Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
HeckinKewt
Danzaburou
Level 124
God Stats
14W - 5L
1,476 SR
Queue Stats
507W - 475L
1,558 Elo+
Party 1
Bastet
Bastet
Justwolfeh
Bastet
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 22L
1,682 Elo+
Party 3
Zhong Kui
Zhong Kui
OP_RAGE_
Zhong Kui
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 29L
1,682 Elo+
Party 3
Chaac
Chaac
RapidEnding
Chaac
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 23L
1,500 Elo+
Solo
Team Averages
Level 121
1,495 SR
1,584 Elo+

VS

Team Averages
Level 127
1,661 SR
1,526 Elo+
Shiva
Shiva
Jerked_Chicken_
Shiva
Level 106
God Stats
6W - 6L
1,727 SR
Queue Stats
175W - 170L
1,565 Elo+
Solo
Jormungandr
Jormungandr
Wicked Uno
Jormungandr
Level 159
God Stats
10W - 6L
1,948 SR
Queue Stats
836W - 817L
1,519 Elo+
Solo
Nemesis
Nemesis
XyeyaX
Nemesis
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
117W - 107L
1,542 Elo+
Party 2
Medusa
Medusa
neisnois
Medusa
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 88L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
tupapu99
Baron Samedi
Level 126
God Stats
4W - 2L
1,631 SR
Queue Stats
178W - 157L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
7 / 2 / 9
13,761
529
11,010
22,973
40,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Danzaburou
HeckinKewt
Danzaburou
20
6 / 3 / 7
16,826
647
14,627
20,631
7,557
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bastet
Justwolfeh
Bastet
20
7 / 5 / 8
13,661
525
14,124
24,653
8,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
OP_RAGE_
Zhong Kui
18
1 / 5 / 10
12,515
481
18,201
18,236
10,475
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
3 / 6 / 4
13,685
526
11,754
24,565
21,202
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 5 / 10
14,129
543
18,609
26,196
31,313
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jormungandr
Wicked Uno
Jormungandr
17
4 / 5 / 8
11,880
457
13,604
25,141
24,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Nemesis
XyeyaX
Nemesis
20
10 / 1 / 4
14,312
550
13,247
16,843
6,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
neisnois
Medusa
13
0 / 5 / 1
9,852
379
3,833
8,381
2,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
tupapu99
Baron Samedi
18
1 / 8 / 10
12,083
465
15,667
18,062
11,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
54
24
Kills
21
21
Deaths
24
38
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
7
2
9
5.75
W
Danzaburou
HeckinKewt
Danzaburou
6
3
7
3.17
L
6
5
10
2.2
W
Bastet
Justwolfeh
Bastet
7
5
8
2.2
W
Zhong Kui
OP_RAGE_
Zhong Kui
1
5
10
1.2
W
3
6
4
0.83
L
Jormungandr
Wicked Uno
Jormungandr
4
5
8
1.6
L
Nemesis
XyeyaX
Nemesis
10
1
4
12
L
Medusa
neisnois
Medusa
0
5
1
0.1
L
Baron Samedi
tupapu99
Baron Samedi
1
8
10
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,716
Damage
64,960
111,058
Taken
94,623
88,341
Mitigated
78,071
39,922
Healing
20,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
11,010
1,699
965
4,584
22,973
40,178
120
7,006
15,967
37,080
1,084
W
Danzaburou
HeckinKewt
Danzaburou
14,627
8,172
0
9,402
20,631
7,557
4,383
5,071
15,560
0
130,528
L
18,609
3,493
1,171
7,950
26,196
31,313
838
7,215
18,981
0
107,068
W
Bastet
Justwolfeh
Bastet
14,124
3,783
0
11,268
24,653
8,929
758
6,799
17,854
0
111,186
W
Zhong Kui
OP_RAGE_
Zhong Kui
18,201
1,225
0
6,532
18,236
10,475
637
8,523
9,713
83,499
0
W
11,754
1,895
58
7,113
24,565
21,202
922
4,055
20,510
0
76,753
L
Jormungandr
Wicked Uno
Jormungandr
13,604
3,290
0
2,930
25,141
24,887
0
9,379
15,762
49,863
0
L
Nemesis
XyeyaX
Nemesis
13,247
4,643
0
1,850
16,843
6,930
1,632
3,609
13,234
0
113,659
L
Medusa
neisnois
Medusa
3,833
1,372
0
1,428
8,381
2,990
0
1,615
6,766
0
45,700
L
Baron Samedi
tupapu99
Baron Samedi
15,667
533
1,875
3,473
18,062
11,951
0
7,379
10,683
84,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,448
Gold Earned
62,256
606
Minions Killed
635
0
Camps Cleared
0
2,483,990
Distance Traveled
2,177,522
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,761
529
35
1
0
528,260
3
W
Danzaburou
16,826
647
183
7
0
477,808
6
L
Shiva
14,129
543
169
7
0
498,892
3
W
Bastet
13,661
525
116
4
0
538,694
2
W
Zhong Kui
12,515
481
129
5
0
463,583
4
W
Chaac
13,685
526
143
6
0
475,645
5
L
Jormungandr
11,880
457
72
3
0
434,017
5
L
Nemesis
14,312
550
159
6
0
556,139
5
L
Medusa
9,852
379
101
4
0
240,735
1
L
Baron Samedi
12,083
465
134
5
0
447,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role