Player Matchup

Raijin
Raijin
THE GOD3436
Raijin
Level 88
God Stats
0W - 2L
1,253 SR
Queue Stats
121W - 186L
1,406 Elo+
Solo
Chiron
Chiron
Windschneise420
Chiron
Level 116
God Stats
12W - 12L
1,406 SR
Queue Stats
85W - 119L
1,318 Elo+
Solo
Sol
Sol
xMissMidnightx
Sol
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,466 Elo+
Solo
Team Averages
Level 97
1,386 SR
1,397 Elo+

VS

Team Averages
Level 77
1,534 SR
1,520 Elo+
Kukulkan
Kukulkan
CraZy_Treblaz7
Kukulkan
Level 103
God Stats
1W - 2L
1,152 SR
Queue Stats
142W - 157L
1,461 Elo+
Solo
Artio
Artio
IceingCore
Artio
Level 63
God Stats
1W - 0L
1,719 SR
Queue Stats
18W - 28L
1,628 Elo+
Solo
Bastet
Bastet
Nonsens_MVP
Bastet
Level 64
God Stats
54W - 49L
1,731 SR
Queue Stats
354W - 441L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
0 / 10 / 3
9,540
596
6,895
15,640
3,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 5 / 1
11,353
710
16,674
13,310
3,075
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 7 / 3
10,812
676
6,096
12,450
2,115
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
5 / 0 / 4
9,752
610
3,870
2,274
664
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
15
1 / 4 / 14
10,795
675
6,028
21,283
19,215
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bastet
19
16 / 2 / 5
13,114
820
25,457
18,971
8,567
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
6
Kills
22
22
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
5
0
4
7
W
Artio
1
4
14
2
W
Bastet
16
2
5
9.25
L
Raijin
0
10
3
0.15
L
4
5
1
0.9
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,665
Damage
35,355
41,400
Taken
42,528
8,207
Mitigated
28,446
6,407
Healing
10,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
3,870
228
0
250
2,274
664
660
1,095
1,091
22,759
0
W
Artio
6,028
617
565
3,899
21,283
19,215
206
5,655
15,180
26,635
0
W
Bastet
25,457
4,383
0
5,767
18,971
8,567
558
6,519
12,116
0
71,059
L
Raijin
6,895
738
58
824
15,640
3,017
188
5,291
10,349
26,210
0
L
16,674
6,177
714
2,054
13,310
3,075
1,344
3,094
10,216
0
40,443
L
6,096
1,660
129
2,628
12,450
2,115
482
2,308
10,142
21,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,705
Gold Earned
33,661
163
Minions Killed
151
4
Camps Cleared
10
715,901
Distance Traveled
760,550
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,752
610
45
3
1
113,208
0
W
Artio
10,795
675
31
2
3
304,602
4
W
Bastet
13,114
820
75
5
6
342,740
2
L
Raijin
9,540
596
51
3
3
214,403
1
L
Chiron
11,353
710
68
4
1
251,411
2
L
Sol
10,812
676
44
3
0
250,087
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role