Player Matchup

Awilix
Awilix
Silver I
 
Awilix
Silver I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver II
CFD l ZnZ 10
Pele
Silver II
Level 123
God Stats
9W - 10L
1,616 SR
Queue Stats
66W - 54L
1,458 MMR
Solo
Achilles
Achilles
Gold V
Dylan_moorcroft
Achilles
Gold V
Level 72
God Stats
26W - 27L
1,556 SR
Queue Stats
136W - 138L
1,366 MMR
Party 1
Hera
Hera
Gold I
KoKoDaCoconut_
Hera
Gold I
Level 106
God Stats
2W - 3L
1,744 SR
Queue Stats
220W - 210L
1,572 MMR
Party 1
Izanami
Izanami
Gold V
ZikerB06
Izanami
Gold V
Level 54
God Stats
45W - 36L
1,632 SR
Queue Stats
74W - 65L
1,454 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 88
1,610 SR
1,470 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,439 SR
1,473 MMR
Chaac
Chaac
Bronze IV
 
Chaac
Bronze IV
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze IV
LIBANES83
Fenrir
Bronze IV
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,453 MMR
Solo
Tiamat
Tiamat
Gold I
RogueDev23
Tiamat
Gold I
Level 46
God Stats
2W - 4L
1,382 SR
Queue Stats
50W - 55L
1,458 MMR
Solo
Khepri
Khepri
Gold IV
oCHORWEILERo
Khepri
Gold IV
Level 88
God Stats
82W - 70L
1,502 SR
Queue Stats
265W - 265L
1,504 MMR
Solo
Neith
Neith
Bronze IV
xxTARASBULBAxx
Neith
Bronze IV
Level 123
God Stats
0W - 2L
1,313 SR
Queue Stats
126W - 173L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
6 / 2 / 11
8,388
599
10,291
9,920
3,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
5 / 0 / 8
7,836
560
6,427
9,771
3,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
14
3 / 2 / 0
8,414
601
6,072
9,722
7,156
14
5 / 0 / 7
8,662
619
10,552
5,348
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ZikerB06
Izanami
15
7 / 0 / 5
8,940
639
11,212
7,985
2,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ThothAtlas

VS

Bans
MulanBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
4 / 3 / 0
8,124
580
10,640
15,496
9,778
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
LIBANES83
Fenrir
10
0 / 8 / 0
6,012
429
2,764
13,104
4,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
RogueDev23
Tiamat
11
0 / 6 / 0
6,414
458
4,417
8,912
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
8
0 / 5 / 0
5,623
402
2,968
13,556
7,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

9
0 / 4 / 0
5,788
413
4,938
8,756
1,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
4
26
Kills
4
4
Deaths
26
31
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
6
2
11
5.75
L
Chaac
 
Chaac
4
3
0
1.33
W
5
0
8
9
W
Achilles
3
2
0
1.5
W
5
0
7
8.5
L
Fenrir
LIBANES83
Fenrir
0
8
0
0
L
Tiamat
RogueDev23
Tiamat
0
6
0
0
W
Izanami
ZikerB06
Izanami
7
0
5
9.5
L
Khepri
0
5
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,554
Damage
25,727
42,746
Taken
59,824
18,724
Mitigated
25,725
14,605
Healing
17,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
10,291
4,838
0
2,213
9,920
3,252
88
1,724
8,196
0
36,810
L
Chaac
 
Chaac
10,640
2,272
0
6,267
15,496
9,778
0
0
15,496
2,374
48,513
W
6,427
1,158
0
4,948
9,771
3,948
178
2,423
7,348
0
37,423
W
Achilles
6,072
1,303
0
2,546
9,722
7,156
684
605
9,117
0
47,460
W
10,552
2,102
0
1,147
5,348
1,716
911
2,057
3,291
49,965
0
L
Fenrir
LIBANES83
Fenrir
2,764
426
0
3,907
13,104
4,055
0
3,389
9,382
0
35,654
L
Tiamat
RogueDev23
Tiamat
4,417
150
0
1,632
8,912
2,392
0
3,762
4,902
43,342
0
W
Izanami
ZikerB06
Izanami
11,212
7,150
0
3,751
7,985
2,652
3,847
1,796
6,189
0
77,443
L
Khepri
2,968
362
1,279
2,278
13,556
7,644
0
2,597
10,639
11,695
0
L
4,938
2,159
0
1,895
8,756
1,856
0
230
8,395
0
37,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,240
Gold Earned
31,961
460
Minions Killed
357
0
Camps Cleared
0
1,375,370
Distance Traveled
1,217,485
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,388
599
52
4
0
297,981
1
L
Chaac
8,124
580
93
7
0
264,280
0
W
Pele
7,836
560
53
4
0
299,240
3
W
Achilles
8,414
601
100
7
0
262,056
6
W
Hera
8,662
619
105
8
0
254,329
7
L
Fenrir
6,012
429
74
5
0
257,946
2
L
Tiamat
6,414
458
90
6
0
241,025
3
W
Izanami
8,940
639
150
11
0
261,764
4
L
Khepri
5,623
402
21
2
0
242,605
3
L
Neith
5,788
413
79
6
0
211,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role