Player Matchup

Artemis
Artemis
 
Artemis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
DragonFlameKid34
Odin
Level 148
God Stats
3W - 5L
1,232 SR
Queue Stats
370W - 430L
1,403 Elo+
Party 2
Cerberus
Cerberus
quimico-tebeo235
Cerberus
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 33L
1,533 Elo+
Solo
Mulan
Mulan
th3BestMelk
Mulan
Level 104
God Stats
1W - 3L
1,305 SR
Queue Stats
231W - 217L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
wakebake24_7_365
Baron Samedi
Level 88
God Stats
37W - 33L
1,453 SR
Queue Stats
582W - 619L
1,455 Elo+
Solo
Team Averages
Level 108
1,398 SR
1,471 Elo+

VS

Team Averages
Level 97
1,600 SR
1,455 Elo+
Hercules
Hercules
AztecKing811
Hercules
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Thanatos
Thanatos
Codster926
Thanatos
Level 113
God Stats
5W - 4L
1,875 SR
Queue Stats
183W - 216L
1,455 Elo+
Party 1
Jing Wei
Jing Wei
Titanfamily3573
Jing Wei
Level 90
God Stats
2W - 2L
1,560 SR
Queue Stats
92W - 110L
1,475 Elo+
Party 1
Athena
Athena
WheatyWheat
Athena
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,372 Elo+
Party 3
Baron Samedi
Baron Samedi
vontewiaz
Baron Samedi
Level 119
God Stats
4W - 3L
1,564 SR
Queue Stats
55W - 59L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
5 / 4 / 7
10,494
500
9,963
11,492
3,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Bow

Short Bow

+15%
Attack Speed

16
8 / 4 / 17
10,753
512
15,635
18,137
9,239
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
6 / 1 / 15
11,931
568
12,788
16,268
13,725
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
8 / 2 / 15
11,302
538
14,484
16,061
6,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
wakebake24_7_365
Baron Samedi
18
7 / 3 / 14
11,016
525
12,852
12,111
5,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AztecKing811
Hercules
11
1 / 7 / 3
7,543
359
8,110
18,695
11,576
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Codster926
Thanatos
14
2 / 7 / 4
8,632
411
10,020
15,895
5,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
14
2 / 7 / 7
8,808
419
9,528
14,776
3,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
13
2 / 6 / 10
9,234
440
8,201
19,842
17,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
vontewiaz
Baron Samedi
15
7 / 9 / 2
10,270
489
10,913
14,024
6,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
40
34
Kills
14
14
Deaths
36
68
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
4
7
2.13
L
Hercules
AztecKing811
Hercules
1
7
3
0.36
L
Thanatos
Codster926
Thanatos
2
7
4
0.57
W
8
4
17
4.13
L
Jing Wei
2
7
7
0.79
L
Athena
2
6
10
1.17
W
6
1
15
13.5
W
8
2
15
7.75
L
Baron Samedi
vontewiaz
Baron Samedi
7
9
2
0.89
W
Baron Samedi
wakebake24_7_365
Baron Samedi
7
3
14
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,722
Damage
46,772
74,069
Taken
83,232
39,254
Mitigated
44,173
29,039
Healing
23,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,963
5,160
0
2,414
11,492
3,695
2,838
1,638
9,854
0
65,279
L
Hercules
AztecKing811
Hercules
8,110
2,019
0
1,628
18,695
11,576
0
8,392
10,117
1,978
22,600
L
Thanatos
Codster926
Thanatos
10,020
2,321
0
11,613
15,895
5,093
0
3,538
12,235
0
58,770
W
15,635
3,740
1,331
1,501
18,137
9,239
168
5,896
12,086
5,426
37,507
L
Jing Wei
9,528
7,307
0
2,015
14,776
3,553
619
3,779
10,934
0
50,709
L
Athena
8,201
1,155
390
3,537
19,842
17,951
175
6,064
13,531
24,734
0
W
12,788
506
62
7,962
16,268
13,725
500
3,540
12,728
91,012
0
W
14,484
2,743
0
7,879
16,061
6,893
988
4,239
11,822
0
79,046
L
Baron Samedi
vontewiaz
Baron Samedi
10,913
725
1,901
2,279
14,024
6,000
0
5,079
8,603
53,503
0
W
Baron Samedi
wakebake24_7_365
Baron Samedi
12,852
809
2,886
5,004
12,111
5,702
390
4,537
7,574
64,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,496
Gold Earned
44,487
605
Minions Killed
334
0
Camps Cleared
0
2,072,030
Distance Traveled
1,876,341
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,494
500
94
4
0
380,281
4
L
Hercules
7,543
359
36
2
0
362,926
0
L
Thanatos
8,632
411
79
4
0
420,645
3
W
Odin
10,753
512
55
3
0
394,386
2
L
Jing Wei
8,808
419
79
4
0
403,834
2
L
Athena
9,234
440
36
2
0
344,432
0
W
Cerberus
11,931
568
220
10
0
416,176
4
W
Mulan
11,302
538
124
6
0
485,105
8
L
Baron Samedi
10,270
489
104
5
0
344,504
7
W
Baron Samedi
11,016
525
112
5
0
396,082
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role