Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CobraBite1
Neith
Level 75
God Stats
41W - 46L
1,392 SR
Queue Stats
139W - 143L
1,391 Elo+
Solo
Hercules
Hercules
SinofAlkaios
Hercules
Level 88
God Stats
10W - 3L
1,508 SR
Queue Stats
95W - 72L
1,340 Elo+
Solo
Hera
Hera
Whiskey_Hammer
Hera
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 36L
1,146 Elo+
Solo
Kumbhakarna
Kumbhakarna
tali sama
Kumbhakarna
Level 129
God Stats
15W - 20L
1,406 SR
Queue Stats
168W - 180L
1,333 Elo+
Solo
Team Averages
Level 96
1,461 SR
1,342 Elo+

VS

Team Averages
Level 68
1,337 SR
1,439 Elo+
Athena
Athena
 
Athena
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
CosmicSpores
Achilles
Level 87
God Stats
2W - 4L
1,071 SR
Queue Stats
308W - 305L
1,367 Elo+
Solo
Danzaburou
Danzaburou
HazardousPlayz-
Danzaburou
Level 46
God Stats
8W - 5L
1,287 SR
Queue Stats
25W - 29L
1,503 Elo+
Party 1
Cliodhna
Cliodhna
MateiBrizado
Cliodhna
Level 32
God Stats
0W - 4L
1,330 SR
Queue Stats
7W - 23L
1,322 Elo+
Solo
Merlin
Merlin
tmoneymt
Merlin
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
5 / 4 / 5
8,163
544
4,309
9,609
4,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
14
8 / 1 / 7
9,162
611
5,947
5,309
1,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
SinofAlkaios
Hercules
15
12 / 1 / 2
9,809
654
11,202
15,071
14,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
6 / 2 / 2
8,248
550
9,459
6,947
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
tali sama
Kumbhakarna
12
1 / 1 / 14
7,707
514
5,047
15,898
12,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
3 / 6 / 5
7,970
531
9,456
15,839
12,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
CosmicSpores
Achilles
8
1 / 6 / 2
6,108
407
5,292
10,464
8,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
HazardousPlayz-
Danzaburou
13
3 / 6 / 2
7,897
526
8,165
11,366
3,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cliodhna
MateiBrizado
Cliodhna
13
1 / 7 / 3
7,691
513
4,110
12,081
4,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
tmoneymt
Merlin
11
1 / 7 / 2
7,492
499
6,592
8,852
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
32
Kills
9
9
Deaths
32
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
4
5
1.88
L
Athena
 
Athena
3
6
5
0.92
W
Neith
8
1
7
11.5
L
Achilles
CosmicSpores
Achilles
1
6
2
0.33
L
Danzaburou
HazardousPlayz-
Danzaburou
3
6
2
0.67
L
Cliodhna
MateiBrizado
Cliodhna
1
7
3
0.36
W
Hercules
SinofAlkaios
Hercules
12
1
2
13
W
6
2
2
3.5
W
Kumbhakarna
tali sama
Kumbhakarna
1
1
14
8
L
Merlin
tmoneymt
Merlin
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,964
Damage
33,615
52,834
Taken
58,602
34,902
Mitigated
31,306
17,114
Healing
7,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,309
866
0
420
9,609
4,074
0
2,011
7,330
0
46,778
L
Athena
 
Athena
9,456
1,953
84
2,297
15,839
12,557
38
4,031
11,499
38,685
0
W
Neith
5,947
2,913
0
1,789
5,309
1,779
1,856
1,027
4,117
0
52,170
L
Achilles
CosmicSpores
Achilles
5,292
1,700
60
1,400
10,464
8,746
0
2,062
8,003
3,042
14,722
L
Danzaburou
HazardousPlayz-
Danzaburou
8,165
3,957
0
1,936
11,366
3,529
1,761
1,810
9,478
0
46,362
L
Cliodhna
MateiBrizado
Cliodhna
4,110
788
0
1,213
12,081
4,051
0
1,029
10,921
0
52,258
W
Hercules
SinofAlkaios
Hercules
11,202
5,823
0
7,862
15,071
14,251
833
4,380
10,376
0
43,441
W
9,459
3,658
0
1,470
6,947
2,403
669
3,777
2,880
42,381
0
W
Kumbhakarna
tali sama
Kumbhakarna
5,047
540
630
4,943
15,898
12,395
42
4,593
10,785
16,258
0
L
Merlin
tmoneymt
Merlin
6,592
41
0
160
8,852
2,423
201
5,220
3,396
35,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,089
Gold Earned
37,158
356
Minions Killed
327
0
Camps Cleared
0
1,396,845
Distance Traveled
1,274,197
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,163
544
76
5
0
286,816
1
L
Athena
7,970
531
69
5
0
285,355
1
W
Neith
9,162
611
103
7
0
272,928
3
L
Achilles
6,108
407
27
2
0
191,971
0
L
Danzaburou
7,897
526
70
5
0
245,219
0
L
Cliodhna
7,691
513
99
7
0
291,123
0
W
Hercules
9,809
654
74
5
0
266,490
2
W
Hera
8,248
550
77
5
0
272,253
1
W
Kumbhakarna
7,707
514
26
2
0
298,358
3
L
Merlin
7,492
499
62
4
0
260,529
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role