Player Matchup

Agni
Agni
Silver II
 
Agni
Silver II
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver V
PeteZahButt
Izanami
Silver V
Level 48
God Stats
3W - 0L
1,833 SR
Queue Stats
43W - 36L
1,278 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Sodiesarin
Gilgamesh
Gold V
Level 130
God Stats
8W - 10L
1,444 SR
Queue Stats
207W - 224L
1,088 MMR
Solo
Loki
Loki
Gold V
johnhvhbox
Loki
Gold V
Level 101
God Stats
25W - 14L
1,583 SR
Queue Stats
56W - 56L
1,447 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,572 SR
1,363 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,497 SR
1,282 MMR
Serqet
Serqet
Silver II
 
Serqet
Silver II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold II
Olvatar
Cerberus
Gold II
Level 149
God Stats
13W - 10L
1,532 SR
Queue Stats
365W - 370L
1,514 MMR
Solo
Anubis
Anubis
Bronze III
flashshelby
Anubis
Bronze III
Level 84
God Stats
33W - 61L
1,459 SR
Queue Stats
65W - 95L
1,214 MMR
Solo
Nike
Nike
Silver III
new-36832393
Nike
Silver III
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 138L
1,167 MMR
Solo
Medusa
Medusa
Silver II
pedrisquito
Medusa
Silver II
Level 125
God Stats
8W - 11L
1,494 SR
Queue Stats
209W - 219L
1,014 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
5 / 0 / 4
9,806
700
6,399
5,008
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
 
Sun Wukong
15
1 / 0 / 4
9,233
660
7,246
9,804
6,006
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
PeteZahButt
Izanami
15
4 / 3 / 6
9,870
705
6,770
10,097
2,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Sodiesarin
Gilgamesh
12
6 / 5 / 7
8,446
603
6,598
11,262
7,019
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
7 / 1 / 8
9,303
665
8,863
8,359
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
GebCliodhnaMulan

VS

Bans
BastetThothArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
0 / 6 / 1
5,651
404
1,820
8,851
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Olvatar
Cerberus
13
0 / 3 / 1
7,082
506
5,870
12,808
11,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Anubis
11
2 / 5 / 0
6,767
483
4,423
9,092
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 5 / 6
7,382
527
5,076
11,344
7,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
11
5 / 6 / 2
7,389
528
6,870
9,259
2,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
23
Kills
9
9
Deaths
25
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
0
4
7
W
Sun Wukong
 
Sun Wukong
1
0
4
3
L
Serqet
 
Serqet
0
6
1
0.08
L
Cerberus
Olvatar
Cerberus
0
3
1
0.17
W
Izanami
PeteZahButt
Izanami
4
3
6
2.33
W
Gilgamesh
Sodiesarin
Gilgamesh
6
5
7
1.9
L
Anubis
2
5
0
0.4
W
7
1
8
11
L
2
5
6
1
L
Medusa
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,876
Damage
24,059
44,530
Taken
51,354
19,284
Mitigated
26,576
12,703
Healing
12,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
6,399
165
0
1,631
5,008
1,266
210
2,091
2,917
58,706
0
W
Sun Wukong
 
Sun Wukong
7,246
1,915
0
4,548
9,804
6,006
1,062
5,418
4,242
0
54,063
L
Serqet
 
Serqet
1,820
482
0
2,164
8,851
2,283
0
92
8,749
0
24,325
L
Cerberus
Olvatar
Cerberus
5,870
755
0
5,611
12,808
11,477
0
794
11,994
48,859
0
W
Izanami
PeteZahButt
Izanami
6,770
3,862
0
1,780
10,097
2,650
5,302
1,005
9,092
0
67,197
W
Gilgamesh
Sodiesarin
Gilgamesh
6,598
2,379
0
519
11,262
7,019
1,350
1,682
9,580
0
33,638
L
Anubis
4,423
0
0
2,695
9,092
3,082
0
3,762
5,072
35,793
0
W
8,863
3,511
0
4,225
8,359
2,343
0
1,334
6,869
0
59,155
L
5,076
375
0
1,272
11,344
7,694
0
1,431
9,881
5,725
18,240
L
Medusa
6,870
3,213
0
904
9,259
2,040
192
0
9,259
0
41,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,658
Gold Earned
34,271
497
Minions Killed
385
0
Camps Cleared
0
1,445,449
Distance Traveled
1,212,878
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,806
700
131
9
0
293,213
4
W
Sun Wukong
9,233
660
108
8
0
271,669
3
L
Serqet
5,651
404
51
4
0
248,885
2
L
Cerberus
7,082
506
143
10
0
242,977
2
W
Izanami
9,870
705
121
9
0
243,792
2
W
Gilgamesh
8,446
603
49
4
0
298,992
3
L
Anubis
6,767
483
83
6
0
234,437
6
W
Loki
9,303
665
88
6
0
337,783
5
L
Nike
7,382
527
39
3
0
267,519
9
L
Medusa
7,389
528
69
5
0
219,060
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role