Player Matchup

Tiamat
Tiamat
Diamond III
 
Tiamat
Diamond III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Tsukuyomi
Tsukuyomi
Diamond III
Bùttlover
Tsukuyomi
Diamond III
Level 63
God Stats
6W - 7L
1,660 SR
Queue Stats
160W - 149L
2,205 MMR
Party 3
Charybdis
Charybdis
Platinum I
TooÍcy
Charybdis
Platinum I
Level 138
God Stats
6W - 8L
1,557 SR
Queue Stats
336W - 318L
2,050 MMR
Party 1
Ganesha
Ganesha
Gold II
TópHat
Ganesha
Gold II
Level 148
God Stats
28W - 20L
1,788 SR
Queue Stats
401W - 407L
1,679 MMR
Party 1
Cliodhna
Cliodhna
Masters
xNMRx
Cliodhna
Masters
Level 127
God Stats
14W - 5L
1,664 SR
Queue Stats
592W - 579L
2,327 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 123
1,634 SR
1,952 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,666 SR
1,980 MMR
Horus
Horus
Diamond III
 
Horus
Diamond III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Diamond IV
F4rme4b4jitos
Hercules
Diamond IV
Level 126
God Stats
9W - 7L
1,632 SR
Queue Stats
188W - 152L
2,162 MMR
Solo
Serqet
Serqet
Diamond V
Need8000Gems
Serqet
Diamond V
Level 157
God Stats
9W - 1L
1,925 SR
Queue Stats
96W - 75L
2,110 MMR
Party 2
Merlin
Merlin
Diamond III
NoGankOmar
Merlin
Diamond III
Level 148
God Stats
4W - 3L
1,529 SR
Queue Stats
108W - 94L
2,273 MMR
Solo
Freya
Freya
Platinum II
peenpeen
Freya
Platinum II
Level 148
God Stats
37W - 34L
1,745 SR
Queue Stats
306W - 289L
1,856 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
7 / 9 / 4
14,105
564
29,375
19,279
14,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
Bùttlover
Tsukuyomi
17
1 / 12 / 2
11,428
457
16,166
26,322
15,538
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
TooÍcy
Charybdis
20
3 / 7 / 4
12,619
505
13,746
22,455
9,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ganesha
TópHat
Ganesha
17
0 / 11 / 11
11,111
444
6,565
29,738
33,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cliodhna
xNMRx
Cliodhna
20
5 / 5 / 4
14,440
578
21,064
23,215
14,349
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BastetArtioAresGilgamesh

VS

Bans
SolLokiCabrakanNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
2 / 4 / 20
14,116
565
5,866
32,349
33,275
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
F4rme4b4jitos
Hercules
20
7 / 1 / 22
16,718
669
22,019
37,978
52,893
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
20
12 / 2 / 13
16,609
664
23,380
24,813
14,059
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
NoGankOmar
Merlin
20
11 / 4 / 13
16,181
647
21,579
16,994
7,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
peenpeen
Freya
20
12 / 5 / 13
15,328
613
28,902
26,270
9,679
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
125
16
Kills
44
44
Deaths
16
25
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
7
9
4
1
W
Horus
 
Horus
2
4
20
3
L
Tsukuyomi
Bùttlover
Tsukuyomi
1
12
2
0.17
W
Hercules
F4rme4b4jitos
Hercules
7
1
22
18
W
Serqet
12
2
13
9.25
W
Merlin
NoGankOmar
Merlin
11
4
13
4.38
L
Charybdis
TooÍcy
Charybdis
3
7
4
0.71
L
Ganesha
TópHat
Ganesha
0
11
11
0.5
W
Freya
peenpeen
Freya
12
5
13
3.7
L
Cliodhna
xNMRx
Cliodhna
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,916
Damage
101,746
121,009
Taken
138,404
86,952
Mitigated
117,568
14,038
Healing
58,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
29,375
2,062
0
2,916
19,279
14,387
16
8,445
10,571
102,461
0
W
Horus
 
Horus
5,866
3,166
7,717
12,510
32,349
33,275
1,493
8,133
23,932
0
31,008
L
Tsukuyomi
Bùttlover
Tsukuyomi
16,166
4,483
0
1,969
26,322
15,538
0
9,963
15,617
0
76,403
W
Hercules
F4rme4b4jitos
Hercules
22,019
7,770
0
19,214
37,978
52,893
509
8,507
27,532
0
103,663
W
Serqet
23,380
7,267
0
4,541
24,813
14,059
2,688
6,090
18,500
0
125,390
W
Merlin
NoGankOmar
Merlin
21,579
478
0
2,587
16,994
7,662
2,770
5,932
10,421
133,428
0
L
Charybdis
TooÍcy
Charybdis
13,746
5,363
0
4,824
22,455
9,392
2,462
7,802
14,415
0
101,403
L
Ganesha
TópHat
Ganesha
6,565
340
0
3,571
29,738
33,286
0
16,225
11,451
27,008
0
W
Freya
peenpeen
Freya
28,902
9,251
0
12,077
26,270
9,679
6,390
8,329
17,800
111,241
0
L
Cliodhna
xNMRx
Cliodhna
21,064
3,404
0
758
23,215
14,349
0
7,161
14,374
0
123,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,703
Gold Earned
78,952
660
Minions Killed
725
0
Camps Cleared
0
2,285,751
Distance Traveled
2,565,175
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
14,105
564
176
7
0
435,606
3
W
Horus
14,116
565
33
1
0
514,687
2
L
Tsukuyomi
11,428
457
129
5
0
437,105
1
W
Hercules
16,718
669
182
7
0
518,645
1
W
Serqet
16,609
664
175
7
0
592,416
2
W
Merlin
16,181
647
213
9
0
481,403
4
L
Charybdis
12,619
505
173
7
0
421,253
7
L
Ganesha
11,111
444
11
0
0
434,151
3
W
Freya
15,328
613
122
5
0
458,024
1
L
Cliodhna
14,440
578
171
7
0
557,636
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role