Player Matchup

Cthulhu
Cthulhu
Bababooui
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 84L
1,406 Elo+
Party 1
Hou Yi
Hou Yi
Begano-57
Hou Yi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 73L
1,332 Elo+
Solo
Thanatos
Thanatos
Legitlaydo
Thanatos
Level 117
God Stats
4W - 3L
1,782 SR
Queue Stats
142W - 133L
1,555 Elo+
Party 1
Hel
Hel
LuxWithLuck
Hel
Level 28
God Stats
3W - 3L
1,630 SR
Queue Stats
57W - 68L
1,574 Elo+
Solo
Sol
Sol
Sëphy
Sol
Level 61
God Stats
51W - 69L
1,504 SR
Queue Stats
133W - 144L
1,449 Elo+
Solo
Team Averages
Level 50
1,583 SR
1,463 Elo+

VS

Team Averages
Level 150
1,687 SR
1,985 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
AikawaAyumu
Ra
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
235W - 9L
2,118 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Koalaaa
Ah Muzen Cab
Level 160
God Stats
2W - 0L
1,852 SR
Queue Stats
196W - 18L
2,001 Elo+
Party 2
Achilles
Achilles
Sparconix
Achilles
Level 160
God Stats
6W - 0L
1,887 SR
Queue Stats
441W - 8L
2,196 Elo+
Party 2
Nu Wa
Nu Wa
average
Nu Wa
Level 160
God Stats
4W - 0L
1,694 SR
Queue Stats
583W - 36L
2,109 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bababooui
Cthulhu
11
0 / 6 / 0
6,515
652
2,565
16,800
8,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hou Yi
Begano-57
Hou Yi
12
0 / 10 / 0
6,461
646
2,339
13,966
3,405
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
Legitlaydo
Thanatos
12
3 / 8 / 2
7,349
735
5,983
14,918
3,713
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 6 / 3
6,398
640
2,989
13,148
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sol
Sëphy
Sol
13
2 / 6 / 2
7,581
758
5,214
14,508
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
5 / 1 / 14
9,133
913
12,018
7,691
2,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 2 / 11
8,760
876
10,739
5,974
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Koalaaa
Ah Muzen Cab
15
4 / 0 / 15
8,666
867
11,529
5,247
1,911
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Sparconix
Achilles
15
7 / 1 / 17
9,097
910
11,930
14,650
16,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
average
Nu Wa
18
16 / 1 / 16
10,483
1,048
22,905
4,830
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
109
5
Kills
36
36
Deaths
5
7
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
1
14
12
W
4
2
11
4.75
L
Cthulhu
Bababooui
Cthulhu
0
6
0
0
L
Hou Yi
Begano-57
Hou Yi
0
10
0
0
W
Ah Muzen Cab
Koalaaa
Ah Muzen Cab
4
0
15
11.5
L
Thanatos
Legitlaydo
Thanatos
3
8
2
0.5
L
0
6
3
0.25
W
Achilles
Sparconix
Achilles
7
1
17
15.5
L
Sol
Sëphy
Sol
2
6
2
0.5
W
Nu Wa
average
Nu Wa
16
1
16
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,090
Damage
69,121
73,340
Taken
38,392
21,865
Mitigated
25,152
18,182
Healing
12,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
12,018
2,129
0
1,877
7,691
2,967
1,393
1,789
5,678
0
37,235
W
10,739
896
3,320
2,239
5,974
2,342
1,058
1,830
4,144
35,840
0
L
Cthulhu
Bababooui
Cthulhu
2,565
192
0
379
16,800
8,372
0
8,121
8,362
11,209
0
L
Hou Yi
Begano-57
Hou Yi
2,339
830
0
0
13,966
3,405
0
6,885
6,816
0
14,524
W
Ah Muzen Cab
Koalaaa
Ah Muzen Cab
11,529
1,887
0
1,790
5,247
1,911
1,800
1,410
3,837
0
29,528
L
Thanatos
Legitlaydo
Thanatos
5,983
857
0
3,160
14,918
3,713
0
6,999
7,581
0
7,893
L
2,989
596
5,826
4,889
13,148
3,270
0
5,220
7,839
9,138
0
W
Achilles
Sparconix
Achilles
11,930
1,657
0
3,214
14,650
16,092
1,122
4,141
10,509
0
25,151
L
Sol
Sëphy
Sol
5,214
1,431
0
3,928
14,508
3,105
0
5,929
8,413
20,753
0
W
Nu Wa
average
Nu Wa
22,905
4,795
0
500
4,830
1,840
2,115
1,598
3,232
44,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,304
Gold Earned
46,139
105
Minions Killed
235
0
Camps Cleared
0
876,118
Distance Traveled
1,191,525
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,133
913
53
5
0
251,276
1
W
Ra
8,760
876
62
6
0
236,693
2
L
Cthulhu
6,515
652
14
1
0
187,106
0
L
Hou Yi
6,461
646
30
3
0
150,574
2
W
Ah Muzen Cab
8,666
867
54
5
0
230,017
0
L
Thanatos
7,349
735
5
1
0
171,056
0
L
Hel
6,398
640
17
2
0
181,356
0
W
Achilles
9,097
910
20
2
0
245,907
4
L
Sol
7,581
758
39
4
0
186,026
3
W
Nu Wa
10,483
1,048
46
5
0
227,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role