Player Matchup

Kuzenbo
Kuzenbo
CMobSr
Kuzenbo
Level 37
God Stats
11W - 12L
1,324 SR
Queue Stats
468W - 517L
1,299 Elo+
Solo
Izanami
Izanami
Cleuveslol
Izanami
Level 37
God Stats
4W - 4L
1,439 SR
Queue Stats
41W - 65L
1,263 Elo+
Solo
Zeus
Zeus
F BxDestroyer
Zeus
Level 64
God Stats
5W - 9L
1,345 SR
Queue Stats
38W - 56L
1,330 Elo+
Solo
Shiva
Shiva
GAVEL 74
Shiva
Level 145
God Stats
1W - 1L
1,278 SR
Queue Stats
61W - 47L
1,424 Elo+
Solo
Thanatos
Thanatos
Persona_Prodigy
Thanatos
Level 40
God Stats
2W - 0L
1,827 SR
Queue Stats
87W - 76L
1,439 Elo+
Solo
Team Averages
Level 65
1,443 SR
1,351 Elo+

VS

Team Averages
Level 94
1,541 SR
1,360 Elo+
Shiva
Shiva
 
Shiva
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
MathKlapper
Zeus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,118 Elo+
Solo
Medusa
Medusa
RevengeKillerIX
Medusa
Level 136
God Stats
1W - 2L
1,723 SR
Queue Stats
23W - 39L
1,316 Elo+
Solo
Bastet
Bastet
Théo09
Bastet
Level 69
God Stats
15W - 8L
1,650 SR
Queue Stats
324W - 348L
1,504 Elo+
Solo
Baron Samedi
Baron Samedi
acespencer13
Baron Samedi
Level 37
God Stats
12W - 22L
1,329 SR
Queue Stats
20W - 31L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CMobSr
Kuzenbo
16
1 / 1 / 16
11,068
1,230
7,965
10,004
14,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Cleuveslol
Izanami
16
5 / 4 / 11
10,872
1,208
7,656
8,236
3,103
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
12 / 2 / 7
12,749
1,417
13,756
6,512
2,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
GAVEL 74
Shiva
16
1 / 1 / 12
10,194
1,133
5,386
10,357
11,237
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
16
5 / 3 / 13
11,009
1,223
11,449
9,150
3,764
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

295

VS

Team 2 Tickets

124

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
3 / 5 / 5
11,037
1,226
10,032
14,136
13,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

15
1 / 7 / 3
9,704
1,078
5,008
10,099
2,563
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 3 / 6
11,589
1,288
13,772
12,365
3,841
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
Théo09
Bastet
14
0 / 1 / 1
8,379
931
450
1,012
268
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Baron Samedi
acespencer13
Baron Samedi
15
2 / 8 / 5
10,177
1,131
9,993
14,301
4,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
31
24
Kills
11
11
Deaths
24
59
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
3
5
5
1.1
W
Kuzenbo
CMobSr
Kuzenbo
1
1
16
9
W
Izanami
Cleuveslol
Izanami
5
4
11
2.63
W
12
2
7
7.75
W
Shiva
GAVEL 74
Shiva
1
1
12
7
L
1
7
3
0.36
W
Thanatos
5
3
13
3.83
L
5
3
6
2.67
L
Bastet
Théo09
Bastet
0
1
1
0.5
L
Baron Samedi
acespencer13
Baron Samedi
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,212
Damage
39,255
44,259
Taken
51,913
34,706
Mitigated
25,599
9,713
Healing
6,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
10,032
1,806
105
1,873
14,136
13,963
0
5,451
8,476
0
26,635
W
Kuzenbo
CMobSr
Kuzenbo
7,965
3,593
0
1,020
10,004
14,064
0
2,929
6,816
18,102
0
W
Izanami
Cleuveslol
Izanami
7,656
5,194
0
978
8,236
3,103
0
3,416
4,486
0
33,054
W
13,756
808
0
634
6,512
2,538
0
2,500
3,772
30,521
0
W
Shiva
GAVEL 74
Shiva
5,386
727
236
1,115
10,357
11,237
0
2,548
7,376
0
21,247
L
5,008
1,282
54
100
10,099
2,563
0
4,103
5,830
27,076
0
W
Thanatos
11,449
4,142
0
5,730
9,150
3,764
0
2,691
6,184
0
24,613
L
13,772
6,578
0
707
12,365
3,841
0
5,088
7,203
0
32,940
L
Bastet
Théo09
Bastet
450
123
0
20
1,012
268
0
103
897
0
2,242
L
Baron Samedi
acespencer13
Baron Samedi
9,993
594
1,208
2,394
14,301
4,964
0
6,340
7,786
20,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,892
Gold Earned
50,886
175
Minions Killed
155
11
Camps Cleared
3
805,073
Distance Traveled
565,425
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
11,037
1,226
33
4
0
152,587
2
W
Kuzenbo
11,068
1,230
8
1
0
202,107
0
W
Izanami
10,872
1,208
58
6
4
134,344
0
W
Zeus
12,749
1,417
51
6
1
133,944
0
W
Shiva
10,194
1,133
36
4
2
174,135
0
L
Zeus
9,704
1,078
51
6
1
99,591
0
W
Thanatos
11,009
1,223
22
2
4
160,543
1
L
Medusa
11,589
1,288
47
5
1
144,456
0
L
Bastet
8,379
931
7
1
1
28,603
1
L
Baron Samedi
10,177
1,131
17
2
0
140,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role