Player Matchup

Ganesha
Ganesha
GothicLife
Ganesha
Level 142
God Stats
39W - 14L
1,860 SR
Queue Stats
690W - 455L
1,691 Elo+
Party 1
Ah Puch
Ah Puch
Lanman10
Ah Puch
Level 148
God Stats
6W - 1L
1,585 SR
Queue Stats
545W - 319L
1,708 Elo+
Party 1
Izanami
Izanami
Nutellita12
Izanami
Level 22
God Stats
1W - 1L
1,505 SR
Queue Stats
116W - 47L
1,710 Elo+
Party 1
Team Averages
Level 104
1,650 SR
1,703 Elo+

VS

Team Averages
Level 110
1,569 SR
1,262 Elo+
Nemesis
Nemesis
RollUp Smoke897
Nemesis
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
179W - 215L
1,452 Elo+
Solo
Discordia
Discordia
Sasorii971
Discordia
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,144 Elo+
Solo
Bacchus
Bacchus
just BROLY fool
Bacchus
Level 160
God Stats
4W - 5L
1,707 SR
Queue Stats
532W - 963L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
GothicLife
Ganesha
16
0 / 1 / 9
11,846
697
8,623
15,437
22,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Puch
Lanman10
Ah Puch
16
5 / 4 / 2
11,446
673
19,052
10,827
4,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Nutellita12
Izanami
16
4 / 2 / 3
11,439
673
8,888
10,943
4,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 3
10,821
637
8,926
18,869
9,359
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Discordia
Sasorii971
Discordia
16
1 / 3 / 4
10,434
614
10,545
11,594
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 1 / 4
10,982
646
4,889
13,540
17,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
9
Kills
7
7
Deaths
9
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ganesha
GothicLife
Ganesha
0
1
9
4.5
W
Ah Puch
Lanman10
Ah Puch
5
4
2
1.5
W
Izanami
Nutellita12
Izanami
4
2
3
2.75
L
4
5
3
1.1
L
Discordia
Sasorii971
Discordia
1
3
4
1
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,563
Damage
24,360
37,207
Taken
44,003
32,018
Mitigated
29,281
8,213
Healing
6,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
GothicLife
Ganesha
8,623
955
549
3,425
15,437
22,281
481
5,008
10,429
29,657
0
W
Ah Puch
Lanman10
Ah Puch
19,052
1,545
0
3,529
10,827
4,842
1,518
4,527
6,300
45,252
0
W
Izanami
Nutellita12
Izanami
8,888
3,800
0
710
10,943
4,895
1,654
6,669
4,274
0
43,081
L
8,926
2,296
0
2,998
18,869
9,359
0
11,872
6,468
0
34,260
L
Discordia
Sasorii971
Discordia
10,545
102
0
1,638
11,594
2,342
592
7,613
3,701
43,090
0
L
4,889
277
0
1,852
13,540
17,580
277
7,403
5,607
16,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,731
Gold Earned
32,237
184
Minions Killed
162
6
Camps Cleared
7
894,555
Distance Traveled
878,659
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,846
697
9
1
0
324,485
6
W
Ah Puch
11,446
673
80
5
1
278,092
1
W
Izanami
11,439
673
95
6
5
291,978
0
L
Nemesis
10,821
637
62
4
6
296,267
2
L
Discordia
10,434
614
81
5
0
274,769
0
L
Bacchus
10,982
646
19
1
1
307,623
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role