Player Matchup

Da Ji
Da Ji
AdaptKing2379
Da Ji
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Medusa
Medusa
etifoune123
Medusa
Level 67
God Stats
3W - 1L
1,760 SR
Queue Stats
23W - 34L
1,433 Elo+
Party 1
Cerberus
Cerberus
joja4446
Cerberus
Level 86
God Stats
5W - 2L
1,798 SR
Queue Stats
66W - 66L
1,421 Elo+
Party 1
Sol
Sol
xXAZoTeRaSTaXx
Sol
Level 14
God Stats
1W - 1L
1,162 SR
Queue Stats
2W - 6L
1,234 Elo+
Party 1
Gilgamesh
Gilgamesh
xXAZoTe_pumpLeeX
Gilgamesh
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 80L
1,503 Elo+
Party 1
Team Averages
Level 61
1,544 SR
1,418 Elo+

VS

Team Averages
Level 88
1,633 SR
1,514 Elo+
Osiris
Osiris
 
Osiris
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
K9 Prophet
Vulcan
Level 116
God Stats
14W - 16L
1,650 SR
Queue Stats
782W - 751L
1,575 Elo+
Solo
Mercury
Mercury
Kuku4Gankz
Mercury
Level 20
God Stats
5W - 2L
1,773 SR
Queue Stats
35W - 33L
1,527 Elo+
Party 2
Medusa
Medusa
Zac of Arnor
Medusa
Level 29
God Stats
8W - 10L
1,771 SR
Queue Stats
327W - 377L
1,478 Elo+
Party 3
Sylvanus
Sylvanus
m1lkyyw4y
Sylvanus
Level 128
God Stats
41W - 30L
1,472 SR
Queue Stats
403W - 410L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
5,832
583
5,240
6,701
2,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
10
7 / 1 / 1
6,232
623
7,810
5,205
1,342
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
joja4446
Cerberus
8
1 / 2 / 3
5,202
520
2,017
7,229
3,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 1 / 4
5,129
513
1,237
4,228
1,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
10
4 / 2 / 0
6,279
628
3,213
6,053
6,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
2 / 4 / 0
5,707
571
2,732
5,767
3,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
K9 Prophet
Vulcan
11
0 / 1 / 1
5,861
586
2,319
4,614
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Kuku4Gankz
Mercury
9
1 / 2 / 0
5,045
505
2,362
6,399
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
9
3 / 4 / 0
5,677
568
3,138
6,322
1,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
m1lkyyw4y
Sylvanus
7
0 / 4 / 2
4,717
472
2,654
6,742
2,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
15
Kills
6
6
Deaths
15
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
4
0
0.5
W
3
0
0
3
L
Vulcan
K9 Prophet
Vulcan
0
1
1
0.5
L
Mercury
Kuku4Gankz
Mercury
1
2
0
0.5
L
Medusa
3
4
0
0.75
W
Medusa
7
1
1
7.5
W
Cerberus
joja4446
Cerberus
1
2
3
1.25
L
Sylvanus
m1lkyyw4y
Sylvanus
0
4
2
0.25
W
0
1
4
2
W
Gilgamesh
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,517
Damage
13,205
29,416
Taken
29,844
14,185
Mitigated
10,928
7,331
Healing
7,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
2,732
1,430
0
1,350
5,767
3,945
0
378
5,389
0
19,886
W
5,240
1,432
0
3,596
6,701
2,170
0
970
5,731
0
30,574
L
Vulcan
K9 Prophet
Vulcan
2,319
434
0
1,270
4,614
1,491
0
271
4,343
39,625
0
L
Mercury
Kuku4Gankz
Mercury
2,362
636
0
2,431
6,399
1,715
0
825
5,574
0
22,785
L
Medusa
3,138
800
0
745
6,322
1,078
0
745
5,577
0
20,192
W
Medusa
7,810
3,479
0
325
5,205
1,342
54
1,484
3,721
0
37,289
W
Cerberus
joja4446
Cerberus
2,017
147
0
1,295
7,229
3,264
0
1,047
6,182
12,628
498
L
Sylvanus
m1lkyyw4y
Sylvanus
2,654
892
545
1,080
6,742
2,699
0
828
5,914
15,535
4,196
W
1,237
596
0
1,380
4,228
1,253
165
1,063
3,165
13,839
2,614
W
Gilgamesh
3,213
959
0
735
6,053
6,156
23
0
6,053
0
24,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,674
Gold Earned
27,007
239
Minions Killed
266
0
Camps Cleared
0
1,000,209
Distance Traveled
972,229
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,707
571
54
5
0
208,859
3
W
Da Ji
5,832
583
50
5
0
226,684
5
L
Vulcan
5,861
586
77
8
0
210,167
3
L
Mercury
5,045
505
48
5
0
218,073
2
L
Medusa
5,677
568
36
4
0
188,063
3
W
Medusa
6,232
623
63
6
0
194,126
4
W
Cerberus
5,202
520
36
4
0
182,697
0
L
Sylvanus
4,717
472
51
5
0
147,067
0
W
Sol
5,129
513
38
4
0
193,616
0
W
Gilgamesh
6,279
628
52
5
0
203,086
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role