Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Leprechaun1971
Vamana
Level 154
God Stats
23W - 16L
1,484 SR
Queue Stats
887W - 938L
1,372 Elo+
Party 1
Freya
Freya
Lilithlucifurr
Freya
Level 159
God Stats
12W - 14L
1,610 SR
Queue Stats
1,436W - 1,536L
1,447 Elo+
Party 1
Achilles
Achilles
Nalaymon
Achilles
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 13L
1,573 Elo+
Solo
Shiva
Shiva
khisp
Shiva
Level 127
God Stats
1W - 2L
1,249 SR
Queue Stats
197W - 200L
1,437 Elo+
Solo
Team Averages
Level 138
1,469 SR
1,466 Elo+

VS

Team Averages
Level 95
1,360 SR
1,436 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
A2SA2SINS958
Vulcan
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
128W - 123L
1,410 Elo+
Party 2
Zeus
Zeus
Ajoulis
Zeus
Level 82
God Stats
9W - 11L
1,231 SR
Queue Stats
345W - 377L
1,344 Elo+
Solo
Baron Samedi
Baron Samedi
AlexAuMax
Baron Samedi
Level 92
God Stats
5W - 4L
1,291 SR
Queue Stats
245W - 231L
1,443 Elo+
Party 2
Sobek
Sobek
Stiki_Game
Sobek
Level 114
God Stats
2W - 1L
1,278 SR
Queue Stats
117W - 91L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
1 / 1 / 0
4,754
951
1,007
2,150
2,324
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

9
1 / 2 / 1
4,827
965
3,366
6,114
5,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 2 / 2
4,851
970
3,402
3,963
3,276
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Achilles
Nalaymon
Achilles
9
0 / 1 / 0
4,728
946
2,330
3,824
3,666
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shiva
khisp
Shiva
8
0 / 4 / 1
5,179
1,036
3,297
5,515
4,037
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 0 / 9
5,929
1,186
1,764
3,221
4,183
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Vulcan
10
1 / 0 / 9
5,450
1,090
4,596
2,640
1,293
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Zeus
Ajoulis
Zeus
10
6 / 1 / 4
5,943
1,189
5,316
2,864
1,181
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
AlexAuMax
Baron Samedi
10
1 / 1 / 9
5,423
1,085
2,055
3,652
1,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
9
1 / 0 / 7
5,308
1,062
3,449
7,494
6,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
2
Kills
10
10
Deaths
2
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
0
1
W
Kuzenbo
 
Kuzenbo
1
0
9
5.5
W
Vulcan
1
0
9
5.5
W
Zeus
Ajoulis
Zeus
6
1
4
8
W
Baron Samedi
AlexAuMax
Baron Samedi
1
1
9
5.5
L
1
2
1
0.75
L
0
2
2
0.5
L
Achilles
Nalaymon
Achilles
0
1
0
0
W
Sobek
1
0
7
4.5
L
Shiva
khisp
Shiva
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,402
Damage
17,180
21,566
Taken
19,871
19,007
Mitigated
14,560
6,859
Healing
8,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,007
193
189
498
2,150
2,324
0
1,903
247
0
1,793
W
Kuzenbo
 
Kuzenbo
1,764
858
293
443
3,221
4,183
121
588
2,633
2,857
0
W
Vulcan
4,596
1,783
481
217
2,640
1,293
69
328
2,312
11,425
0
W
Zeus
Ajoulis
Zeus
5,316
843
606
456
2,864
1,181
114
25
2,839
7,949
0
W
Baron Samedi
AlexAuMax
Baron Samedi
2,055
578
700
816
3,652
1,805
481
436
3,216
9,944
0
L
3,366
2,083
825
2,337
6,114
5,704
0
5,077
1,037
0
6,437
L
3,402
1,409
152
745
3,963
3,276
0
2,795
1,168
7,108
0
L
Achilles
Nalaymon
Achilles
2,330
263
341
484
3,824
3,666
0
2,448
1,376
0
6,577
W
Sobek
3,449
229
669
3,620
7,494
6,098
207
2,025
5,469
4,448
0
L
Shiva
khisp
Shiva
3,297
182
540
748
5,515
4,037
0
4,957
558
0
7,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,339
Gold Earned
28,053
33
Minions Killed
39
0
Camps Cleared
0
405,579
Distance Traveled
562,451
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,754
951
3
1
0
30,691
0
W
Kuzenbo
5,929
1,186
1
0
0
110,895
0
W
Vulcan
5,450
1,090
18
4
0
128,292
1
W
Zeus
5,943
1,189
4
1
0
101,885
2
W
Baron Samedi
5,423
1,085
13
3
0
100,725
0
L
Vamana
4,827
965
2
0
0
103,654
0
L
Freya
4,851
970
8
2
0
95,163
0
L
Achilles
4,728
946
12
2
0
106,166
0
W
Sobek
5,308
1,062
3
1
0
120,654
3
L
Shiva
5,179
1,036
8
2
0
69,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role