Player Matchup

Ymir
Ymir
 
Ymir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Brunsey11
Janus
Level 87
God Stats
2W - 5L
1,287 SR
Queue Stats
211W - 212L
1,531 Elo+
Solo
Nike
Nike
NateMercer
Nike
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 86L
1,466 Elo+
Solo
Charybdis
Charybdis
RedSkullXXX007
Charybdis
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
322W - 283L
1,571 Elo+
Party 2
Pele
Pele
SuckingTiddies
Pele
Level 105
God Stats
0W - 2L
1,283 SR
Queue Stats
16W - 13L
1,602 Elo+
Party 2
Team Averages
Level 94
1,414 SR
1,534 Elo+

VS

Team Averages
Level 105
1,502 SR
1,509 Elo+
Geb
Geb
 
Geb
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
KrypticTrojan
Apollo
Level 122
God Stats
3W - 2L
1,500 SR
Queue Stats
112W - 113L
1,508 Elo+
Solo
Artemis
Artemis
NBD94
Artemis
Level 101
God Stats
31W - 30L
1,588 SR
Queue Stats
451W - 443L
1,512 Elo+
Party 1
Pele
Pele
checos911
Pele
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 81L
1,557 Elo+
Solo
Anubis
Anubis
marylandACE
Anubis
Level 107
God Stats
21W - 23L
1,420 SR
Queue Stats
176W - 197L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 2 / 1
5,066
507
1,166
7,214
3,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Brunsey11
Janus
8
0 / 5 / 0
4,855
486
1,219
8,245
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 3 / 0
6,647
665
5,619
9,119
4,220
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
RedSkullXXX007
Charybdis
7
0 / 5 / 1
4,787
479
4,796
8,547
1,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

9
3 / 4 / 1
5,818
582
4,535
8,198
1,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
2 / 0 / 7
5,884
588
3,026
5,771
4,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 2 / 2
6,111
611
5,637
4,832
1,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
NBD94
Artemis
12
3 / 3 / 1
6,755
676
5,463
6,639
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
9
3 / 2 / 2
5,883
588
4,066
7,550
1,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
12
9 / 0 / 2
7,029
703
8,770
4,607
2,355
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
7
Kills
19
19
Deaths
7
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
1
0.25
W
Geb
 
Geb
2
0
7
5.5
L
Janus
Brunsey11
Janus
0
5
0
0
W
2
2
2
1.5
W
Artemis
NBD94
Artemis
3
3
1
1.17
L
4
3
0
1.33
L
Charybdis
RedSkullXXX007
Charybdis
0
5
1
0.1
L
3
4
1
0.88
W
Pele
3
2
2
2
W
Anubis
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,335
Damage
26,962
41,323
Taken
29,399
12,627
Mitigated
11,494
10,275
Healing
11,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,166
261
0
1,263
7,214
3,370
0
2,212
5,002
13,440
0
W
Geb
 
Geb
3,026
299
0
2,144
5,771
4,269
0
902
4,827
10,741
0
L
Janus
Brunsey11
Janus
1,219
48
0
1,049
8,245
1,634
0
5,089
3,156
25,180
0
W
5,637
4,453
0
1,000
4,832
1,194
253
395
4,437
0
37,354
W
Artemis
NBD94
Artemis
5,463
2,551
0
2,690
6,639
1,783
0
0
6,639
0
36,305
L
5,619
916
0
2,519
9,119
4,220
0
0
9,119
0
36,850
L
Charybdis
RedSkullXXX007
Charybdis
4,796
3,358
0
3,230
8,547
1,568
0
2,816
5,731
0
24,417
L
4,535
1,485
0
2,214
8,198
1,835
0
1,679
6,519
0
21,573
W
Pele
4,066
1,501
0
2,591
7,550
1,893
0
296
7,208
0
26,599
W
Anubis
8,770
126
0
2,938
4,607
2,355
0
628
3,903
39,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,173
Gold Earned
31,662
241
Minions Killed
292
0
Camps Cleared
0
985,792
Distance Traveled
999,418
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,066
507
18
2
0
193,468
5
W
Geb
5,884
588
11
1
0
204,861
4
L
Janus
4,855
486
46
5
0
198,208
2
W
Apollo
6,111
611
81
8
0
185,619
1
W
Artemis
6,755
676
76
8
0
162,099
5
L
Nike
6,647
665
78
8
0
207,746
1
L
Charybdis
4,787
479
56
6
0
167,684
1
L
Pele
5,818
582
43
4
0
218,686
1
W
Pele
5,883
588
51
5
0
246,307
1
W
Anubis
7,029
703
73
7
0
200,532
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role