Player Matchup

Artemis
Artemis
DaddyBurrito_
Artemis
Level 66
God Stats
3W - 0L
1,681 SR
Queue Stats
78W - 69L
1,482 Elo+
Party 1
Awilix
Awilix
MamonSandwich
Awilix
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,400 Elo+
Party 1
Zeus
Zeus
N33d F1ber
Zeus
Level 36
God Stats
2W - 0L
1,758 SR
Queue Stats
7W - 6L
1,564 Elo+
Solo
Medusa
Medusa
SackBoyShooter
Medusa
Level 85
God Stats
1W - 0L
1,734 SR
Queue Stats
63W - 64L
1,346 Elo+
Party 1
Kuzenbo
Kuzenbo
SirWigglesworth
Kuzenbo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,415 Elo+
Party 1
Team Averages
Level 44
1,634 SR
1,442 Elo+

VS

Team Averages
Level 45
1,413 SR
1,349 Elo+
Thor
Thor
 
Thor
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Alexmata16
Izanami
Level 27
God Stats
0W - 4L
1,280 SR
Queue Stats
5W - 19L
1,188 Elo+
Party 2
Ganesha
Ganesha
NymphePersephone
Ganesha
Level 59
God Stats
5W - 5L
1,395 SR
Queue Stats
151W - 158L
1,228 Elo+
Party 3
Fenrir
Fenrir
YT_Stripes-YT
Fenrir
Level 10
God Stats
1W - 2L
1,517 SR
Queue Stats
2W - 6L
1,421 Elo+
Party 3
Zhong Kui
Zhong Kui
hellobueno
Zhong Kui
Level 17
God Stats
6W - 10L
1,371 SR
Queue Stats
6W - 12L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
1 / 1 / 2
5,239
524
2,822
5,613
1,180
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

7
3 / 1 / 3
5,347
535
3,111
3,691
902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
6 / 1 / 2
6,459
646
6,725
3,655
591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 1 / 0
6,248
625
2,416
4,979
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
1 / 1 / 2
5,178
518
1,292
3,807
2,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
2 / 0 / 0
6,140
614
996
4,479
1,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Alexmata16
Izanami
7
2 / 4 / 1
4,887
489
5,148
6,578
1,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 2 / 2
5,121
512
1,174
6,392
3,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 4 / 0
4,085
409
596
5,150
1,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Zhong Kui
hellobueno
Zhong Kui
8
0 / 3 / 0
4,528
453
2,858
4,256
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
13
Kills
5
5
Deaths
13
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
0
0
2
L
Izanami
Alexmata16
Izanami
2
4
1
0.63
W
Artemis
1
1
2
2
W
3
1
3
4.5
W
6
1
2
7
L
1
2
2
1
W
2
1
0
2
W
1
1
2
2
L
0
4
0
0
L
Zhong Kui
hellobueno
Zhong Kui
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,366
Damage
10,772
21,745
Taken
26,855
6,555
Mitigated
9,568
5,862
Healing
6,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
996
193
0
2,697
4,479
1,312
0
456
3,945
0
33,416
L
Izanami
Alexmata16
Izanami
5,148
3,285
0
1,260
6,578
1,529
0
3,298
3,160
0
26,987
W
Artemis
2,822
1,721
145
2,533
5,613
1,180
35
154
5,459
0
26,003
W
3,111
2,033
0
462
3,691
902
0
1,353
2,338
0
8,738
W
6,725
1,519
0
993
3,655
591
0
0
3,513
27,202
2,105
L
1,174
94
0
687
6,392
3,487
0
1,980
4,378
9,872
0
W
2,416
587
0
1,315
4,979
1,532
558
1,743
3,236
0
30,651
W
1,292
835
0
414
3,807
2,350
24
782
3,025
5,227
0
L
596
258
0
1,611
5,150
1,182
0
1,171
3,881
0
10,006
L
Zhong Kui
hellobueno
Zhong Kui
2,858
0
0
442
4,256
2,058
0
576
3,656
15,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,471
Gold Earned
24,761
190
Minions Killed
217
0
Camps Cleared
0
981,864
Distance Traveled
920,974
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,140
614
92
9
0
213,785
3
L
Izanami
4,887
489
53
5
0
172,635
0
W
Artemis
5,239
524
51
5
0
179,680
2
W
Awilix
5,347
535
16
2
0
213,960
0
W
Zeus
6,459
646
49
5
0
201,101
2
L
Ganesha
5,121
512
8
1
0
177,717
0
W
Medusa
6,248
625
67
7
0
182,928
3
W
Kuzenbo
5,178
518
7
1
0
204,195
3
L
Fenrir
4,085
409
28
3
0
172,312
0
L
Zhong Kui
4,528
453
36
4
0
184,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role