Player Matchup

Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Abbaaddon2515
Ah Muzen Cab
Gold IV
Level 117
God Stats
13W - 13L
1,174 SR
Queue Stats
575W - 577L
1,469 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
RgNSyrex
Sun Wukong
Gold V
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 42L
1,642 MMR
Party 1
Ymir
Ymir
Silver III
casperr
Ymir
Silver III
Level 153
God Stats
1W - 0L
1,511 SR
Queue Stats
6W - 6L
1,453 MMR
Solo
Hel
Hel
Platinum V
sneakyturtle8751
Hel
Platinum V
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
719W - 717L
1,483 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,437 SR
1,509 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,574 SR
1,477 MMR
Ah Puch
Ah Puch
Gold IV
 
Ah Puch
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold III
IAmFerri
Mercury
Gold III
Level 109
God Stats
8W - 7L
1,500 SR
Queue Stats
223W - 226L
1,497 MMR
Solo
Geb
Geb
Gold III
Tomagara
Geb
Gold III
Level 160
God Stats
2W - 3L
1,741 SR
Queue Stats
130W - 118L
1,467 MMR
Solo
Bellona
Bellona
Gold IV
mikehd1600
Bellona
Gold IV
Level 111
God Stats
2W - 3L
1,667 SR
Queue Stats
51W - 53L
1,433 MMR
Solo
Heimdallr
Heimdallr
Gold V
spooderphat
Heimdallr
Gold V
Level 148
God Stats
32W - 33L
1,463 SR
Queue Stats
213W - 211L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
8 / 5 / 11
14,768
568
18,635
27,847
22,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ah Muzen Cab
Abbaaddon2515
Ah Muzen Cab
20
7 / 4 / 7
14,905
573
32,332
25,561
14,807
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
RgNSyrex
Sun Wukong
20
6 / 2 / 10
14,012
539
20,729
36,832
43,797
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
casperr
Ymir
19
4 / 3 / 17
13,158
506
11,324
32,456
42,075
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
5 / 5 / 12
14,000
538
17,806
17,302
8,319
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
SolCliodhnaGilgameshThoth

VS

Bans
FenrirBastetThe MorriganMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
19
7 / 7 / 3
13,695
527
27,153
23,283
10,602
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
IAmFerri
Mercury
20
6 / 8 / 4
13,102
504
12,991
23,547
10,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
0 / 3 / 8
11,057
425
14,229
23,924
24,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
mikehd1600
Bellona
18
2 / 5 / 7
12,602
485
26,076
28,834
32,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
spooderphat
Heimdallr
20
4 / 7 / 0
13,378
515
21,448
28,673
13,459
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
41
30
Kills
19
19
Deaths
30
57
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
5
11
2.7
L
Ah Puch
 
Ah Puch
7
7
3
1.21
W
Ah Muzen Cab
Abbaaddon2515
Ah Muzen Cab
7
4
7
2.63
L
Mercury
IAmFerri
Mercury
6
8
4
1
W
Sun Wukong
RgNSyrex
Sun Wukong
6
2
10
5.5
L
0
3
8
1.33
W
Ymir
casperr
Ymir
4
3
17
4.17
L
Bellona
mikehd1600
Bellona
2
5
7
1.1
W
5
5
12
2.2
L
Heimdallr
spooderphat
Heimdallr
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,826
Damage
101,897
139,998
Taken
128,261
131,498
Mitigated
91,412
64,356
Healing
32,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
18,635
11,935
0
9,683
27,847
22,500
2,928
8,009
19,838
0
121,506
L
Ah Puch
 
Ah Puch
27,153
800
0
7,237
23,283
10,602
1,037
10,804
12,479
98,049
0
W
Ah Muzen Cab
Abbaaddon2515
Ah Muzen Cab
32,332
14,589
0
8,374
25,561
14,807
5,722
6,850
18,711
0
126,327
L
Mercury
IAmFerri
Mercury
12,991
5,721
0
3,113
23,547
10,125
0
3,673
19,874
0
123,900
W
Sun Wukong
RgNSyrex
Sun Wukong
20,729
3,791
0
16,054
36,832
43,797
2,383
11,105
25,727
0
91,291
L
14,229
1,420
0
6,048
23,924
24,271
34
6,650
16,915
47,615
129
W
Ymir
casperr
Ymir
11,324
2,325
161
7,454
32,456
42,075
704
15,731
16,725
37,219
0
L
Bellona
mikehd1600
Bellona
26,076
7,273
0
4,946
28,834
32,955
627
5,167
23,667
8,597
79,583
W
17,806
899
14,722
7,908
17,302
8,319
2,677
7,792
9,510
106,298
0
L
Heimdallr
spooderphat
Heimdallr
21,448
13,312
0
10,818
28,673
13,459
690
3,094
25,579
0
115,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,843
Gold Earned
63,834
669
Minions Killed
763
0
Camps Cleared
0
2,727,434
Distance Traveled
2,329,388
36
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,768
568
134
5
0
550,198
6
L
Ah Puch
13,695
527
167
6
0
428,345
16
W
Ah Muzen Cab
14,905
573
182
7
0
555,024
2
L
Mercury
13,102
504
164
6
0
529,440
7
W
Sun Wukong
14,012
539
143
6
0
552,696
8
L
Geb
11,057
425
58
2
0
515,668
8
W
Ymir
13,158
506
46
2
0
553,824
12
L
Bellona
12,602
485
166
6
0
443,201
9
W
Hel
14,000
538
164
6
0
515,692
8
L
Heimdallr
13,378
515
208
8
0
412,734
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role