Player Matchup

Bacchus
Bacchus
BK Minotor
Bacchus
Level 143
God Stats
6W - 3L
1,678 SR
Queue Stats
150W - 152L
1,605 Elo+
Solo
Shiva
Shiva
H20Sea
Shiva
Level 147
God Stats
8W - 6L
1,573 SR
Queue Stats
86W - 47L
1,541 Elo+
Party 1
Medusa
Medusa
dayuuumcuz
Medusa
Level 85
God Stats
2W - 3L
1,147 SR
Queue Stats
3W - 7L
1,326 Elo+
Party 1
Team Averages
Level 125
1,466 SR
1,491 Elo+

VS

Team Averages
Level 146
1,388 SR
1,560 Elo+
King Arthur
King Arthur
MFEARNYG
King Arthur
Level 160
God Stats
3W - 6L
1,165 SR
Queue Stats
160W - 243L
1,481 Elo+
Solo
Raijin
Raijin
Proudsouthrnvet
Raijin
Level 147
God Stats
0W - 3L
1,500 SR
Queue Stats
308W - 219L
1,688 Elo+
Solo
Anhur
Anhur
TM E1evator
Anhur
Level 132
God Stats
7W - 6L
1,500 SR
Queue Stats
107W - 163L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BK Minotor
Bacchus
13
4 / 1 / 15
9,554
869
8,885
11,352
13,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
H20Sea
Shiva
14
11 / 2 / 8
10,182
926
11,807
12,346
12,300
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
dayuuumcuz
Medusa
14
5 / 1 / 11
9,255
841
8,144
7,023
2,340
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MFEARNYG
King Arthur
11
2 / 8 / 1
7,644
695
6,347
11,666
9,414
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
2 / 7 / 1
8,044
731
6,911
10,197
2,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 5 / 2
7,074
643
3,595
9,434
3,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
20
Kills
4
4
Deaths
20
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BK Minotor
Bacchus
4
1
15
11.5
W
Shiva
H20Sea
Shiva
11
2
8
7.5
L
King Arthur
MFEARNYG
King Arthur
2
8
1
0.31
L
2
7
1
0.36
L
0
5
2
0.2
W
Medusa
dayuuumcuz
Medusa
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,836
Damage
16,853
30,721
Taken
31,297
28,638
Mitigated
15,366
6,556
Healing
2,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BK Minotor
Bacchus
8,885
973
0
4,095
11,352
13,998
363
2,016
9,093
25,433
0
W
Shiva
H20Sea
Shiva
11,807
1,127
414
1,842
12,346
12,300
462
2,509
9,582
0
32,443
L
King Arthur
MFEARNYG
King Arthur
6,347
533
397
886
11,666
9,414
0
2,538
9,128
0
16,778
L
6,911
389
0
112
10,197
2,820
0
3,311
6,886
25,496
0
L
3,595
1,431
0
921
9,434
3,132
0
3,277
6,157
0
13,093
W
Medusa
dayuuumcuz
Medusa
8,144
2,897
0
205
7,023
2,340
625
2,028
4,782
0
36,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,991
Gold Earned
22,762
138
Minions Killed
102
8
Camps Cleared
3
655,803
Distance Traveled
582,591
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,554
869
24
2
3
211,214
5
W
Shiva
10,182
926
61
6
1
228,576
1
L
King Arthur
7,644
695
20
2
0
194,031
1
L
Raijin
8,044
731
46
4
2
180,113
5
L
Anhur
7,074
643
36
3
1
208,447
1
W
Medusa
9,255
841
53
5
4
216,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role