Player Matchup

Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver III
 
Kumbhakarna
Silver III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Exsoti
Ah Muzen Cab
Gold IV
Level 147
God Stats
9W - 5L
1,650 SR
Queue Stats
88W - 71L
1,499 MMR
Solo
Osiris
Osiris
Gold III
S1L3NTxRage
Osiris
Gold III
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 59L
1,496 MMR
Solo
Danzaburou
Danzaburou
Bronze III
jakeg070
Danzaburou
Bronze III
Level 77
God Stats
8W - 10L
1,622 SR
Queue Stats
18W - 40L
1,463 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,554 SR
1,492 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,562 SR
1,471 MMR
Hou Yi
Hou Yi
Bronze III
SGT Slayerr
Hou Yi
Bronze III
Level 83
God Stats
0W - 1L
1,604 SR
Queue Stats
6W - 10L
1,500 MMR
Party 2
Bacchus
Bacchus
Bronze III
Shadowquinn
Bacchus
Bronze III
Level 64
God Stats
0W - 2L
1,520 SR
Queue Stats
0W - 2L
1,454 MMR
Solo
Thor
Thor
Gold V
TheNobleJL
Thor
Gold V
Level 127
God Stats
40W - 39L
1,597 SR
Queue Stats
98W - 96L
1,428 MMR
Solo
Scylla
Scylla
Platinum V
Yeiisonm
Scylla
Platinum V
Level 160
God Stats
6W - 3L
1,591 SR
Queue Stats
202W - 200L
1,473 MMR
Solo
Nike
Nike
Bronze III
icarosilva49
Nike
Bronze III
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
7 / 5 / 10
13,897
632
18,176
18,598
7,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
 
Kumbhakarna
14
1 / 5 / 5
9,667
439
2,394
12,846
10,643
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ah Muzen Cab
Exsoti
Ah Muzen Cab
20
13 / 3 / 3
14,746
670
23,018
16,320
5,564
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
19
6 / 3 / 5
13,268
603
15,847
20,383
20,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
jakeg070
Danzaburou
15
1 / 8 / 5
11,069
503
8,174
15,629
3,203
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
YmirLokiJanusArtio

VS

Bans
NeithBastetPoseidonCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
18
8 / 5 / 4
11,547
525
12,117
16,678
5,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Shadowquinn
Bacchus
14
1 / 7 / 16
9,992
454
13,039
19,928
31,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
7 / 4 / 5
12,327
560
9,743
19,981
6,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
Yeiisonm
Scylla
18
7 / 5 / 5
11,577
526
13,832
13,702
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 7 / 2
9,315
423
5,335
18,192
12,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
56
28
Kills
24
24
Deaths
28
28
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
5
10
2.4
W
Kumbhakarna
 
Kumbhakarna
1
5
5
0.7
W
Ah Muzen Cab
Exsoti
Ah Muzen Cab
13
3
3
4.83
W
Osiris
6
3
5
2.83
L
Hou Yi
8
5
4
2
L
Bacchus
Shadowquinn
Bacchus
1
7
16
1.29
L
7
4
5
2.38
L
Scylla
Yeiisonm
Scylla
7
5
5
1.9
L
1
7
2
0.29
W
Danzaburou
jakeg070
Danzaburou
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,609
Damage
54,066
83,776
Taken
88,481
46,888
Mitigated
58,683
24,824
Healing
14,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
18,176
5,790
0
6,310
18,598
7,424
1,037
5,858
12,582
0
100,478
W
Kumbhakarna
 
Kumbhakarna
2,394
246
820
423
12,846
10,643
519
6,264
6,448
20,393
0
W
Ah Muzen Cab
Exsoti
Ah Muzen Cab
23,018
7,699
0
4,854
16,320
5,564
4,247
5,971
10,165
0
131,448
W
Osiris
15,847
7,532
0
8,819
20,383
20,054
935
5,242
14,398
0
90,720
L
Hou Yi
12,117
5,199
0
6,364
16,678
5,503
340
91
16,587
0
82,327
L
Bacchus
Shadowquinn
Bacchus
13,039
1,999
462
2,237
19,928
31,720
274
1,978
17,950
22,560
0
L
9,743
1,984
0
380
19,981
6,435
834
129
19,852
0
72,065
L
Scylla
Yeiisonm
Scylla
13,832
1,236
72
2,630
13,702
2,831
300
133
13,569
66,720
0
L
5,335
799
0
2,028
18,192
12,194
0
450
17,742
4,479
37,873
W
Danzaburou
jakeg070
Danzaburou
8,174
3,323
178
3,420
15,629
3,203
6,076
4,733
10,834
0
50,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,647
Gold Earned
54,758
560
Minions Killed
498
0
Camps Cleared
0
2,141,996
Distance Traveled
1,958,510
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,897
632
134
6
0
449,636
2
W
Kumbhakarna
9,667
439
20
1
0
439,232
5
W
Ah Muzen Cab
14,746
670
170
8
0
474,666
10
W
Osiris
13,268
603
149
7
0
435,517
4
L
Hou Yi
11,547
525
138
6
0
375,030
3
L
Bacchus
9,992
454
12
1
0
399,297
7
L
Thor
12,327
560
126
6
0
440,552
2
L
Scylla
11,577
526
133
6
0
403,069
5
L
Nike
9,315
423
89
4
0
340,562
0
W
Danzaburou
11,069
503
87
4
0
342,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role