Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
F4k3-Pr00
Achilles
Level 63
God Stats
5W - 7L
1,241 SR
Queue Stats
236W - 273L
1,153 Elo+
Party 1
Ra
Ra
REGIS BASS
Ra
Level 124
God Stats
6W - 11L
1,820 SR
Queue Stats
124W - 146L
1,439 Elo+
Solo
Ymir
Ymir
Taddy-GRAXA
Ymir
Level 46
God Stats
11W - 3L
1,500 SR
Queue Stats
157W - 188L
1,276 Elo+
Party 1
Team Averages
Level 76
1,512 SR
1,374 Elo+

VS

Team Averages
Level 87
1,515 SR
1,500 Elo+
Skadi
Skadi
 
Skadi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Twitch_EdgarRaiz
Shiva
Level 123
God Stats
22W - 27L
1,546 SR
Queue Stats
465W - 648L
1,414 Elo+
Solo
Da Ji
Da Ji
sanguenozoOi
Da Ji
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,586 Elo+
Solo
Nu Wa
Nu Wa
sinister-unit674
Nu Wa
Level 73
God Stats
4W - 4L
1,668 SR
Queue Stats
74W - 74L
1,582 Elo+
Solo
Cerberus
Cerberus
uruland2-0
Cerberus
Level 48
God Stats
11W - 24L
1,360 SR
Queue Stats
231W - 246L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
0 / 1 / 0
4,566
652
1,274
3,563
2,376
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
 
Rama
7
1 / 1 / 1
4,360
623
2,810
3,542
806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
F4k3-Pr00
Achilles
6
2 / 1 / 1
4,432
633
1,988
3,008
736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
2 / 0 / 0
5,061
723
3,558
3,632
1,175
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

6
0 / 0 / 2
4,059
580
1,242
3,791
1,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
5
1 / 0 / 1
3,707
530
2,407
1,981
332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 0 / 0
4,259
608
1,373
2,793
1,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 1 / 0
3,541
506
557
4,718
1,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

6
0 / 2 / 0
3,683
526
1,622
4,025
1,237
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
uruland2-0
Cerberus
6
1 / 2 / 1
4,105
586
1,900
5,714
1,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
3
3
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
1
0
0
W
Rama
 
Rama
1
1
1
1.5
L
Skadi
 
Skadi
1
0
1
1.5
W
Achilles
F4k3-Pr00
Achilles
2
1
1
2.5
W
2
0
0
2
W
0
0
2
1
L
1
0
0
1
L
0
1
0
0
L
0
2
0
0
L
Cerberus
uruland2-0
Cerberus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,872
Damage
7,859
17,536
Taken
19,231
6,526
Mitigated
5,654
6,360
Healing
7,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
1,274
274
0
785
3,563
2,376
100
92
3,292
0
19,590
W
Rama
 
Rama
2,810
2,276
0
1,512
3,542
806
324
1,250
2,292
0
22,019
L
Skadi
 
Skadi
2,407
1,073
0
1,117
1,981
332
0
315
1,666
0
11,678
W
Achilles
F4k3-Pr00
Achilles
1,988
1,125
0
1,288
3,008
736
490
168
2,840
0
16,733
W
3,558
807
0
1,280
3,632
1,175
0
1,185
2,447
27,658
0
W
1,242
440
0
1,495
3,791
1,433
264
827
2,964
3,722
0
L
1,373
390
0
1,179
2,793
1,096
215
0
2,793
0
15,420
L
557
175
0
1,499
4,718
1,159
0
527
4,191
0
11,153
L
1,622
587
0
1,289
4,025
1,237
0
3,031
994
16,139
0
L
Cerberus
uruland2-0
Cerberus
1,900
226
110
1,969
5,714
1,830
0
927
4,787
8,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,478
Gold Earned
19,295
195
Minions Killed
138
0
Camps Cleared
0
688,573
Distance Traveled
587,726
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
4,566
652
54
8
0
149,258
0
W
Rama
4,360
623
46
7
0
121,456
2
L
Skadi
3,707
530
32
5
0
73,950
2
W
Achilles
4,432
633
41
6
0
158,448
0
W
Ra
5,061
723
45
6
0
130,863
0
W
Ymir
4,059
580
9
1
0
128,548
0
L
Shiva
4,259
608
38
5
0
144,019
2
L
Da Ji
3,541
506
25
4
0
121,656
0
L
Nu Wa
3,683
526
25
4
0
115,416
4
L
Cerberus
4,105
586
18
3
0
132,685
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role