Player Matchup

Fenrir
Fenrir
ItsModin
Fenrir
Level 158
God Stats
1W - 0L
1,726 SR
Queue Stats
65W - 30L
1,774 Elo+
Party 1
Chaac
Chaac
dess2yayy
Chaac
Level 106
God Stats
3W - 2L
1,543 SR
Queue Stats
7W - 7L
1,617 Elo+
Party 1
Ah Puch
Ah Puch
iithetc
Ah Puch
Level 141
God Stats
1W - 1L
1,392 SR
Queue Stats
21W - 28L
1,492 Elo+
Party 1
Team Averages
Level 135
1,553 SR
1,628 Elo+

VS

Team Averages
Level 115
1,523 SR
1,466 Elo+
Chronos
Chronos
 
Chronos
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Darkness_Weaver
Set
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,401 Elo+
Solo
Ymir
Ymir
Willyfraedo
Ymir
Level 99
God Stats
114W - 118L
1,570 SR
Queue Stats
121W - 129L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ItsModin
Fenrir
11
7 / 0 / 3
7,506
938
6,305
8,090
4,944
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chaac
dess2yayy
Chaac
10
0 / 0 / 4
6,240
780
2,111
3,961
2,309
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
iithetc
Ah Puch
12
3 / 0 / 5
7,302
913
14,665
2,290
756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
7
0 / 5 / 0
5,140
643
325
8,308
4,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 3 / 0
5,006
626
1,489
8,412
3,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 2 / 0
5,306
663
1,774
9,206
6,229
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
10
Kills
0
0
Deaths
10
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
5
0
0
L
0
3
0
0
W
Fenrir
ItsModin
Fenrir
7
0
3
8.5
L
0
2
0
0
W
Chaac
dess2yayy
Chaac
0
0
4
2
W
Ah Puch
iithetc
Ah Puch
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,081
Damage
3,588
14,341
Taken
25,926
8,009
Mitigated
13,549
5,360
Healing
1,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
325
48
34
221
8,308
4,000
0
5,487
2,530
6,061
0
L
1,489
571
0
777
8,412
3,320
0
4,416
3,725
0
7,650
W
Fenrir
ItsModin
Fenrir
6,305
2,413
0
2,572
8,090
4,944
1,323
2,184
5,906
0
23,250
L
1,774
103
0
283
9,206
6,229
0
4,243
4,718
13,664
0
W
Chaac
dess2yayy
Chaac
2,111
56
518
1,806
3,961
2,309
369
1,194
1,633
0
11,612
W
Ah Puch
iithetc
Ah Puch
14,665
273
0
464
2,290
756
189
0
2,290
32,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,048
Gold Earned
15,452
93
Minions Killed
42
6
Camps Cleared
2
474,301
Distance Traveled
307,004
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,140
643
15
2
2
77,623
2
L
Set
5,006
626
10
1
0
99,489
0
W
Fenrir
7,506
938
29
4
2
157,376
3
L
Ymir
5,306
663
17
2
0
129,892
3
W
Chaac
6,240
780
19
2
1
152,464
1
W
Ah Puch
7,302
913
45
6
3
164,461
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role