Player Matchup

Sol
Sol
ArrogantSheet57
Sol
Level 100
God Stats
1W - 0L
1,448 SR
Queue Stats
29W - 34L
1,324 Elo+
Solo
Shiva
Shiva
CrxmsonTsuki
Shiva
Level 46
God Stats
11W - 8L
1,667 SR
Queue Stats
41W - 62L
1,418 Elo+
Solo
Ymir
Ymir
Littt Party
Ymir
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
51W - 53L
1,648 Elo+
Solo
Agni
Agni
Longinggamer1
Agni
Level 103
God Stats
7W - 10L
1,494 SR
Queue Stats
98W - 88L
1,426 Elo+
Solo
Mulan
Mulan
Poot Genie
Mulan
Level 134
God Stats
3W - 2L
1,360 SR
Queue Stats
83W - 86L
1,470 Elo+
Solo
Team Averages
Level 94
1,494 SR
1,457 Elo+

VS

Team Averages
Level 95
1,604 SR
1,399 Elo+
Set
Set
B I G SAD3798
Set
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 201L
1,431 Elo+
Solo
Nike
Nike
Bigsurge3528526
Nike
Level 54
God Stats
3W - 4L
1,500 SR
Queue Stats
155W - 182L
1,493 Elo+
Solo
Ra
Ra
SirLust
Ra
Level 146
God Stats
5W - 1L
1,767 SR
Queue Stats
273W - 273L
1,550 Elo+
Solo
Jormungandr
Jormungandr
notanraapido
Jormungandr
Level 121
God Stats
4W - 3L
1,500 SR
Queue Stats
44W - 44L
1,126 Elo+
Solo
Cupid
Cupid
unstopablepsyco
Cupid
Level 88
God Stats
9W - 14L
1,752 SR
Queue Stats
244W - 255L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 5
8,564
571
11,006
9,189
3,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
14 / 1 / 6
10,281
685
14,278
12,442
5,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 0 / 9
8,307
554
2,299
8,271
7,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 2 / 9
8,331
555
6,558
8,911
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
15
6 / 0 / 5
9,328
622
13,740
13,401
10,090
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 0
6,446
430
3,110
13,219
7,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 7 / 0
6,625
442
6,604
15,720
6,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 7 / 1
7,399
493
8,894
11,777
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
notanraapido
Jormungandr
9
0 / 3 / 3
6,153
410
3,586
12,551
6,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
2 / 2 / 0
6,660
444
3,790
7,650
1,874
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
8
27
Kills
4
4
Deaths
27
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
L
1
8
0
0.13
L
0
7
0
0
W
14
1
6
17
W
1
0
9
5.5
W
1
2
9
2.75
W
Mulan
6
0
5
8.5
L
1
7
1
0.21
L
Jormungandr
notanraapido
Jormungandr
0
3
3
0.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,881
Damage
25,984
52,214
Taken
60,917
29,213
Mitigated
25,287
17,589
Healing
14,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,006
3,743
0
4,482
9,189
3,733
4,684
1,082
8,102
51,169
8,880
L
3,110
1,271
0
3,883
13,219
7,091
387
3,757
9,282
0
31,758
L
6,604
618
0
3,008
15,720
6,067
476
2,656
13,024
0
39,144
W
14,278
4,266
476
2,728
12,442
5,646
1,762
3,456
8,832
0
65,341
W
2,299
202
738
1,940
8,271
7,099
497
2,024
6,106
34,417
0
W
6,558
456
69
1,590
8,911
2,645
159
3,739
4,866
43,171
0
W
Mulan
13,740
1,086
0
5,566
13,401
10,090
707
1,495
11,828
7,382
44,852
L
8,894
726
371
3,497
11,777
3,619
396
3,807
7,780
50,868
0
L
Jormungandr
notanraapido
Jormungandr
3,586
877
0
876
12,551
6,636
0
5,930
6,559
18,253
0
L
3,790
1,761
571
2,606
7,650
1,874
429
4,121
3,489
0
33,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,811
Gold Earned
33,283
433
Minions Killed
359
0
Camps Cleared
0
1,528,753
Distance Traveled
1,357,280
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,564
571
96
6
0
278,582
3
L
Set
6,446
430
71
5
0
237,480
2
L
Nike
6,625
442
90
6
0
257,225
0
W
Shiva
10,281
685
93
6
0
332,526
1
W
Ymir
8,307
554
63
4
0
282,743
0
W
Agni
8,331
555
83
6
0
344,593
5
W
Mulan
9,328
622
98
7
0
290,309
0
L
Ra
7,399
493
107
7
0
290,268
4
L
Jormungandr
6,153
410
32
2
0
289,534
5
L
Cupid
6,660
444
59
4
0
282,773
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role