0
2,640
W
Shiva
Hoffer99
Shiva
4,632
610
0
1,280
5,371
2,625
0
0
4,904
0
31,056
W
Sylvanus
Khemora
Sylvanus
6,234
2,670
1,650
2,478
6,538
2,727
450
1,728
4,810
18,097
5,159
W
7,332
2,296
441
1,645
7,868
2,948
374
2,205
5,663
37,156
0
L
6,019
4,238
0
1,511
6,031
1,692
322
4,036
1,995
0
30,003
L
3,613
1,524
0
1,327
6,902
3,162
0
4,808
1,850
18,482
0
L
Bellona
ctsag
Bellona
2,407
214
0
3,306
6,845
3,616
0
0
6,159
0
14,313
W
Chronos
gacer_
Chronos
4,324
2,052
0
1,769
4,475
1,545
786
3,148
1,327
28,406
0
W
1,338
352
0
3,662
7,512
2,326
0
286
7,226
0
29,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,608
Gold Earned
31,413
143
Minions Killed
281
0
Camps Cleared
0
837,919
Distance Traveled
1,047,413
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,377
398
24
2
0
183,233
2
L
Pele
3,666
333
6
1
0
60,139
1
W
Shiva
6,341
576
62
6
0
235,278
1
W
Sylvanus
6,426
584
36
3
0
171,837
0
W
Ymir
6,613
601
63
6
0
198,632
1
L
Izanami
4,785
435
57
5
0
196,445
2
L
Olorun
4,792
436
27
2
0
179,393
0
L
Bellona
4,988
453
29
3
0
218,709
1
W
Chronos
6,420
584
70
6
0
206,643
1
W
Da Ji
5,613
510
50
5
0
235,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role