Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
For0esk1nLaCraig
Discordia
Level 109
God Stats
1W - 4L
1,500 SR
Queue Stats
82W - 91L
1,500 Elo+
Solo
Chronos
Chronos
ObeyTheBrave23
Chronos
Level 117
God Stats
0W - 2L
1,461 SR
Queue Stats
37W - 39L
1,615 Elo+
Party 1
Horus
Horus
The Player05
Horus
Level 138
God Stats
0W - 1L
1,520 SR
Queue Stats
17W - 21L
1,462 Elo+
Party 1
Shiva
Shiva
sLc WooK
Shiva
Level 157
God Stats
29W - 16L
1,598 SR
Queue Stats
563W - 560L
1,569 Elo+
Party 1
Team Averages
Level 130
1,516 SR
1,529 Elo+

VS

Team Averages
Level 112
1,460 SR
1,501 Elo+
Set
Set
AbyssalWarrior1
Set
Level 108
God Stats
1W - 1L
1,223 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Bastet
Bastet
NOAHARRRRR
Bastet
Level 123
God Stats
34W - 18L
1,703 SR
Queue Stats
104W - 95L
1,556 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
PimpWitaShrimp
Morgan Le Fay
Level 60
God Stats
2W - 0L
1,779 SR
Queue Stats
192W - 172L
1,292 Elo+
Party 2
Shiva
Shiva
deGrunschild
Shiva
Level 160
God Stats
20W - 23L
1,317 SR
Queue Stats
57W - 57L
1,512 Elo+
Solo
Heimdallr
Heimdallr
iEatSloppyBooty4
Heimdallr
Level 107
God Stats
3W - 1L
1,277 SR
Queue Stats
417W - 390L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
3 / 5 / 2
6,949
463
4,449
13,422
4,071
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Discordia
11
2 / 4 / 1
6,862
457
3,370
7,070
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 2 / 2
7,919
528
6,560
10,350
3,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 3 / 3
6,825
455
3,108
11,405
9,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shiva
sLc WooK
Shiva
15
5 / 1 / 2
9,311
621
11,174
11,486
9,810
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,293
486
3,853
9,209
6,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
NOAHARRRRR
Bastet
14
6 / 3 / 3
8,393
560
10,007
11,784
3,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
PimpWitaShrimp
Morgan Le Fay
14
4 / 2 / 5
8,821
588
7,139
6,735
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 1 / 5
8,104
540
6,517
11,324
9,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
14
1 / 0 / 6
8,528
569
8,213
10,143
3,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
11
Kills
15
15
Deaths
11
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
5
2
0.8
W
0
5
1
0.1
L
Discordia
2
4
1
0.63
W
Bastet
NOAHARRRRR
Bastet
6
3
3
2.5
L
1
2
2
1
W
Morgan Le Fay
PimpWitaShrimp
Morgan Le Fay
4
2
5
3.25
L
0
3
3
0.5
W
4
1
5
6.5
W
Heimdallr
1
0
6
4
L
Shiva
sLc WooK
Shiva
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,661
Damage
35,729
53,733
Taken
49,195
28,088
Mitigated
25,125
21,585
Healing
16,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,449
1,738
200
4,004
13,422
4,071
0
1,773
11,473
0
36,051
W
3,853
1,601
0
3,024
9,209
6,051
408
0
9,209
0
33,963
L
Discordia
3,370
101
0
815
7,070
2,054
0
2,124
4,656
28,922
0
W
Bastet
NOAHARRRRR
Bastet
10,007
2,293
0
4,470
11,784
3,696
0
2,409
9,123
0
40,651
L
6,560
2,143
0
5,300
10,350
3,052
0
775
9,521
65,706
91
W
Morgan Le Fay
PimpWitaShrimp
Morgan Le Fay
7,139
307
0
1,651
6,735
2,342
0
1,560
4,951
44,813
0
L
3,108
1,856
1,399
3,805
11,405
9,101
0
961
10,340
1,611
18,580
W
6,517
738
720
2,782
11,324
9,165
40
1,485
9,715
0
31,299
W
Heimdallr
8,213
2,347
0
4,238
10,143
3,871
0
3,746
6,357
0
66,022
L
Shiva
sLc WooK
Shiva
11,174
2,170
360
5,702
11,486
9,810
168
827
10,224
0
66,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,866
Gold Earned
41,139
409
Minions Killed
368
0
Camps Cleared
0
1,503,417
Distance Traveled
1,457,747
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,949
463
59
4
0
345,363
1
W
Set
7,293
486
77
5
0
247,758
3
L
Discordia
6,862
457
60
4
0
256,078
0
W
Bastet
8,393
560
63
4
0
325,045
3
L
Chronos
7,919
528
122
8
0
283,784
7
W
Morgan Le Fay
8,821
588
79
5
0
299,619
7
L
Horus
6,825
455
36
2
0
325,944
2
W
Shiva
8,104
540
27
2
0
290,463
5
W
Heimdallr
8,528
569
122
8
0
294,862
5
L
Shiva
9,311
621
132
9
0
292,248
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role