Player Matchup

Janus
Janus
Aname531
Janus
Level 47
God Stats
4W - 10L
1,500 SR
Queue Stats
439W - 597L
1,296 Elo+
Party 1
Sylvanus
Sylvanus
BREEM1
Sylvanus
Level 104
God Stats
88W - 112L
1,298 SR
Queue Stats
319W - 443L
1,308 Elo+
Party 1
Baron Samedi
Baron Samedi
MangledChaos
Baron Samedi
Level 48
God Stats
10W - 29L
1,247 SR
Queue Stats
22W - 64L
1,198 Elo+
Party 1
Hou Yi
Hou Yi
Some1ulove
Hou Yi
Level 128
God Stats
8W - 10L
1,500 SR
Queue Stats
284W - 351L
1,344 Elo+
Party 1
Neith
Neith
linnorm
Neith
Level 158
God Stats
18W - 19L
1,698 SR
Queue Stats
270W - 266L
1,487 Elo+
Solo
Team Averages
Level 97
1,449 SR
1,327 Elo+

VS

Team Averages
Level 54
1,516 SR
1,605 Elo+
Tsukuyomi
Tsukuyomi
Contode
Tsukuyomi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 11L
1,674 Elo+
Party 2
Danzaburou
Danzaburou
Eivoreke
Danzaburou
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 3
Ra
Ra
Morifix
Ra
Level 84
God Stats
2W - 0L
1,807 SR
Queue Stats
70W - 41L
1,708 Elo+
Party 2
Bellona
Bellona
Pellegrine00
Bellona
Level 43
God Stats
2W - 2L
1,275 SR
Queue Stats
407W - 412L
1,418 Elo+
Solo
Bacchus
Bacchus
godsub
Bacchus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 30L
1,727 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aname531
Janus
9
0 / 7 / 0
5,003
455
346
5,768
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
BREEM1
Sylvanus
11
1 / 5 / 1
6,713
610
6,289
9,369
4,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
MangledChaos
Baron Samedi
8
0 / 3 / 3
5,042
458
2,375
5,209
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
Some1ulove
Hou Yi
10
3 / 3 / 0
5,878
534
2,758
6,880
1,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Neith
linnorm
Neith
10
3 / 3 / 0
6,140
558
3,775
5,704
1,273
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Contode
Tsukuyomi
13
10 / 0 / 5
7,992
727
11,534
8,793
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Eivoreke
Danzaburou
10
0 / 3 / 1
5,564
506
1,308
4,392
994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
9 / 0 / 3
8,747
795
5,539
4,041
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Pellegrine00
Bellona
11
1 / 2 / 3
6,062
551
1,321
6,041
3,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
godsub
Bacchus
9
1 / 2 / 7
6,120
556
3,782
6,767
4,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
7
Kills
21
21
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Janus
Aname531
Janus
0
7
0
0
L
Sylvanus
BREEM1
Sylvanus
1
5
1
0.3
W
Tsukuyomi
Contode
Tsukuyomi
10
0
5
12.5
W
Danzaburou
Eivoreke
Danzaburou
0
3
1
0.17
L
Baron Samedi
MangledChaos
Baron Samedi
0
3
3
0.5
W
9
0
3
10.5
W
Bellona
Pellegrine00
Bellona
1
2
3
1.25
L
Hou Yi
Some1ulove
Hou Yi
3
3
0
1
W
Bacchus
godsub
Bacchus
1
2
7
2.25
L
Neith
linnorm
Neith
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,543
Damage
23,484
32,930
Taken
30,034
10,673
Mitigated
13,605
5,510
Healing
8,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Aname531
Janus
346
41
0
285
5,768
1,358
0
3,088
2,680
23,989
0
L
Sylvanus
BREEM1
Sylvanus
6,289
1,683
0
2,199
9,369
4,489
1,140
1,561
7,808
34,443
7,338
W
Tsukuyomi
Contode
Tsukuyomi
11,534
3,625
0
2,150
8,793
3,038
16
2,908
5,885
0
39,345
W
Danzaburou
Eivoreke
Danzaburou
1,308
580
0
1,139
4,392
994
0
783
3,609
0
26,261
L
Baron Samedi
MangledChaos
Baron Samedi
2,375
327
170
535
5,209
1,960
259
1,699
3,510
16,918
0
W
5,539
607
905
1,380
4,041
1,437
0
80
3,961
58,837
0
W
Bellona
Pellegrine00
Bellona
1,321
301
0
1,420
6,041
3,346
0
3,031
3,010
1,532
20,221
L
Hou Yi
Some1ulove
Hou Yi
2,758
831
0
1,545
6,880
1,593
0
943
5,937
0
21,439
W
Bacchus
godsub
Bacchus
3,782
804
42
1,799
6,767
4,790
0
1,687
5,080
15,296
5,178
L
Neith
linnorm
Neith
3,775
1,749
0
776
5,704
1,273
550
1,950
3,754
0
33,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,776
Gold Earned
34,485
281
Minions Killed
325
0
Camps Cleared
0
969,822
Distance Traveled
1,154,525
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,003
455
36
3
0
182,353
3
L
Sylvanus
6,713
610
99
9
0
171,180
1
W
Tsukuyomi
7,992
727
75
7
0
270,114
1
W
Danzaburou
5,564
506
53
5
0
188,371
2
L
Baron Samedi
5,042
458
23
2
0
207,062
4
W
Ra
8,747
795
122
11
0
251,233
6
W
Bellona
6,062
551
55
5
0
218,404
0
L
Hou Yi
5,878
534
48
4
0
230,280
3
W
Bacchus
6,120
556
20
2
0
226,403
5
L
Neith
6,140
558
75
7
0
178,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role