Player Matchup

Fafnir
Fafnir
DeathSeraphim
Fafnir
Level 125
God Stats
9W - 16L
1,304 SR
Queue Stats
455W - 425L
1,546 Elo+
Party 1
Chronos
Chronos
GQQDGEAR159
Chronos
Level 115
God Stats
5W - 8L
1,475 SR
Queue Stats
438W - 410L
1,544 Elo+
Party 1
Chernobog
Chernobog
Invisc
Chernobog
Level 47
God Stats
6W - 8L
1,520 SR
Queue Stats
232W - 211L
1,622 Elo+
Party 1
Hera
Hera
Pureephat_Thong
Hera
Level 64
God Stats
9W - 8L
1,497 SR
Queue Stats
360W - 356L
1,506 Elo+
Party 1
Nemesis
Nemesis
wormburo
Nemesis
Level 28
God Stats
7W - 5L
1,531 SR
Queue Stats
417W - 382L
1,557 Elo+
Party 1
Team Averages
Level 76
1,465 SR
1,555 Elo+

VS

Team Averages
Level 85
1,498 SR
1,527 Elo+
Merlin
Merlin
AilavYu
Merlin
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
168W - 215L
1,396 Elo+
Solo
Izanami
Izanami
CaptHowdy84
Izanami
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 75L
1,518 Elo+
Solo
Cabrakan
Cabrakan
MrYooo
Cabrakan
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 72L
1,434 Elo+
Solo
Hera
Hera
devil_fish23
Hera
Level 71
God Stats
6W - 11L
1,489 SR
Queue Stats
776W - 792L
1,404 Elo+
Solo
Skadi
Skadi
polskiagencik
Skadi
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 26L
1,882 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 12
9,607
640
3,761
24,946
35,081
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos
GQQDGEAR159
Chronos
19
7 / 5 / 8
11,279
752
8,814
17,800
12,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Invisc
Chernobog
17
3 / 5 / 9
10,875
725
11,503
14,935
7,345
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
2 / 5 / 15
10,563
704
11,961
11,320
4,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
wormburo
Nemesis
17
10 / 7 / 7
11,080
739
16,005
21,674
14,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AilavYu
Merlin
20
6 / 3 / 11
12,277
818
15,225
11,178
5,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
CaptHowdy84
Izanami
17
5 / 6 / 8
11,142
743
15,283
10,566
4,968
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
MrYooo
Cabrakan
18
4 / 4 / 19
11,174
745
8,868
18,173
23,994
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
7 / 4 / 10
12,223
815
15,037
7,712
2,858
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
9 / 5 / 11
12,553
837
23,673
15,067
7,154
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
90
22
Kills
31
31
Deaths
22
51
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Merlin
AilavYu
Merlin
6
3
11
3.83
W
Izanami
CaptHowdy84
Izanami
5
6
8
1.5
L
0
9
12
0.67
L
Chronos
GQQDGEAR159
Chronos
7
5
8
2.2
L
Chernobog
Invisc
Chernobog
3
5
9
1.5
W
Cabrakan
MrYooo
Cabrakan
4
4
19
3.38
L
2
5
15
1.9
W
7
4
10
3
W
9
5
11
2.9
L
Nemesis
wormburo
Nemesis
10
7
7
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,044
Damage
78,086
90,675
Taken
62,696
73,769
Mitigated
44,410
26,308
Healing
19,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AilavYu
Merlin
15,225
778
2,419
3,627
11,178
5,436
278
3,403
7,775
39,080
0
W
Izanami
CaptHowdy84
Izanami
15,283
6,485
1,311
270
10,566
4,968
1,872
4,233
6,333
0
31,639
L
3,761
434
2,510
3,901
24,946
35,081
108
10,309
14,637
4,880
0
L
Chronos
GQQDGEAR159
Chronos
8,814
5,362
1,519
4,661
17,800
12,131
483
8,637
9,163
23,992
0
L
Chernobog
Invisc
Chernobog
11,503
6,537
1,031
2,913
14,935
7,345
668
6,741
8,194
0
28,171
W
Cabrakan
MrYooo
Cabrakan
8,868
964
1,813
5,466
18,173
23,994
248
6,772
11,401
13,785
0
L
11,961
3,324
1,728
687
11,320
4,881
677
4,271
7,049
37,827
0
W
15,037
3,235
636
793
7,712
2,858
430
2,852
4,860
33,448
0
W
23,673
9,154
688
2,975
15,067
7,154
1,609
7,276
7,791
0
45,120
L
Nemesis
wormburo
Nemesis
16,005
6,611
1,575
5,783
21,674
14,331
524
9,172
12,502
0
23,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,404
Gold Earned
59,369
136
Minions Killed
158
0
Camps Cleared
0
1,321,690
Distance Traveled
1,235,776
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,277
818
36
2
0
249,952
1
W
Izanami
11,142
743
37
2
0
213,924
0
L
Fafnir
9,607
640
1
0
0
255,584
1
L
Chronos
11,279
752
40
3
0
281,761
0
L
Chernobog
10,875
725
34
2
0
251,515
0
W
Cabrakan
11,174
745
4
0
0
288,794
0
L
Hera
10,563
704
43
3
0
252,742
0
W
Hera
12,223
815
40
3
0
235,057
2
W
Skadi
12,553
837
41
3
0
248,049
0
L
Nemesis
11,080
739
18
1
0
280,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role