Player Matchup

Izanami
Izanami
Chrisdebo523
Izanami
Level 28
God Stats
5W - 9L
1,130 SR
Queue Stats
62W - 71L
1,500 Elo+
Party 3
Serqet
Serqet
Kuzzyku
Serqet
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,555 Elo+
Party 1
Jormungandr
Jormungandr
Legolas64
Jormungandr
Level 140
God Stats
6W - 2L
1,849 SR
Queue Stats
94W - 85L
1,476 Elo+
Party 3
Kukulkan
Kukulkan
QuestKings
Kukulkan
Level 74
God Stats
3W - 3L
1,660 SR
Queue Stats
64W - 49L
1,580 Elo+
Party 1
Shiva
Shiva
SnugCozy
Shiva
Level 85
God Stats
2W - 0L
1,748 SR
Queue Stats
66W - 54L
1,600 Elo+
Party 1
Team Averages
Level 69
1,578 SR
1,542 Elo+

VS

Team Averages
Level 44
1,521 SR
1,506 Elo+
Pele
Pele
Doe0
Pele
Level 30
God Stats
1W - 5L
1,500 SR
Queue Stats
49W - 50L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FrigginFrigger
Cthulhu
Level 27
God Stats
39W - 38L
1,623 SR
Queue Stats
131W - 164L
1,397 Elo+
Party 2
Horus
Horus
Magnuseile
Horus
Level 32
God Stats
7W - 6L
1,500 SR
Queue Stats
222W - 234L
1,625 Elo+
Solo
Merlin
Merlin
Supp0rtr0ll
Merlin
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 16L
1,605 Elo+
Solo
Jing Wei
Jing Wei
Urayulii
Jing Wei
Level 79
God Stats
16W - 17L
1,484 SR
Queue Stats
223W - 264L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chrisdebo523
Izanami
12
2 / 2 / 4
7,275
560
4,644
8,129
2,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
Kuzzyku
Serqet
13
9 / 3 / 4
8,433
649
9,091
9,250
3,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
Legolas64
Jormungandr
10
2 / 4 / 5
6,613
509
6,601
11,499
8,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
QuestKings
Kukulkan
14
8 / 3 / 9
8,692
669
9,852
5,646
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
SnugCozy
Shiva
15
6 / 2 / 1
8,765
674
10,916
12,269
9,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Doe0
Pele
12
2 / 7 / 3
7,712
593
3,988
13,202
4,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
2 / 3 / 3
6,568
505
4,173
9,563
5,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
14
4 / 4 / 1
8,099
623
5,533
13,634
9,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
14
4 / 9 / 1
8,340
642
5,891
10,299
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Urayulii
Jing Wei
11
1 / 4 / 5
6,408
493
6,172
9,525
2,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
27
Kills
13
14
Deaths
27
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
Chrisdebo523
Izanami
2
2
4
2
L
Pele
Doe0
Pele
2
7
3
0.5
L
2
3
3
1.17
W
Serqet
Kuzzyku
Serqet
9
3
4
3.67
W
Jormungandr
Legolas64
Jormungandr
2
4
5
1.13
L
Horus
4
4
1
1.13
W
Kukulkan
QuestKings
Kukulkan
8
3
9
4.17
W
Shiva
SnugCozy
Shiva
6
2
1
3.25
L
Merlin
4
9
1
0.5
L
Jing Wei
Urayulii
Jing Wei
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,104
Damage
25,757
46,793
Taken
56,223
25,136
Mitigated
25,273
11,706
Healing
12,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Chrisdebo523
Izanami
4,644
2,779
0
3,441
8,129
2,124
1,598
2,177
5,952
0
44,377
L
Pele
Doe0
Pele
3,988
979
0
3,786
13,202
4,132
0
3,139
9,806
0
33,935
L
4,173
685
504
1,600
9,563
5,973
196
3,464
6,099
24,825
0
W
Serqet
Kuzzyku
Serqet
9,091
2,360
0
460
9,250
3,181
105
1,175
8,039
0
48,561
W
Jormungandr
Legolas64
Jormungandr
6,601
1,684
298
1,842
11,499
8,201
92
3,314
8,145
23,356
0
L
Horus
5,533
3,023
149
2,722
13,634
9,452
40
1,743
11,747
0
40,115
W
Kukulkan
QuestKings
Kukulkan
9,852
1,662
0
370
5,646
2,014
124
2,384
3,222
48,551
0
W
Shiva
SnugCozy
Shiva
10,916
3,609
0
5,295
12,269
9,616
29
1,014
10,931
0
58,258
L
Merlin
5,891
523
45
993
10,299
3,104
0
4,403
5,617
51,935
0
L
Jing Wei
Urayulii
Jing Wei
6,172
4,448
0
3,121
9,525
2,612
730
3,704
5,821
0
30,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,778
Gold Earned
37,127
414
Minions Killed
311
0
Camps Cleared
0
1,303,633
Distance Traveled
1,287,961
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,275
560
86
7
0
240,179
1
L
Pele
7,712
593
72
6
0
258,614
7
L
Cthulhu
6,568
505
26
2
0
261,864
3
W
Serqet
8,433
649
90
7
0
311,069
3
W
Jormungandr
6,613
509
35
3
0
264,657
1
L
Horus
8,099
623
69
5
0
244,855
1
W
Kukulkan
8,692
669
88
7
0
241,296
2
W
Shiva
8,765
674
115
9
0
246,432
4
L
Merlin
8,340
642
98
8
0
259,316
0
L
Jing Wei
6,408
493
46
4
0
263,312
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role