Player Matchup

Mulan
Mulan
Gold III
 
Mulan
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Gold III
 
Neith
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Gold III
SCKYLLEM
The Morrigan
Gold III
Level 106
God Stats
16W - 20L
1,830 SR
Queue Stats
276W - 254L
1,557 MMR
Solo
Awilix
Awilix
Gold IV
Tantalus3
Awilix
Gold IV
Level 83
God Stats
7W - 1L
1,842 SR
Queue Stats
82W - 79L
1,553 MMR
Solo
Khepri
Khepri
Gold IV
danihno
Khepri
Gold IV
Level 153
God Stats
8W - 2L
1,622 SR
Queue Stats
90W - 95L
1,442 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,659 SR
1,511 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,621 SR
1,528 MMR
Ymir
Ymir
Gold IV
LamaDesTodes
Ymir
Gold IV
Level 159
God Stats
9W - 9L
1,781 SR
Queue Stats
92W - 111L
1,547 MMR
Solo
King Arthur
King Arthur
Bronze III
NekochanNyan
King Arthur
Bronze III
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 17L
1,500 MMR
Solo
Scylla
Scylla
Bronze IV
Orva
Scylla
Bronze IV
Level 109
God Stats
4W - 4L
1,778 SR
Queue Stats
148W - 148L
1,546 MMR
Solo
Heimdallr
Heimdallr
Gold V
PhilMeUpWithUrPP
Heimdallr
Gold V
Level 59
God Stats
3W - 2L
1,547 SR
Queue Stats
17W - 19L
1,507 MMR
Solo
Hun Batz
Hun Batz
Gold IV
TTvDjFish
Hun Batz
Gold IV
Level 87
God Stats
5W - 1L
1,500 SR
Queue Stats
90W - 95L
1,542 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
4 / 4 / 0
9,475
592
11,553
22,259
21,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
 
Neith
15
3 / 0 / 9
9,363
585
10,506
8,680
3,510
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Morrigan
SCKYLLEM
The Morrigan
16
9 / 2 / 0
10,587
662
9,625
6,499
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
Tantalus3
Awilix
16
3 / 0 / 7
9,887
618
9,257
9,167
3,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
danihno
Khepri
15
2 / 0 / 11
9,763
610
4,336
6,263
4,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
IzanamiKaliBastetOdin

VS

Bans
AtlasGilgameshThothLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,936
434
2,181
12,643
8,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
NekochanNyan
King Arthur
16
4 / 3 / 1
9,720
608
22,216
22,066
20,430
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
Orva
Scylla
14
1 / 3 / 1
7,919
495
4,011
7,631
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
12
1 / 7 / 0
7,165
448
6,629
13,210
3,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
TTvDjFish
Hun Batz
3
0 / 4 / 0
5,151
322
493
3,989
677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
21
Kills
6
6
Deaths
21
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
4
4
0
1
W
Neith
 
Neith
3
0
9
7.5
L
0
4
0
0
L
King Arthur
NekochanNyan
King Arthur
4
3
1
1.5
L
Scylla
Orva
Scylla
1
3
1
0.5
L
Heimdallr
1
7
0
0.14
W
The Morrigan
SCKYLLEM
The Morrigan
9
2
0
4.5
L
Hun Batz
TTvDjFish
Hun Batz
0
4
0
0
W
Awilix
Tantalus3
Awilix
3
0
7
6.5
W
Khepri
danihno
Khepri
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,277
Damage
35,530
52,868
Taken
59,539
36,346
Mitigated
35,070
24,474
Healing
17,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
11,553
2,219
0
13,098
22,259
21,937
0
894
21,331
0
58,787
W
Neith
 
Neith
10,506
5,720
0
4,441
8,680
3,510
3,913
814
7,866
0
73,541
L
2,181
158
0
3,065
12,643
8,657
0
3,104
9,489
24,380
0
L
King Arthur
NekochanNyan
King Arthur
22,216
4,114
0
10,582
22,066
20,430
0
1,229
19,910
0
81,718
L
Scylla
Orva
Scylla
4,011
182
0
809
7,631
1,905
0
3,034
4,469
50,532
0
L
Heimdallr
6,629
3,545
0
1,904
13,210
3,401
0
3,728
9,384
0
48,912
W
The Morrigan
SCKYLLEM
The Morrigan
9,625
1,469
0
754
6,499
2,495
1,273
947
5,409
58,041
5,538
L
Hun Batz
TTvDjFish
Hun Batz
493
196
0
684
3,989
677
0
1,962
1,917
0
5,371
W
Awilix
Tantalus3
Awilix
9,257
4,168
0
3,560
9,167
3,587
1,301
1,079
8,032
0
66,216
W
Khepri
danihno
Khepri
4,336
474
593
2,028
6,263
4,817
454
2,232
3,927
30,554
5,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,075
Gold Earned
36,891
523
Minions Killed
403
0
Camps Cleared
0
1,612,725
Distance Traveled
1,307,084
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,475
592
114
7
0
274,223
0
W
Neith
9,363
585
132
8
0
305,658
6
L
Ymir
6,936
434
40
3
0
297,564
6
L
King Arthur
9,720
608
156
10
0
311,567
4
L
Scylla
7,919
495
114
7
0
307,584
6
L
Heimdallr
7,165
448
76
5
0
248,678
2
W
The Morrigan
10,587
662
129
8
0
299,492
6
L
Hun Batz
5,151
322
17
1
0
141,691
1
W
Awilix
9,887
618
105
7
0
410,422
7
W
Khepri
9,763
610
43
3
0
322,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role