Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BeIu-C-
Merlin
Level 107
God Stats
32W - 26L
1,596 SR
Queue Stats
153W - 183L
1,459 Elo+
Party 1
Baron Samedi
Baron Samedi
Lucura_OO7
Baron Samedi
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 35L
1,500 Elo+
Party 1
King Arthur
King Arthur
NHEMTAI
King Arthur
Level 64
God Stats
12W - 16L
1,472 SR
Queue Stats
102W - 103L
1,442 Elo+
Solo
Ne Zha
Ne Zha
sanson-mg
Ne Zha
Level 89
God Stats
10W - 14L
1,580 SR
Queue Stats
286W - 348L
1,537 Elo+
Party 1
Team Averages
Level 76
1,529 SR
1,487 Elo+

VS

Team Averages
Level 68
1,580 SR
1,521 Elo+
Set
Set
 
Set
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Seugluglu
Yemoja
Level 42
God Stats
3W - 1L
1,928 SR
Queue Stats
37W - 26L
1,508 Elo+
Solo
Scylla
Scylla
SirByakko
Scylla
Level 64
God Stats
1W - 4L
1,500 SR
Queue Stats
25W - 18L
1,632 Elo+
Solo
Bellona
Bellona
Soalheiro385
Bellona
Level 47
God Stats
0W - 4L
1,500 SR
Queue Stats
95W - 139L
1,593 Elo+
Solo
Medusa
Medusa
TreM-JhooW4_20
Medusa
Level 59
God Stats
10W - 11L
1,470 SR
Queue Stats
19W - 27L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
2 / 3 / 7
7,465
533
4,807
8,017
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
BeIu-C-
Merlin
13
3 / 1 / 4
7,854
561
4,390
2,692
911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Lucura_OO7
Baron Samedi
13
1 / 1 / 6
7,285
520
5,985
11,226
8,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
NHEMTAI
King Arthur
15
9 / 2 / 2
9,167
655
13,270
15,004
12,053
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
sanson-mg
Ne Zha
13
2 / 1 / 8
7,673
548
5,535
9,619
3,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
0 / 4 / 2
6,854
490
4,057
10,836
3,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
Seugluglu
Yemoja
11
1 / 2 / 4
7,174
512
6,212
10,299
4,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
SirByakko
Scylla
12
1 / 1 / 0
7,195
514
4,046
6,587
2,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Soalheiro385
Bellona
12
1 / 6 / 0
6,907
493
4,837
12,604
12,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
5 / 4 / 0
7,956
568
8,249
9,652
3,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
17
Kills
8
8
Deaths
17
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
3
7
1.83
L
Set
 
Set
0
4
2
0.25
W
Merlin
BeIu-C-
Merlin
3
1
4
5
W
Baron Samedi
Lucura_OO7
Baron Samedi
1
1
6
4
W
King Arthur
NHEMTAI
King Arthur
9
2
2
5
L
Yemoja
Seugluglu
Yemoja
1
2
4
1.5
L
Scylla
SirByakko
Scylla
1
1
0
1
L
Bellona
Soalheiro385
Bellona
1
6
0
0.17
L
5
4
0
1.25
W
Ne Zha
sanson-mg
Ne Zha
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,987
Damage
27,401
46,558
Taken
49,978
27,508
Mitigated
27,022
16,194
Healing
9,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,807
937
0
2,595
8,017
2,258
406
798
7,219
0
46,051
L
Set
 
Set
4,057
1,705
0
890
10,836
3,788
0
3,102
7,734
0
49,252
W
Merlin
BeIu-C-
Merlin
4,390
133
0
442
2,692
911
224
1,049
1,575
45,078
0
W
Baron Samedi
Lucura_OO7
Baron Samedi
5,985
623
1,032
4,296
11,226
8,630
200
4,832
6,270
29,541
0
W
King Arthur
NHEMTAI
King Arthur
13,270
2,447
157
2,298
15,004
12,053
211
1,168
13,812
0
53,311
L
Yemoja
Seugluglu
Yemoja
6,212
1,397
2,064
1,970
10,299
4,968
133
2,045
8,254
20,305
0
L
Scylla
SirByakko
Scylla
4,046
328
0
1,118
6,587
2,133
0
2,401
4,186
40,839
0
L
Bellona
Soalheiro385
Bellona
4,837
1,238
0
1,422
12,604
12,750
678
582
12,022
0
34,721
L
8,249
3,692
0
1,709
9,652
3,383
705
2,245
7,407
0
47,563
W
Ne Zha
sanson-mg
Ne Zha
5,535
1,260
0
5,374
9,619
3,656
43
2,115
7,233
0
44,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,444
Gold Earned
36,086
394
Minions Killed
382
0
Camps Cleared
0
1,399,777
Distance Traveled
1,328,824
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,465
533
84
6
0
271,676
5
L
Set
6,854
490
98
7
0
293,467
1
W
Merlin
7,854
561
80
6
0
277,153
5
W
Baron Samedi
7,285
520
45
3
0
263,973
6
W
King Arthur
9,167
655
104
7
0
257,920
4
L
Yemoja
7,174
512
28
2
0
275,598
4
L
Scylla
7,195
514
88
6
0
256,621
4
L
Bellona
6,907
493
76
5
0
224,901
2
L
Medusa
7,956
568
92
7
0
278,237
6
W
Ne Zha
7,673
548
81
6
0
329,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role