Player Matchup

Janus
Janus
AvatarTurtle
Janus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,268 Elo+
Solo
Guan Yu
Guan Yu
Párzivál
Guan Yu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 32L
1,338 Elo+
Solo
Jing Wei
Jing Wei
doctorreaper98
Jing Wei
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,341 Elo+
Solo
Mercury
Mercury
ghostparasyte
Mercury
Level 145
God Stats
21W - 20L
1,583 SR
Queue Stats
124W - 139L
1,591 Elo+
Solo
Chang'e
Chang'e
jai007kill3r
Chang'e
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,411 Elo+
Solo
Team Averages
Level 51
1,517 SR
1,390 Elo+

VS

Team Averages
Level 122
1,546 SR
1,687 Elo+
Vamana
Vamana
 
Vamana
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
BliggyBly
Shiva
Level 160
God Stats
14W - 6L
1,746 SR
Queue Stats
499W - 315L
1,725 Elo+
Party 1
Horus
Horus
DownAstronomical
Horus
Level 160
God Stats
1W - 1L
1,700 SR
Queue Stats
145W - 48L
1,886 Elo+
Party 1
Erlang Shen
Erlang Shen
Tonberry21
Erlang Shen
Level 87
God Stats
15W - 14L
1,559 SR
Queue Stats
656W - 661L
1,528 Elo+
Party 1
Bellona
Bellona
yourstruley69
Bellona
Level 126
God Stats
2W - 0L
1,224 SR
Queue Stats
105W - 82L
1,796 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 3
6,765
677
10,309
10,571
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
Párzivál
Guan Yu
10
0 / 3 / 2
5,957
596
1,421
3,915
3,267
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jing Wei
12
2 / 10 / 2
7,759
776
4,584
14,127
3,179
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
12
1 / 7 / 2
6,780
678
2,671
8,523
3,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
jai007kill3r
Chang'e
13
1 / 9 / 1
7,070
707
3,324
10,003
2,919
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
7 / 3 / 24
9,548
955
12,485
13,927
10,655
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Shiva
BliggyBly
Shiva
16
11 / 0 / 21
9,492
949
10,787
10,933
7,753
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
4 / 0 / 27
8,759
876
7,213
12,015
11,867
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
Tonberry21
Erlang Shen
16
6 / 1 / 14
9,127
913
4,966
10,411
9,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
15
10 / 1 / 18
9,031
903
8,394
9,056
8,576
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
142
4
Kills
38
38
Deaths
5
10
Assists
104
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
7
3
24
6.33
L
0
9
3
0.17
W
Shiva
BliggyBly
Shiva
11
0
21
21.5
W
4
0
27
17.5
L
Guan Yu
Párzivál
Guan Yu
0
3
2
0.33
W
Erlang Shen
Tonberry21
Erlang Shen
6
1
14
13
L
Jing Wei
2
10
2
0.3
L
Mercury
1
7
2
0.29
L
Chang'e
jai007kill3r
Chang'e
1
9
1
0.17
W
Bellona
10
1
18
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,309
Damage
43,845
47,139
Taken
56,342
15,038
Mitigated
48,137
2,867
Healing
23,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
12,485
6,185
921
3,233
13,927
10,655
720
4,159
8,528
0
32,926
L
10,309
431
0
421
10,571
2,490
0
0
10,571
22,476
0
W
Shiva
BliggyBly
Shiva
10,787
1,445
2,881
2,255
10,933
7,753
954
2,129
8,804
0
32,630
W
7,213
3,417
4,335
3,896
12,015
11,867
1,477
2,546
9,469
0
15,637
L
Guan Yu
Párzivál
Guan Yu
1,421
21
0
430
3,915
3,267
0
0
3,915
0
2,471
W
Erlang Shen
Tonberry21
Erlang Shen
4,966
2,364
0
3,053
10,411
9,286
4,034
2,226
8,185
0
27,445
L
Jing Wei
4,584
2,556
45
1,222
14,127
3,179
0
0
14,127
0
9,030
L
Mercury
2,671
620
0
280
8,523
3,183
0
0
8,523
0
9,589
L
Chang'e
jai007kill3r
Chang'e
3,324
1,524
41
428
10,003
2,919
0
0
10,003
6,869
0
W
Bellona
8,394
1,848
1,852
1,207
9,056
8,576
1,741
2,573
6,483
0
13,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,331
Gold Earned
45,957
67
Minions Killed
184
0
Camps Cleared
0
680,472
Distance Traveled
1,078,944
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,548
955
52
5
0
208,224
1
L
Janus
6,765
677
28
3
0
174,659
3
W
Shiva
9,492
949
47
5
0
229,661
0
W
Horus
8,759
876
15
2
0
217,604
1
L
Guan Yu
5,957
596
3
0
0
55,691
1
W
Erlang Shen
9,127
913
51
5
0
201,414
1
L
Jing Wei
7,759
776
11
1
0
170,811
0
L
Mercury
6,780
678
16
2
0
150,635
1
L
Chang'e
7,070
707
9
1
0
128,676
3
W
Bellona
9,031
903
19
2
0
222,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role