Player Matchup

Janus
Janus
Bronze IV
Bubbles-kun420
Janus
Bronze IV
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 40L
1,500 MMR
Solo
Amaterasu
Amaterasu
Platinum IV
JK Nado
Amaterasu
Platinum IV
Level 149
God Stats
16W - 13L
1,805 SR
Queue Stats
285W - 267L
1,730 MMR
Party 2
Thor
Thor
Platinum V
JK oTiTTEN
Thor
Platinum V
Level 127
God Stats
7W - 11L
1,533 SR
Queue Stats
79W - 73L
1,713 MMR
Party 2
Sobek
Sobek
Platinum II
LHR Yungbleezy
Sobek
Platinum II
Level 158
God Stats
4W - 5L
1,653 SR
Queue Stats
315W - 300L
1,644 MMR
Solo
Medusa
Medusa
Gold II
tactico1996
Medusa
Gold II
Level 159
God Stats
2W - 4L
1,500 SR
Queue Stats
111W - 109L
1,581 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,598 SR
1,634 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,652 SR
1,642 MMR
Scylla
Scylla
Gold I
DABKING__69
Scylla
Gold I
Level 110
God Stats
39W - 33L
1,646 SR
Queue Stats
126W - 130L
1,632 MMR
Solo
Pele
Pele
Gold II
Kingeverything5
Pele
Gold II
Level 139
God Stats
1W - 6L
1,302 SR
Queue Stats
161W - 170L
1,638 MMR
Solo
Apollo
Apollo
Gold III
MuffinMan760
Apollo
Gold III
Level 126
God Stats
9W - 8L
1,819 SR
Queue Stats
87W - 86L
1,743 MMR
Party 1
Khepri
Khepri
Gold III
Swagg_Muffin115
Khepri
Gold III
Level 151
God Stats
17W - 16L
1,621 SR
Queue Stats
91W - 90L
1,700 MMR
Party 1
Chaac
Chaac
Bronze III
ismaelxt
Chaac
Bronze III
Level 112
God Stats
7W - 5L
1,871 SR
Queue Stats
20W - 33L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 2
5,290
661
1,325
2,192
606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
JK Nado
Amaterasu
9
1 / 0 / 4
5,203
650
2,688
5,828
3,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
5 / 0 / 0
5,788
724
2,109
3,972
1,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 3
4,656
582
1,599
6,331
3,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
8
2 / 1 / 1
4,696
587
5,936
3,721
1,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
CliodhnaNemesisAtlasGilgamesh

VS

Bans
IzanamiBastetArtioChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
8
0 / 1 / 3
4,658
582
1,533
2,858
664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 2 / 0
4,090
511
18
3,725
959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
7
0 / 0 / 3
4,348
544
4,363
4,243
1,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
3 / 2 / 0
4,859
607
1,892
4,744
1,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
ismaelxt
Chaac
7
0 / 4 / 0
4,402
550
3,311
6,161
3,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
8
Kills
3
3
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
Scylla
0
1
3
1.5
W
Amaterasu
JK Nado
Amaterasu
1
0
4
3
W
5
0
0
5
L
0
2
0
0
W
0
2
3
0.75
L
Apollo
0
0
3
1.5
L
3
2
0
1.5
L
Chaac
ismaelxt
Chaac
0
4
0
0
W
Medusa
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,657
Damage
11,117
22,044
Taken
21,731
9,710
Mitigated
8,846
8,118
Healing
4,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,325
0
0
850
2,192
606
732
626
1,566
33,131
0
L
Scylla
1,533
154
0
500
2,858
664
0
749
2,109
21,691
0
W
Amaterasu
JK Nado
Amaterasu
2,688
1,375
0
2,900
5,828
3,127
0
0
5,478
0
23,782
W
2,109
603
0
260
3,972
1,171
0
183
3,737
0
30,995
L
18
0
0
268
3,725
959
0
328
3,397
0
16,297
W
1,599
273
100
3,239
6,331
3,768
0
1,292
5,039
7,124
0
L
Apollo
4,363
2,273
0
664
4,243
1,395
174
673
3,570
0
25,725
L
1,892
509
100
1,034
4,744
1,919
0
926
3,818
6,777
0
L
Chaac
ismaelxt
Chaac
3,311
862
0
1,919
6,161
3,909
0
248
5,913
0
20,885
W
Medusa
5,936
3,160
0
769
3,721
1,038
0
1,324
2,397
0
25,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,633
Gold Earned
22,357
238
Minions Killed
195
0
Camps Cleared
0
840,634
Distance Traveled
713,009
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,290
661
68
9
0
157,747
0
L
Scylla
4,658
582
51
6
0
146,565
1
W
Amaterasu
5,203
650
52
7
0
176,779
3
W
Thor
5,788
724
65
8
0
200,736
3
L
Pele
4,090
511
39
5
0
119,114
0
W
Sobek
4,656
582
10
1
0
153,421
1
L
Apollo
4,348
544
53
7
0
156,456
0
L
Khepri
4,859
607
7
1
0
141,839
0
L
Chaac
4,402
550
45
6
0
149,035
2
W
Medusa
4,696
587
43
5
0
151,951
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role